Feature
We're slowly rolling support for 3DTILES_content_voxels into Cesium for Unreal; there is interest to bring this to Unity, too.
One challenge is the difference in how we will handle creation of materials/shaders for the voxel dataset. We still lack support for regular metadata styling (#200), so there's nothing existing to build off of here. So we'll need to find the best entry points that would allow users to write custom shaders to style the voxels are they're raymarched.
Feature
We're slowly rolling support for
3DTILES_content_voxelsinto Cesium for Unreal; there is interest to bring this to Unity, too.One challenge is the difference in how we will handle creation of materials/shaders for the voxel dataset. We still lack support for regular metadata styling (#200), so there's nothing existing to build off of here. So we'll need to find the best entry points that would allow users to write custom shaders to style the voxels are they're raymarched.