From 3d66e2a304788c782120f99818d33d68f49d2d0c Mon Sep 17 00:00:00 2001 From: krypek Date: Mon, 9 Mar 2026 10:08:01 +0000 Subject: [PATCH 1/2] CCBot stable: ccbot/0 --- input-locations.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/input-locations.json b/input-locations.json index 0ef876af..c4cdd5f9 100644 --- a/input-locations.json +++ b/input-locations.json @@ -44,7 +44,7 @@ { "url": "https://github.com/CodeTriangle/CCMultiworldRandomizer/releases/download/0.7.8/CCMultiworldRandomizer-0.7.8.ccmod", "source": "" }, { "url": "https://github.com/canbora/cc-named-saves/releases/download/v1.0.1/cc-named-saves.ccmod" }, { "url": "https://github.com/CCDirectLink/CCModManager/releases/download/v1.1.3/ccmodmanager-1.1.3.ccmod", "source": "" }, - { "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.4.3/cc-open-world-v0.4.3.ccmod", "source": "" }, + { "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.5.2/CC-Open-World-v0.5.2.ccmod", "source": "" }, { "url": "https://github.com/naxane/nax-module-cache/releases/download/v1.0.2/nax-module-cache.ccmod" }, { "url": "https://github.com/krypciak/nax-ccuilib/releases/download/v1.5.5/nax-ccuilib-1.5.5.ccmod", "source": "" }, { "url": "https://github.com/CCDirectLink/CrossedEyes/releases/download/v0.6.4/crossedeyes-0.6.4.ccmod" }, From 3b4c90c2b49043bcd66d9037c4473eb983fef011 Mon Sep 17 00:00:00 2001 From: krypciak <115574014+krypciak@users.noreply.github.com> Date: Mon, 9 Mar 2026 10:08:36 +0000 Subject: [PATCH 2/2] CCBot: Fill 'open-world' info --- input-locations.old.json | 2 +- npDatabase.json | 45 ++++++++++++++++++++++++++++++++++------ npDatabase.min.json | 45 ++++++++++++++++++++++++++++++++++------ 3 files changed, 79 insertions(+), 13 deletions(-) diff --git a/input-locations.old.json b/input-locations.old.json index 0ef876af..c4cdd5f9 100644 --- a/input-locations.old.json +++ b/input-locations.old.json @@ -44,7 +44,7 @@ { "url": "https://github.com/CodeTriangle/CCMultiworldRandomizer/releases/download/0.7.8/CCMultiworldRandomizer-0.7.8.ccmod", "source": "" }, { "url": "https://github.com/canbora/cc-named-saves/releases/download/v1.0.1/cc-named-saves.ccmod" }, { "url": "https://github.com/CCDirectLink/CCModManager/releases/download/v1.1.3/ccmodmanager-1.1.3.ccmod", "source": "" }, - { "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.4.3/cc-open-world-v0.4.3.ccmod", "source": "" }, + { "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.5.2/CC-Open-World-v0.5.2.ccmod", "source": "" }, { "url": "https://github.com/naxane/nax-module-cache/releases/download/v1.0.2/nax-module-cache.ccmod" }, { "url": "https://github.com/krypciak/nax-ccuilib/releases/download/v1.5.5/nax-ccuilib-1.5.5.ccmod", "source": "" }, { "url": "https://github.com/CCDirectLink/CrossedEyes/releases/download/v0.6.4/crossedeyes-0.6.4.ccmod" }, diff --git a/npDatabase.json b/npDatabase.json index afe8bb4d..4f6257aa 100644 --- a/npDatabase.json +++ b/npDatabase.json @@ -6255,7 +6255,7 @@ "open-world": { "metadataCCMod": { "id": "open-world", - "version": "0.4.3", + "version": "0.5.2", "title": "Open World patches", "description": "Open World map patches for randomizer", "repository": "https://github.com/buanjautista/cc-open-world", @@ -6265,22 +6265,55 @@ "authors": "buanjautista", "plugin": "plugin.js", "dependencies": { - "ccloader": ">=2.24.0" + "ccloader": ">=2.24.0", + "crosscode": ">=1.4.0", + "cc-alybox": ">=1.0.0", + "item-api": "^0.4.0" } }, "installation": [ { "type": "zip", - "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.4.3/cc-open-world-v0.4.3.ccmod", + "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.5.2/CC-Open-World-v0.5.2.ccmod", "source": "", "hash": { - "sha256": "087b67128f644802e91f91ac08690ffe8f214114ef6f062f9e75f79730fcb07b" + "sha256": "e9e2fd65b4da1c808d7e6e97d46873457822a3a4550feae8d6e7c7acd43bdb7f" } } ], - "stars": 3, - "lastUpdateTimestamp": 1739529392000, + "stars": 4, + "lastUpdateTimestamp": 1773050057000, "releasePages": [ + { + "body": "# v0.5.0-0.5.2\r\nNew:\r\n- Support for DLC (thanks @kumquat-ir for the work)\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion (for any possible future randomization). \r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n- New options to disable Open World tips, and enable unavailable quests info in the hub. (In Options -> General)\r\n- Add a few extra indicators for certain events like Vermillion Tower entrance, Sapphire Ridge entrance, and some others (i forgot which others)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n- Visited maps option now works, on creating a new save file\r\n- Fixed a lock inside Zir'vitar that happens by triggering the Sloth cutscene in Gaia's Garden\r\n- Meta Space patches not loading due to bad index\r\n- Fixed Master Sensei dialogue asking for Heat and Cold instead of the respective shades.\r\n- Removed rocks on Wheel Passage to ensure access to northern Sapphire Ridge (it was easily skippable and confusing)\r\n- Reworked Maroon Tree questline interactions so no member issues or weird stuff happens.