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ProjectSCRAMBLE.cs
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280 lines (222 loc) · 8.74 KB
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using System.Collections.Generic;
using System.Linq;
using Exiled.API.Enums;
using Exiled.API.Features;
using Exiled.API.Features.Items;
using Exiled.API.Features.Spawn;
using Exiled.CustomItems.API.EventArgs;
using Exiled.CustomItems.API.Features;
using Exiled.Events.EventArgs.Scp096;
using MEC;
using PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.Wearables;
using ProjectSCRAMBLE.Configs;
using ProjectSCRAMBLE.Extensions;
using UnityEngine;
using YamlDotNet.Serialization;
using static ProjectSCRAMBLE.Methods;
using Scp96Event = Exiled.Events.Handlers.Scp096;
namespace ProjectSCRAMBLE
{
public class ProjectSCRAMBLE : CustomGoggles
{
internal static ProjectSCRAMBLE SCRAMBLE { get; private set; }
[YamlIgnore]
public HashSet<Player> ActiveScramblePlayers { get; } = [];
[YamlIgnore]
public Dictionary<ushort, float> ScrambleCharges { get; } = [];
public override uint Id { get; set; } = 1730;
public override float Weight { get; set; } = 1;
public override float WearingTime { get; set; } = 1;
public override float RemovingTime { get; set; } = 1;
public override string Name { get; set; } = "Project SCRAMBLE";
public override SpawnProperties SpawnProperties { get; set; } = new SpawnProperties();
public override string Description { get; set; } = "An artificial intelligence Visor that censors SCP-096's face";
public override void Init()
{
base.Init();
SCRAMBLE = this;
}
public override void Destroy()
{
SCRAMBLE = null;
base.Destroy();
}
protected override void SubscribeEvents()
{
Scp96Event.AddingTarget += OnAddingTarget;
base.SubscribeEvents();
}
protected override void UnsubscribeEvents()
{
Scp96Event.AddingTarget -= OnAddingTarget;
base.UnsubscribeEvents();
}
protected override void OnWornGoggles(Player player, Scp1344 goggles)
{
Config config = Plugin.Instance.Config;
if (config.ScrambleCharge)
{
ushort serial = goggles.Serial;
if (!ScrambleCharges.TryGetValue(serial, out float charge))
{
charge = 100f;
ScrambleCharges[serial] = charge;
Log.Debug($"Initialized SCRAMBLE charge for serial {serial}.");
}
else if (charge <= 0f)
{
player.DisableEffect(EffectType.Scp1344);
player.AddSCRAMBLEHint(Plugin.Instance.Translation.OffCharge);
player.ReferenceHub.EnableWearables(WearableElements.Scp1344Goggles);
Log.Debug($"{player.Nickname}: Tried to wear SCRAMBLE with no charge.");
return;
}
string hint = Plugin.Instance.Translation.Charge.Replace("{charge}", charge.FormatCharge());
player.AddSCRAMBLEHint(hint);
Log.Debug($"{player.Nickname}: SCRAMBLEs charge {charge}.");
}
ObfuscateScp96s(player);
ActiveScramblePlayers.Add(player);
foreach (Player ply in player.CurrentSpectatingPlayers)
{
ObfuscateScp96s(ply);
Plugin.Instance.EventHandlers.DirtyPlayers.Add(ply);
}
Log.Debug($"{player.Nickname}: Activated Project Scramble");
}
protected override void OnRemovedGoggles(Player player, Scp1344 goggles)
{
DeObfuscateScp96s(player);
player.RemoveSCRAMBLEHint();
ActiveScramblePlayers.Remove(player);
foreach (Player ply in player.CurrentSpectatingPlayers)
{
