Oops! The game crashed:
[SMODS Cryptid "lib/misprintize.lua"]:375: attempt to call global 'to_big' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1606b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7]
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.15a, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua global 'cry_format' at file 'lib/misprintize.lua:375' (from mod with id Cryptid)
Local variables:
number = number: 2
str = string: "%.2f"
(*temporary) = C function: builtin#37
(*temporary) = nil
(*temporary) = number: 2
(*temporary) = table: 0x300e50d8 {}
(*temporary) = nil
(*temporary) = number: 0
(*temporary) = string: "attempt to call global 'to_big' (a nil value)"
(4) Lua method 'set_cost_value' at file 'card.lua:537'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(5) Lua upvalue 'sc' at file 'card.lua:518'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(6) Lua method 'set_cost' at file 'lib/overrides.lua:584' (from mod with id Cryptid)
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(7) Lua upvalue 'card_init' at file 'card.lua:74'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
X = number: 8.77073
Y = number: 14.0993
W = number: 2.45854
H = number: 3.30146
card = nil
center = table: 0x2f456810 {alerted:true, _saved_d_u:true, unlocked:true, _u:true, effect:Mult, cost:2, order:1, _d:true, eternal_compat:true, blueprint_compat:true, key:j_joker (more...)}
params = nil
(8) Lua method 'init' at Steamodded file 'src/overrides.lua:2162'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
X = number: 8.77073
Y = number: 14.0993
W = number: 2.45854
H = number: 3.30146
card = nil
center = table: 0x2f456810 {alerted:true, _saved_d_u:true, unlocked:true, _u:true, effect:Mult, cost:2, order:1, _d:true, eternal_compat:true, blueprint_compat:true, key:j_joker (more...)}
params = nil
(9) Lua global 'Card' at file 'engine/object.lua:35'
Local variables:
self = table: 0x2f012c98 {get_chip_x_bonus:function: 0x2f012708, get_bonus_h_x_score:function: 0x2f0127e8, set_banana:function: 0x2efba7b8, set_base:function: 0x2efb3888 (more...)}
obj = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(10) Lua field 'func' at file 'game.lua:1479'
Local variables:
SC_scale = number: 1.2
(11) Lua method 'handle' at file 'engine/event.lua:55'
Local variables:
self = table: 0x2ff0f128 {start_timer:true, timer:TOTAL, blockable:true, trigger:after, func:function: 0x2fed01b0, delay:0.2, complete:false, time:0.03636247211136, blocking:true (more...)}
_results = table: 0x2ff0ac70 {blocking:true, pause_skip:false, time_done:true, completed:false}
(12) Lua method 'update' at file 'engine/event.lua:184'
Local variables:
self = table: 0x2f530ed8 {queues:table: 0x2f530f00, queue_last_processed:0.26666666666667, append_count:0, append_queue:base, queue_dt:0.016666666666667, queue_timer:0.27548237648467 (more...)}
dt = number: 0.0164497
forced = nil
(for generator) = C function: next
(for state) = table: 0x2f530f00 {unlock:table: 0x2f530ff0, other:table: 0x2f531090, tutorial:table: 0x2f531040, base:table: 0x2f531018, achievement:table: 0x2f531068}
(for control) = number: nan
k = string: "base"
v = table: 0x2f531018 {1:table: 0x2ff0f128, 2:table: 0x300b0a80, 3:table: 0x300b0b10, 4:table: 0x300b0bc8, 5:table: 0x300b11e8, 6:table: 0x300b12a0, 7:table: 0x300b17b8 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x2ff0ac70 {blocking:true, pause_skip:false, time_done:true, completed:false}
(13) Lua upvalue 'gameUpdateRef' at file 'game.lua:2727'
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
http_resp = nil
(14) Lua upvalue 'gu' at Steamodded file 'src/ui.lua:445'
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
(15) Lua upvalue 'upd' at file 'lib/gameset.lua:27' (from mod with id Cryptid)
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
(16) Lua method 'update' at file 'lib/overrides.lua:372' (from mod with id Cryptid)
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
(17) Lua field 'update' at file 'main.lua:1044'