\r\n- Removing cutscene in Temple Mine B3 Center and the two bottom sets of key pillars to ease the key confusion in runs.\r\n- Black Market changes: Mick doesn't require Wave, and the Black Market NPC interacts immediately when Pass is in inventory\r\n- Anti-Softlock trigger in Hoodwink (Zir'vitar) if wrong chest lock.\r\n- Add a check to make key panel not spawn in Power Plants (Zir'vitar) until fight is done\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n- Extra Quests: Vermillion Trial Buildings, Gastropolis, Fall's Trailblazing, Sephisloth, and one more quest in Vermillion (in progress still).\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Added Item-Api as dependency for handling custom items (ex. new Gaia Passes)\r\n- Separated CCItemRandomizer compatibility into its own branch", + "version": "0.5.2", + "timestamp": 1773050057000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.2" + }, + { + "body": "0.5.0-pre3 ", + "version": "0.5.1", + "timestamp": 1769055824000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.1" + }, + { + "body": "- Hoodwink anti-softlock\r\n- Closed Gaia missing barriers in Grove\r\n- Fix Mick quest prompt in Basin Keep\r\n- Fix barrier missing in Autumn Fall to Ridge (Rhombus Hub Unlock)\r\n- Fix Jungle Entrance patch errors", + "version": "0.5.0-pre3", + "timestamp": 1769054286000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0-pre3" + }, + { + "body": "New:\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion.\r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n- Compat for DLC Quests\r\n- New options to disable Open World tips, and enable unavailable quests info in the hub. (In Options -> General)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n- Visited maps option now works, on creating a new save file\r\n- Fixed a lock inside Zir'vitar that happens by triggering the Sloth cutscene in Gaia's Garden\r\n- Meta Space patches not loading due to bad index\r\n- Fixed Master Sensei dialogue asking for Heat and Cold instead of the respective shades.\r\n- Removed rocks on Wheel Passage to ensure access to northern Sapphire Ridge (it was easily skippable and confusing)\r\n- Reworked Maroon Tree questline interactions so no member issues or weird stuff happens.\r\n- Removing cutscene in Temple Mine B3 Center and the two bottom sets of key pillars to ease the key confusion in runs.\r\n- Changed how Mick and the Black Market NPC to just work when having the Pass or Wave\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n- Extra Quests: Vermillion Trial Buildings, Gastropolis, Fall's Trailblazing, Sephisloth, and one more quest in Vermillion.\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Added Item-Api as dependency for handling custom items (ex. new Gaia Passes)\r\n- Separated CCItemRandomizer compatibility into its own branch", + "version": "0.5.0-pre2", + "timestamp": 1767606075000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0-pre2" + }, + { + "body": "# v0.5.0\r\nNew:\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion.\r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Separated CCItemRandomizer compatibility into its own branch", + "version": "0.5.0", + "timestamp": 1753533204000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0" + }, { "body": "bumping for plugin.js hotfix", "version": "0.4.3", diff --git a/npDatabase.min.json b/npDatabase.min.json index afe8bb4d..4f6257aa 100644 --- a/npDatabase.min.json +++ b/npDatabase.min.json @@ -6255,7 +6255,7 @@ "open-world": { "metadataCCMod": { "id": "open-world", - "version": "0.4.3", + "version": "0.5.2", "title": "Open World patches", "description": "Open World map patches for randomizer", "repository": "https://github.com/buanjautista/cc-open-world", @@ -6265,22 +6265,55 @@ "authors": "buanjautista", "plugin": "plugin.js", "dependencies": { - "ccloader": ">=2.24.0" + "ccloader": ">=2.24.0", + "crosscode": ">=1.4.0", + "cc-alybox": ">=1.0.0", + "item-api": "^0.4.0" } }, "installation": [ { "type": "zip", - "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.4.3/cc-open-world-v0.4.3.ccmod", + "url": "https://github.com/buanjautista/cc-open-world/releases/download/0.5.2/CC-Open-World-v0.5.2.ccmod", "source": "", "hash": { - "sha256": "087b67128f644802e91f91ac08690ffe8f214114ef6f062f9e75f79730fcb07b" + "sha256": "e9e2fd65b4da1c808d7e6e97d46873457822a3a4550feae8d6e7c7acd43bdb7f" } } ], - "stars": 3, - "lastUpdateTimestamp": 1739529392000, + "stars": 4, + "lastUpdateTimestamp": 1773050057000, "releasePages": [ + { + "body": "# v0.5.0-0.5.2\r\nNew:\r\n- Support for DLC (thanks @kumquat-ir for the work)\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion (for any possible future randomization). \r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n- New options to disable Open World tips, and enable unavailable quests info in the hub. (In Options -> General)\r\n- Add a few extra indicators for certain events like Vermillion Tower entrance, Sapphire Ridge entrance, and some others (i forgot which others)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n- Visited maps option now works, on creating a new save file\r\n- Fixed a lock inside Zir'vitar that happens by triggering the Sloth cutscene in Gaia's Garden\r\n- Meta Space patches not loading due to bad index\r\n- Fixed Master Sensei dialogue asking for Heat and Cold instead of the respective shades.