DeObfuscateScp96s(ply);
Plugin.Instance.EventHandlers.DirtyPlayers.Remove(ply);
}
Log.Debug($"{player.Nickname} : Deactivated Project Scramble");
}
protected override void OnWaitingForPlayers()
{
ScrambleCharges.Clear();
ActiveScramblePlayers.Clear();
base.OnWaitingForPlayers();
}
protected override void OnUpgrading(UpgradingEventArgs ev)
{
switch(ev.KnobSetting)
{
case Scp914.Scp914KnobSetting.Rough:
ScrambleCharges[ev.Pickup.Serial] = 0f;
break;
case Scp914.Scp914KnobSetting.Coarse:
float charge = Random.Range(0, 50f);
ScrambleCharges[ev.Pickup.Serial] = charge;
break;
case Scp914.Scp914KnobSetting.Fine:
case Scp914.Scp914KnobSetting.VeryFine:
ScrambleCharges[ev.Pickup.Serial] = 100f;
break;
}
}
protected override void OnUpgrading(UpgradingItemEventArgs ev)
{
switch (ev.KnobSetting)
{
case Scp914.Scp914KnobSetting.Rough:
ScrambleCharges[ev.Item.Serial] = 0f;
break;
case Scp914.Scp914KnobSetting.Coarse:
float charge = Random.Range(0, 50f);
ScrambleCharges[ev.Item.Serial] = charge;
break;
case Scp914.Scp914KnobSetting.Fine:
case Scp914.Scp914KnobSetting.VeryFine:
ScrambleCharges[ev.Item.Serial] = 100f;
break;
}
}
public void OnAddingTarget(AddingTargetEventArgs ev)
{
if (!ev.IsLooking)
return;
if (!ActiveScramblePlayers.Contains(ev.Target))
return;
Config config = Plugin.Instance.Config;
Translation translation = Plugin.Instance.Translation;
bool shouldRandomError = config.RandomError && Random.Range(0f, 100f) <= config.RandomErrorChance;
if (!config.ScrambleCharge)
{
if (shouldRandomError)
{
ev.Target.AddSCRAMBLEHint(translation.Error);
return;
}
ev.IsAllowed = false;
return;
}
ushort serial = 0;
var items = ev.Target.Inventory.UserInventory.Items.Keys;
foreach (ushort key in items)
{
if (TrackedSerials.Contains(key))
{
serial = key;
break;
}
}
if (serial == 0)
{
string playerSerials = string.Join(", ", items.Select(k => k.ToString()));
string trackedSerials = string.Join(", ", TrackedSerials.Select(s => s.ToString()));
Log.Debug
($"""
[SCRAMBLE ERROR]
Player: {ev.Target.Nickname} ({ev.Target.UserId})
Reason: No matching SCRAMBLE serial found.
Player Serial Keys: [{playerSerials}]
Tracked Serial Keys: [{trackedSerials}]
""");
ev.IsAllowed = false;
return;
}
if (!ScrambleCharges.TryGetValue(serial, out float charge))
{
charge = 100f;
ScrambleCharges[serial] = charge;
ev.Target.AddSCRAMBLEHint(translation.Charge.Replace("{charge}", charge.FormatCharge()));
ev.IsAllowed = false;
return;
}
if (charge <= 0f)
{
ev.Target.AddSCRAMBLEHint(translation.OffCharge);
DeObfuscateScp96s(ev.Target);
return;
}
SCRAMBLE.ScrambleCharges[serial] -= Time.deltaTime * config.ChargeUsageMultiplayer;
if (shouldRandomError)
{
ev.Target.AddSCRAMBLEHint(translation.Error);
Timing.CallDelayed(0.5f, () => ev.Target.AddSCRAMBLEHint(translation.Charge.Replace("{charge}", charge.FormatCharge())));
return;
}
ev.Target.AddSCRAMBLEHint(translation.Charge.Replace("{charge}", charge.FormatCharge()));
ev.IsAllowed = false;
}
public void ObfuscateScp96s(Player player)
{
foreach (GameObject censor in Scp96Censors.Values)
{
player.ShowHidedNetworkObject(censor);
}
}
public void DeObfuscateScp96s(Player player)
{
foreach (GameObject censor in Scp96Censors.Values)
{
player.HideNetworkObject(censor);
}
}
}
}