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243 lines (197 loc) · 9.16 KB
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# GRAPHICS is a list of directories containing files to be processed by grit
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := GBA_Video
BUILD := build
INCLUDES := include include/video
DATA := video
MUSIC :=
# ---------------------------------------------------------------------------
# Detect AUDIO_FORMAT from the generated header so we only compile the
# source files that are actually needed for the selected audio codec.
#
# AUDIO_FORMAT 0 → PCM : sound.c only
# AUDIO_FORMAT 1 → ADPCM : sound.c + adpcm_decoder.c + adpcm_decoder.iwram.c
# ---------------------------------------------------------------------------
# Only detect from the header in the top-level invocation; the sub-make
# inherits the exported value and skips re-detection.
ifndef AUDIO_FORMAT
AUDIO_DATA_H := $(CURDIR)/include/video/audio_data.h
AUDIO_FORMAT := $(shell grep -m1 'define AUDIO_FORMAT' $(AUDIO_DATA_H) 2>/dev/null | awk '{print $$3}')
ifeq ($(AUDIO_FORMAT),)
AUDIO_FORMAT := 0
endif
endif
# Export so the recursive sub-make inherits the value
export AUDIO_FORMAT
# Base sources (always compiled)
SOURCES_BASE := src
# Per-format extra sources
ifeq ($(AUDIO_FORMAT),1)
$(info Audio format: ADPCM (1))
else
$(info Audio format: PCM (0))
endif
SOURCES := $(SOURCES_BASE)
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH :=
# Note: LTO (-flto) is disabled because it causes the linker to misplace
# the ewram section into IWRAM when using devkitARM's gba_cart.ld.
CFLAGS := -g -Wall -O2 \
-mcpu=arm7tdmi -mtune=arm7tdmi \
$(ARCH)
CFLAGS += $(INCLUDE)
CXXFLAGS := $(CFLAGS)
ASFLAGS := -g $(ARCH)
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# Libraries
# libagbsyscall: pokeemerald-compatible BIOS syscall stubs (VBlankIntrWait etc.)
# libgba: devkitARM startup/crt0 and linker script support
#---------------------------------------------------------------------------------
LIBS := -lagbsyscall -lgba
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# Extra library search path for libagbsyscall
#---------------------------------------------------------------------------------
LIBPATHS_EXTRA := -L$(CURDIR)/libagbsyscall
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
# ---------------------------------------------------------------------------
# Filter audio-specific source files based on AUDIO_FORMAT.
# adpcm_decoder files live in src/ so the wildcard picks them up always;
# remove them when not needed.
# ---------------------------------------------------------------------------
ADPCM_CFILES := adpcm_decoder.c adpcm_decoder.iwram.c
ifeq ($(AUDIO_FORMAT),1)
# ADPCM: keep adpcm files
else
# PCM: remove adpcm files
CFILES := $(filter-out $(ADPCM_CFILES),$(CFILES))
endif
ifneq ($(strip $(MUSIC)),)
export AUDIOFILES := $(foreach dir,$(notdir $(wildcard $(MUSIC)/*.*)),$(CURDIR)/$(MUSIC)/$(dir))
BINFILES += soundbank.bin
endif
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) $(LIBPATHS_EXTRA)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
@rm -f video/*.*
@rm -f temp/*.*
@rm -f include/video/audio_data.h \
include/video/video_data.h
@rm -fr output/
@echo output/ cleaned
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
# Override the default %.elf rule from gba_rules to add --print-memory-usage
# and display a formatted memory usage report after linking.
$(OUTPUT).elf : $(OFILES)
@echo linking cartridge
@$(LD) $(LDFLAGS) -specs=gba.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@ \
-Wl,--print-memory-usage > $(DEPSDIR)/memuse.txt 2>&1 \
&& awk ' \
/^Memory region/ { \
printf "\n %-8s %14s %12s %s\n", "Region", "Used", "Total", "Used%"; \
printf " %-8s %14s %12s %s\n", "--------","-------------- ","------------","------"; \
next \
} \
/rom:|ewram:|iwram:/ { \
region=$$1; used=$$2; uunit=$$3; size=$$4; sunit=$$5; pct=$$6; \
gsub(/%/,"",pct); gsub(/:/,"",region); \
if (uunit == "KB") used = used * 1024; \
else if (uunit == "MB") used = used * 1024 * 1024; \
uunit = "B"; \
if (region == "rom") { color="\033[0;36m"; REGION="ROM"; } \
else if (region == "ewram") { color="\033[0;33m"; REGION="EWRAM"; } \
else { color="\033[0;32m"; REGION="IWRAM"; } \
printf " " color "%-8s %10s %-3s %8s %-3s %5s%%\033[0m\n", \
REGION, used, uunit, size, sunit, pct \
} \
END { printf "\n" } \
' $(DEPSDIR)/memuse.txt \
|| { cat $(DEPSDIR)/memuse.txt; exit 1; }
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# rule to build soundbank from music files
#---------------------------------------------------------------------------------
soundbank.bin soundbank.h : $(AUDIOFILES)
#---------------------------------------------------------------------------------
@mmutil $^ -osoundbank.bin -hsoundbank.h
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPSDIR)/*.d
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------