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Copy pathProgram.cs
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121 lines (109 loc) · 3.23 KB
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class Program
{
public static void Main(string[] args)
{
IUserInterface ui = new ConsoleUI();
GameCaretaker caretaker = new GameCaretaker();
Game game = null;
ui.DisplayWelcomeMessage();
ui.DisplayMessage("Enter 1 to start a new game, or 2 to load a saved game:");
int choice = ui.GetIntUserInput();
if (choice == 1)
{
string playerMode, gameType;
ui.DecideGameToPlay();
int gameTypeChoice = ui.GetIntUserInput();
GameType(gameTypeChoice, out gameType, ui);
ui.DecidePlayerMode();
int playerModeChoice = ui.GetIntUserInput();
PlayerMode(playerModeChoice, out playerMode, ui);
if (gameType == "SOS")
{
game = new SOSGame(ui);
}
else if (gameType == "ConnectFour")
{
game = new ConnectFour(ui);
}
game.PlayGame(2, playerMode);
}
else if (choice == 2)
{
string fileName = ui.GetLoadFileName();
try
{
GameState memento = caretaker.LoadGame(fileName);
if (memento.GameType == "SOS")
{
game = new SOSGame(ui);
}
else if (memento.GameType == "ConnectFour")
{
game = new ConnectFour(ui);
}
game.RestoreMemento(memento);
game.PlayGame(2, memento.PlayerMode);
}
catch (Exception ex)
{
ui.DisplayMessage($"Error loading game: {ex.Message}");
return;
}
}
// After the game loop, ask to save
ui.DisplayMessage("Do you want to save the game? (y/n)");
string saveChoice = Console.ReadLine();
if (saveChoice.ToLower() == "y")
{
string fileName = ui.GetSaveFileName();
GameState memento = game.CreateMemento();
caretaker.SaveGame(memento, fileName);
ui.DisplayMessage("Game saved successfully!");
}
}
public static bool IsValid(int userInput)
{
if (userInput == 1 || userInput == 2)
{
return true;
}
else
{
return false;
}
}
public static void PlayerMode(int selectedPlayerMode, out string playerMode, IUserInterface ui)
{
while (!IsValid(selectedPlayerMode))
{
ui.InvalidInput();
ui.DecidePlayerMode();
selectedPlayerMode = ui.GetIntUserInput();
}
if (selectedPlayerMode == 1)
{
playerMode = "HVH";
}
else
{
playerMode = "CVH";
}
}
public static void GameType(int selectedGameType, out string gameType, IUserInterface ui)
{
while (!IsValid(selectedGameType))
{
ui.InvalidInput();
ui.DecideGameToPlay();
selectedGameType = ui.GetIntUserInput();
}
if (selectedGameType == 1)
{
gameType = "SOS";
}
else
{
gameType = "ConnectFour";
}
}
}