Describe the bug π¬
I just don't get how I can export via C# script at runtime my model with an animation.
I've an avatar that's following my movement using a Quest 2 and i want to capture an animation done by me and export it as a .glb file. Is it possible?
Steps to reproduce π’
just the question above
Files to reproduce the issue β»
No response
Editor Version π²
6000.0
Render Pipeline and version
URP
UnityGLTF Version
2.17.10
Operating System π©βπ»
Windows
When does this problem happen?
Additional Info π
No response
Validations π©Ή
Describe the bug π¬
I just don't get how I can export via C# script at runtime my model with an animation.
I've an avatar that's following my movement using a Quest 2 and i want to capture an animation done by me and export it as a .glb file. Is it possible?
Steps to reproduce π’
just the question above
Files to reproduce the issue β»
No response
Editor Version π²
6000.0
Render Pipeline and version
URP
UnityGLTF Version
2.17.10
Operating System π©βπ»
Windows
When does this problem happen?
Additional Info π
No response
Validations π©Ή