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I'm not sure what improvements have been added into the shaders. Just dropping some suggestions here.
Anistropic specular Parallax Self-shadowing relief texture based lighting/dynamic? Subsurface scattering
I'm not sure what improvements have been added into the shaders. Just dropping some suggestions here.
Anistropic specular
Parallax
Self-shadowing relief
texture based lighting/dynamic?
Subsurface scattering