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3 | 3 | # Arcade |
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@@ -28,13 +28,20 @@ Arcade delivers three core capabilities: Deploy agents even your security team w |
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29 | 29 | - [Arcade API Reference](https://docs.arcade.dev/en/references/api.md): The Arcade API Reference documentation provides users with essential information on how to interact with the Arcade API, including the base URL for requests and links to the OpenAPI specification. It emphasizes the requirement of having an account in good standing and adherence to the Terms of |
30 | 30 | - [Arcade MCP (MCP Server SDK) - Python Overview](https://docs.arcade.dev/en/references/mcp/python/overview.md): This documentation page provides an overview of the Arcade MCP (MCP Server SDK) for Python, detailing its purpose as a secure framework for programmatically building MCP servers with a minimal API. Users will learn about the key components, such as the `M |
| 31 | +- [Arcade MCP (MCP Server SDK) - TypeScript Overview](https://docs.arcade.dev/en/references/mcp/typescript/overview.md): This documentation page provides an overview of the Arcade MCP Server SDK for building secure MCP servers using TypeScript, Bun, Elysia, and Zod 4. It guides users through installation, API usage, and server configuration, enabling them to create |
31 | 32 | - [Errors](https://docs.arcade.dev/en/references/mcp/python/errors.md): This documentation page provides an overview of domain-specific error types associated with the MCP server and its components, detailing the MCP exception hierarchy for improved error handling and debugging. Users can learn about various exceptions, such as `MCPError`, `ServerError`, |
| 33 | +- [Errors](https://docs.arcade.dev/en/references/mcp/typescript/errors.md): This documentation page provides a comprehensive reference for error types used in the Arcade MCP TypeScript SDK, helping users implement meaningful error handling in their tools. It details common errors, retry-aware errors, and guidelines for creating custom errors, ensuring developers can effectively manage |
32 | 34 | - [Middleware](https://docs.arcade.dev/en/references/mcp/python/middleware.md): This documentation page provides an overview of the Middleware component in the Arcade MCP Server SDK for Python, detailing how users can intercept and modify requests and responses during processing. It outlines the base classes and methods for creating custom middleware, as well as built-in middleware |
| 35 | +- [Middleware](https://docs.arcade.dev/en/references/mcp/typescript/middleware.md): This documentation page provides a comprehensive guide on using middleware in the Arcade MCP TypeScript SDK, allowing users to intercept and modify MCP requests and responses. It covers built-in middleware features like logging and error handling, as well as instructions for creating custom middleware to |
33 | 36 | - [Server](https://docs.arcade.dev/en/references/mcp/python/server.md): This documentation page provides a reference for the `MCPServer` class in the Arcade MCP Python library, detailing its purpose as a low-level server for hosting Arcade tools over the MCP protocol. Users will learn about the server's features, including middleware support |
| 37 | +- [Server](https://docs.arcade.dev/en/references/mcp/typescript/server.md): This documentation page provides a reference for the `MCPServer` class in the Arcade MCP TypeScript library, detailing its low-level functionalities for server lifecycle management, middleware support, and bidirectional communication with clients. It guides users on when to use ` |
34 | 38 | - [Settings](https://docs.arcade.dev/en/references/mcp/python/settings.md): This documentation page provides an overview of global configuration and environment-driven settings for the Arcade MCP Server, detailing how to manage and utilize various settings containers like MCPSettings and its sub-settings. Users will learn how to create settings from environment variables, convert them to |
| 39 | +- [Settings](https://docs.arcade.dev/en/references/mcp/typescript/settings.md): This documentation page provides guidance on configuring MCP servers using constructor options and environment variables, detailing how to set up and manage server settings effectively. It outlines the precedence of configuration options, offers quick start examples, and explains advanced features like using the `MCP |
35 | 40 | - [Telemetry](https://docs.arcade.dev/en/references/mcp/telemetry.md): This documentation page explains the telemetry data collected by the `arcade-mcp` framework, detailing its purpose, what data is tracked, and how users can opt-out of data sharing. It emphasizes that participation is optional and outlines the types of usage information |
36 | 41 | - [Transport Modes](https://docs.arcade.dev/en/references/mcp/python/transports.md): This documentation page provides an overview of the different transport modes (stdio and HTTP) available for MCP servers, detailing their characteristics, usage scenarios, and configuration options. Users will learn how to choose the appropriate transport based on their application needs, whether for desktop |
| 42 | +- [Transport Modes](https://docs.arcade.dev/en/references/mcp/typescript/transports.md): This documentation page provides a comprehensive guide on the transport modes available for MCP servers, specifically focusing on stdio and HTTP communication methods. Users will learn when to use each transport mode based on their deployment needs, as well as how to configure and implement them |
37 | 43 | - [Types](https://docs.arcade.dev/en/references/mcp/python/types.md): This documentation page provides an overview of core Pydantic models and enums used in the MCP protocol, specifically detailing the `CallToolResult` and `SessionMessage` types. It helps users understand how to construct JSON-RPC requests and responses, as |
| 44 | +- [Types](https://docs.arcade.dev/en/references/mcp/typescript/types.md): This documentation page provides a comprehensive reference for the core TypeScript types and interfaces used in the Arcade MCP protocol SDK. It helps users understand and implement various types, including `ToolContext`, response structures, and error handling, while also offering guidance on advanced |
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39 | 46 | ## Arcade Cli |
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