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asActors.cpp
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246 lines (213 loc) · 5.63 KB
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/*
* File: asVars.cpp
* Author: ghernan
*
* Async script basic data types. Contains the data types related to actor system.
*
* Created on December 25, 2016, 12:53 PM
*/
#include "ascript_pch.hpp"
#include "asActors.h"
#include "actorRuntime.h"
using namespace std;
/**
* Actor class construction function
* @param name
* @param members
* @return
*/
Ref<AsActorClass> AsActorClass::create (const std::string& name,
const VarMap& members,
const StringVector& params)
{
auto newMembers = createDefaultEndPoints(members);
return refFromNew (new AsActorClass(name, newMembers, params));
}
/**
* Actor class constructor.
* @param name
*/
AsActorClass::AsActorClass(const std::string& name,
const VarMap& members,
const StringVector& params)
: m_name(name),
m_members(members),
m_params(params)
{
}
/**
* Creates default endPoints of an actor class, if they are missing.
*/
VarMap AsActorClass::createDefaultEndPoints (const VarMap& members)
{
const char* childStopped = "childStopped";
if (members.find(childStopped) == members.end())
{
StringVector params;
auto newMembers = members;
params.push_back("child");
params.push_back("result");
params.push_back("error");
auto endPoint = AsEndPoint::createNative(childStopped,
params,
actorChildStoppedDefaultHandler);
newMembers.varWrite(childStopped, endPoint, true);
return newMembers;
}
else
return members;
}
/**
* Call to an actor class (invokes the actor constructor).
* @param scope
* @param ec
* @return
*/
ASValue AsActorClass::call (Ref<FunctionScope> scope)
{
return actorConstructor(Ref<AsActorClass>(this), scope);
}
/**
* Gets the names of the class members
* @param inherited
* @return
*/
StringSet AsActorClass::getFields(bool inherited)const
{
StringSet result;
for (auto it = m_members.begin(); it != m_members.end(); ++it)
result.insert(it->first);
return result;
}
/**
* Finds by name an actor member.
* @param key
* @return
*/
ASValue AsActorClass::readField(const std::string& key)const
{
auto it = m_members.find(key);
if (it != m_members.end())
return it->second.value();
else
return jsNull();
}
/**
* Gets one of the endpoints defined in the class.
* @param name
* @return
*/
Ref<AsEndPoint> AsActorClass::getEndPoint (const std::string& name)
{
auto it = m_members.find(name);
if (it == m_members.end())
return Ref<AsEndPoint>();
auto item = it->second.value();
auto type = item->getType();
if (type == VT_INPUT_EP || type == VT_OUTPUT_EP)
return item.staticCast<AsEndPoint>();
else
return Ref<AsEndPoint>();
}
/**
* Gets one of the referenced actor end points
* @param name
* @return
*/
Ref<AsEndPointRef> AsActorRef::getEndPoint (const std::string& name)const
{
auto ep = m_ref->getEndPoint(name);
if (ep.isNull())
return Ref<AsEndPointRef>();
else
return AsEndPointRef::create(ep, Ref<AsActorRef>(const_cast<AsActorRef*>(this)));
}
/**
* Stops an actor execution
* @param result
* @param error
*/
void AsActor::stop(ASValue result, ASValue error)
{
m_result = result;
m_error = error;
m_finished = true;
}
AsEndPoint::AsEndPoint (const std::string& name,
const StringVector& params,
Ref<MvmRoutine> code) :
JSFunction(name, params, code), m_isInput(true)
{
}
AsEndPoint::AsEndPoint (const std::string& name,
const StringVector& params,
JSNativeFn pNative):
JSFunction(name, params, pNative), m_isInput(true)
{
}
/**
* String representation of an end point.
* @return
*/
std::string AsEndPoint::toString()const
{
const string header = isInput() ? "input" : "output";
return header + JSFunction::toString().substr(8);
}
/**
* Call made to a end point reference (will send a message)
* @param scope
* @return
*/
ASValue AsEndPointRef::call (Ref<FunctionScope> scope)
{
if (isInput())
return inputEpCall(Ref<AsEndPointRef>(this), scope);
else
return outputEpCall(Ref<AsEndPointRef>(this), scope);
}
/**
* Reads a field from an actor.
* @param key
* @return
*/
ASValue AsActor::readField(const std::string& key)const
{
auto it = m_members.find(key);
// if not found at object fields, it may be an endpoint
if (it == m_members.end())
{
auto ep = getEndPoint(key);
if (ep.notNull())
return AsEndPointRef::create(ep, AsActorRef::create(Ref<AsActor>(const_cast<AsActor*>(this))));
else
return jsNull();
}
else
return it->second.value();
}
/**
* Writes a field
* @param key
* @param value
* @return
*/
ASValue AsActor::writeField(const std::string& key, ASValue value, bool isConst)
{
//TODO: Check class fields
checkedVarWrite(m_members, key, value, isConst);
return value;
}
/**
* Looks for the connected input end point of an output end point
* @param msgName
* @return
*/
Ref<AsEndPointRef> AsActor::getConnectedEp (const std::string& msgName)const
{
auto it = m_outputConections.find(msgName);
if (it != m_outputConections.end())
return it->second;
else
return Ref<AsEndPointRef>();
}