\r\n- Removed rocks on Wheel Passage to ensure access to northern Sapphire Ridge (it was easily skippable and confusing)\r\n- Reworked Maroon Tree questline interactions so no member issues or weird stuff happens.\r\n- Removing cutscene in Temple Mine B3 Center and the two bottom sets of key pillars to ease the key confusion in runs.\r\n- Black Market changes: Mick doesn't require Wave, and the Black Market NPC interacts immediately when Pass is in inventory\r\n- Anti-Softlock trigger in Hoodwink (Zir'vitar) if wrong chest lock.\r\n- Add a check to make key panel not spawn in Power Plants (Zir'vitar) until fight is done\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n- Extra Quests: Vermillion Trial Buildings, Gastropolis, Fall's Trailblazing, Sephisloth, and one more quest in Vermillion (in progress still).\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Added Item-Api as dependency for handling custom items (ex. new Gaia Passes)\r\n- Separated CCItemRandomizer compatibility into its own branch", + "version": "0.5.2", + "timestamp": 1773050057000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.2" + }, + { + "body": "0.5.0-pre3 ", + "version": "0.5.1", + "timestamp": 1769055824000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.1" + }, + { + "body": "- Hoodwink anti-softlock\r\n- Closed Gaia missing barriers in Grove\r\n- Fix Mick quest prompt in Basin Keep\r\n- Fix barrier missing in Autumn Fall to Ridge (Rhombus Hub Unlock)\r\n- Fix Jungle Entrance patch errors", + "version": "0.5.0-pre3", + "timestamp": 1769054286000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0-pre3" + }, + { + "body": "New:\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion.\r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n- Compat for DLC Quests\r\n- New options to disable Open World tips, and enable unavailable quests info in the hub. (In Options -> General)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n- Visited maps option now works, on creating a new save file\r\n- Fixed a lock inside Zir'vitar that happens by triggering the Sloth cutscene in Gaia's Garden\r\n- Meta Space patches not loading due to bad index\r\n- Fixed Master Sensei dialogue asking for Heat and Cold instead of the respective shades.\r\n- Removed rocks on Wheel Passage to ensure access to northern Sapphire Ridge (it was easily skippable and confusing)\r\n- Reworked Maroon Tree questline interactions so no member issues or weird stuff happens.\r\n- Removing cutscene in Temple Mine B3 Center and the two bottom sets of key pillars to ease the key confusion in runs.\r\n- Changed how Mick and the Black Market NPC to just work when having the Pass or Wave\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n- Extra Quests: Vermillion Trial Buildings, Gastropolis, Fall's Trailblazing, Sephisloth, and one more quest in Vermillion.\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Added Item-Api as dependency for handling custom items (ex. new Gaia Passes)\r\n- Separated CCItemRandomizer compatibility into its own branch", + "version": "0.5.0-pre2", + "timestamp": 1767606075000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0-pre2" + }, + { + "body": "# v0.5.0\r\nNew:\r\n- Golden Bug quests are now separated from the Vagabond quest, which requires now 4 Golden Bug items instead of trial completion.\r\n- Fixed option to enable all maps as visited on new game. (In Options -> General)\r\n\r\nFixes:\r\n- Maroon Valley chest which respawned on room entry\r\n- Removed barrier event in Para Island since barrier has been removed\r\n- Vermillion Wasteland Hub is not inaccessible until a use is given to it (also to prevent crashes)\r\n- So'najiz Temple gauntlet barrier now opens after the fight instead of after opening the chests\r\n\r\nExtra Patches:\r\n- Extra Barriers: Adds new ways to move around from Rhombus Square, also adding reverse barriers to make some shades more usable from the get go\r\n- Closed Gaia: Adds more options to divide Gaia's Garden areas with the new East/West Gaia Passes, and the Azure Drop / Purple Bolt Shades\r\n- DLC: Base DLC (mostly dungeon) compatbility prepared for future patches\r\n\r\nCompatibility:\r\n- Re-added CC-Alybox as dependency\r\n- Separated CCItemRandomizer compatibility into its own branch", + "version": "0.5.0", + "timestamp": 1753533204000, + "url": "https://github.com/buanjautista/cc-open-world/releases/tag/0.5.0" + }, { "body": "bumping for plugin.js hotfix", "version": "0.4.3",