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212 lines (153 loc) · 6.05 KB
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#include <Windows.h>
#include <iostream>
#include <TlHelp32.h>
#include "mem.h"
#include "proc.h"
#include "classe_reclass.h"
/
DWORD jmpBackAddycrew;
DWORD jmpBackAddyWeapon;
//ORD_PTR multiplier = 0x000007D0;
void __declspec(naked) Functcrew() {
__asm {
cmp[ecx + 0x4], 0x0
je return
movss[ecx + 0x28], xmm5
jmp return
jmp [jmpBackAddycrew]
return:
jmp [jmpBackAddycrew]
}
}
DWORD WINAPI HackThread(HMODULE hModule) {
// Create console
AllocConsole();
FILE* f;
freopen_s(&f, "CONOUT$", "w", stdout);
std::cout << "Welcome to my cheat for FTL :" << std::endl;
std::cout << "Press F1 for infinite health" << std::endl;
std::cout << "Press F2 for infinite money" << std::endl;
std::cout << "Press F3 for infinite crew health" << std::endl;
std::cout << "Press F4 for infinite energy" << std::endl;
std::cout << "Press F5 for infinite fuel" << std::endl;
std::cout << "Press F6 for infinite missile" << std::endl;
std::cout << "Press F7 for infinite Drone part" << std::endl;
std::cout << "Press F8 to destroy enemy ship " << std::endl;
std::cout << "Press F9 for infinite weapon energy" << std::endl;
std::cout << "Press F10 for instantly refill ftl charge" << std::endl;
std::cout << "press insert to kill enemy crew" << std::endl;
std::cout << "Press F12 to exit" << std::endl;
//get module base
uintptr_t moduleBase = (uintptr_t)GetModuleHandle(L"FTLGame.exe");
bool bHealth = false, bCrew = false;
entList_class* entlistclass = *(entList_class**)(moduleBase + 0x514E4C);
Local_Player* LocalPlayerClass = *(Local_Player**)(moduleBase + 0x51348C);
//hack loop
while (true) {
if (GetAsyncKeyState(VK_F12) & 1) {
break;
}
if (GetAsyncKeyState(VK_F1) & 1) {
bHealth = !bHealth;
}
if (GetAsyncKeyState(VK_F2) & 1) {
LocalPlayerClass->scrap = 99999;
}
if (GetAsyncKeyState(VK_F3) & 1) {
bCrew = !bCrew;
if (bCrew) {
const char* pattern = "\xCC\x0F\x11\x69\x28";
const char* mask = "xxxxx";
const char* begin = "0x751000";
intptr_t hooklenght = 0x5;
MODULEINFO module_size = mem::GetModuleInfo((char*)"FTLGame.exe");
DWORD hookAddress = moduleBase + 0x7A300;
std::cout << "jmpback addy" << std::endl;
jmpBackAddycrew = hookAddress + 0x5;
std::cout << jmpBackAddycrew << std::endl;
std::cout << "commencement hooking" << std::endl;
std::cout << "hookadress : " << hookAddress << " function to hook :" << Functcrew << " hooklenght " << hooklenght << std::endl;
mem::Hook((void*)hookAddress,(void*)Functcrew,hooklenght);
std::cout << "invincibility enabled" << std::endl;
}
}
if (GetAsyncKeyState(VK_F4) & 1) {
uintptr_t energy_addr = mem::FindDMAaddy(moduleBase + 0x51AB20, { 0x04 });
int* energy = (int*)energy_addr;
*energy = 60;
}
if (GetAsyncKeyState(VK_F5) & 1) {
LocalPlayerClass->fuel = 9999;
}
if (GetAsyncKeyState(VK_F6) & 1) {
uintptr_t missile_addr = mem::FindDMAaddy(moduleBase + 0x0005134A4, { 0x0, 0x48, 0x1E8 });
int* missile = (int*)missile_addr;
*missile = 99999;
}
if (GetAsyncKeyState(VK_F7) & 1) {
LocalPlayerClass->drones = 9999;
}
if (GetAsyncKeyState(VK_F8) & 1) {
uintptr_t enemy_hull_life_addr = mem::FindDMAaddy(moduleBase + 0x00514E4C, { 0x0 ,0x1C8 ,0x128 ,0x118, 0xC4 , 0xD8 ,0xCC });
int* enemy_hull = (int*)enemy_hull_life_addr;
*enemy_hull = 0;
}
if (GetAsyncKeyState(VK_F9) & 1) {
uintptr_t weapon_energy_addr = mem::FindDMAaddy(moduleBase + 0x51348C, { 0x48, 0x54 });
int* weapon_energy = (int*)weapon_energy_addr;
*weapon_energy = 30;
}
if (GetAsyncKeyState(VK_F10) & 1) {
LocalPlayerClass->ftl_drive = LocalPlayerClass->ftl_drive_max;
}
if (GetAsyncKeyState(VK_INSERT) & 1 ){
for (auto e : entlistclass->EntList) {
if (IsBadReadPtr(e ,sizeof(e))){
break;
}
if (e->is_enemy) {
e->health = 0;
}
else {
std::cout << "not an enemy" << std::endl;
}
}
}
if (bHealth || bShield ) {
if (bHealth) {
LocalPlayerClass->health = 30;
//std::cout << "Infinite life activated " << std::endl;
}
if (bShield) {
uintptr_t shield_power_addr = mem::FindDMAaddy(moduleBase + 0x51348C, { 0x44 ,0x1F0 });
int* shield_power = (int*)shield_power_addr;
*shield_power = 5;
}
}
Sleep(100);
}
fclose(f);
FreeConsole();
FreeLibraryAndExitThread(hModule, 0);
return 0;
//Key input
//continus write/freeze
//cleanup inject
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH: {
CloseHandle(CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)HackThread, hModule, 0, nullptr));
}
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}