diff --git a/docs/source/device/body_tracking.rst b/docs/source/device/body_tracking.rst index f9e55ea0ad..5f86621d28 100644 --- a/docs/source/device/body_tracking.rst +++ b/docs/source/device/body_tracking.rst @@ -27,10 +27,8 @@ and the BD skeleton format used on the server. .. note:: Meta Quest 3/3S also expose body tracking to WebXR via inside-out body - tracking (IOBT), and the CloudXR client will stream it. However the Quest - skeleton is mapped to the PICO BD 24-joint layout in the current version, - and accuracy is lower since there are no physical trackers. See - `Quest Body Tracking (Limited Support)`_ for details. + tracking (IOBT), and the CloudXR client will stream it under the WebXR + Body Tracking extension. .. seealso:: @@ -252,21 +250,3 @@ timestamped take into ``examples/mcap_record_replay/recordings/``, where :class: no-image-zoom ``replay_full_body.py`` visualizing a recorded BD 24-joint skeleton in viser. - -Quest Body Tracking (Limited Support) -------------------------------------- - -Meta Quest headsets expose inside-out body tracking (IOBT) to WebXR sessions. -The CloudXR WebXR client will stream this data when the Quest browser grants the -``body-tracking`` feature. - -However, in the current version the Quest IOBT skeleton is mapped to the PICO BD -24-joint layout before being sent to the server. This means the server always -receives data in the ``XR_BD_body_tracking`` joint format regardless of the -source headset. - -.. note:: - - Quest body tracking does not require external trackers. It uses the - headset's built-in cameras. Tracking quality may differ from the - tracker-based PICO solution, particularly for lower-body joints.