Hi there,
great stuff! I am working on including DMPL with the SMPL project for Unity, any advice or directions when it comes to interfacing SMPL blendshapes with ground truth registrations for say calculating vertex offsets for DMPL. I have been able to get it working outside of Unity but wondering if you have any suggestions as well.
Hi there,
great stuff! I am working on including DMPL with the SMPL project for Unity, any advice or directions when it comes to interfacing SMPL blendshapes with ground truth registrations for say calculating vertex offsets for DMPL. I have been able to get it working outside of Unity but wondering if you have any suggestions as well.