@@ -189,8 +189,8 @@ public GameMode getGamemode() {
189189
190190 /**
191191 * @return the players current experience points.
192- * This refers to the total amount of experience the player has collected over time
193- * and is not currently displayed to the client.
192+ * This refers to the total amount of experience the player has collected over time
193+ * and is not currently displayed to the client.
194194 */
195195 public int getTotalExperience () {
196196 return totalExperience ;
@@ -205,7 +205,7 @@ public int getLevel() {
205205
206206 /**
207207 * @return the players current experience points towards the next level
208- * This is a percentage value. 0 is "no progress" and 1 is "next level".
208+ * This is a percentage value. 0 is "no progress" and 1 is "next level".
209209 */
210210 public float getExp () {
211211 return exp ;
@@ -248,7 +248,7 @@ public boolean isHealthScaled() {
248248
249249 /**
250250 * @return the number to scale health to for the client
251- * Displayed health follows a simple formula displayedHealth = getHealth() / getMaxHealth() * getHealthScale()
251+ * Displayed health follows a simple formula displayedHealth = getHealth() / getMaxHealth() * getHealthScale()
252252 */
253253 public double getHealthScale () {
254254 return healthScale ;
@@ -263,17 +263,17 @@ public int getFoodLevel() {
263263
264264 /**
265265 * @return the players current saturation level.
266- * Saturation is a buffer for food level. Your food level will not drop if you are saturated > 0.
266+ * Saturation is a buffer for food level. Your food level will not drop if you are saturated > 0.
267267 */
268268 public float getSaturation () {
269269 return saturation ;
270270 }
271271
272272 /**
273273 * @return the players current exhaustion level.
274- * Exhaustion controls how fast the food level drops.
275- * While you have a certain amount of exhaustion, your saturation will drop to zero,
276- * and then your food will drop to zero.
274+ * Exhaustion controls how fast the food level drops.
275+ * While you have a certain amount of exhaustion, your saturation will drop to zero,
276+ * and then your food will drop to zero.
277277 */
278278 public float getExhaustion () {
279279 return exhaustion ;
@@ -330,7 +330,7 @@ public Vector getVelocity() {
330330
331331 /**
332332 * @return Set the slot number of the currently held item.
333- * This validates whether the slot is between 0 and 8 inclusive.
333+ * This validates whether the slot is between 0 and 8 inclusive.
334334 */
335335 public int getHeldItemSlot () {
336336 return heldItemSlot ;
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