Local variables:
dt = number: 0.0164497
(18) Lua function '?' at file 'main.lua:962' (best guess)
(19) global C function 'xpcall'
(20) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 933 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Oops! The game crashed:
[SMODS Cryptid "lib/misprintize.lua"]:375: attempt to call global 'to_big' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1606b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7]
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.15a, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua global 'cry_format' at file 'lib/misprintize.lua:375' (from mod with id Cryptid)
Local variables:
number = number: 2
str = string: "%.2f"
(*temporary) = C function: builtin#37
(*temporary) = nil
(*temporary) = number: 2
(*temporary) = table: 0x300e50d8 {}
(*temporary) = nil
(*temporary) = number: 0
(*temporary) = string: "attempt to call global 'to_big' (a nil value)"
(4) Lua method 'set_cost_value' at file 'card.lua:537'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(5) Lua upvalue 'sc' at file 'card.lua:518'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(6) Lua method 'set_cost' at file 'lib/overrides.lua:584' (from mod with id Cryptid)
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(7) Lua upvalue 'card_init' at file 'card.lua:74'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
X = number: 8.77073
Y = number: 14.0993
W = number: 2.45854
H = number: 3.30146
card = nil
center = table: 0x2f456810 {alerted:true, _saved_d_u:true, unlocked:true, _u:true, effect:Mult, cost:2, order:1, _d:true, eternal_compat:true, blueprint_compat:true, key:j_joker (more...)}
params = nil
(8) Lua method 'init' at Steamodded file 'src/overrides.lua:2162'
Local variables:
self = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
X = number: 8.77073
Y = number: 14.0993
W = number: 2.45854
H = number: 3.30146
card = nil
center = table: 0x2f456810 {alerted:true, _saved_d_u:true, unlocked:true, _u:true, effect:Mult, cost:2, order:1, _d:true, eternal_compat:true, blueprint_compat:true, key:j_joker (more...)}
params = nil
(9) Lua global 'Card' at file 'engine/object.lua:35'
Local variables:
self = table: 0x2f012c98 {get_chip_x_bonus:function: 0x2f012708, get_bonus_h_x_score:function: 0x2f0127e8, set_banana:function: 0x2efba7b8, set_base:function: 0x2efb3888 (more...)}
obj = table: 0x300dec98 {click_offset:table: 0x300dee20, children:table: 0x300df850, ambient_tilt:0.2, T:table: 0x300dee88, offset:table: 0x300dfc80, role:table: 0x300df5a8 (more...)}
(10) Lua field 'func' at file 'game.lua:1479'
Local variables:
SC_scale = number: 1.2
(11) Lua method 'handle' at file 'engine/event.lua:55'
Local variables:
self = table: 0x2ff0f128 {start_timer:true, timer:TOTAL, blockable:true, trigger:after, func:function: 0x2fed01b0, delay:0.2, complete:false, time:0.03636247211136, blocking:true (more...)}
_results = table: 0x2ff0ac70 {blocking:true, pause_skip:false, time_done:true, completed:false}
(12) Lua method 'update' at file 'engine/event.lua:184'
Local variables:
self = table: 0x2f530ed8 {queues:table: 0x2f530f00, queue_last_processed:0.26666666666667, append_count:0, append_queue:base, queue_dt:0.016666666666667, queue_timer:0.27548237648467 (more...)}
dt = number: 0.0164497
forced = nil
(for generator) = C function: next
(for state) = table: 0x2f530f00 {unlock:table: 0x2f530ff0, other:table: 0x2f531090, tutorial:table: 0x2f531040, base:table: 0x2f531018, achievement:table: 0x2f531068}
(for control) = number: nan
k = string: "base"
v = table: 0x2f531018 {1:table: 0x2ff0f128, 2:table: 0x300b0a80, 3:table: 0x300b0b10, 4:table: 0x300b0bc8, 5:table: 0x300b11e8, 6:table: 0x300b12a0, 7:table: 0x300b17b8 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x2ff0ac70 {blocking:true, pause_skip:false, time_done:true, completed:false}
(13) Lua upvalue 'gameUpdateRef' at file 'game.lua:2727'
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
http_resp = nil
(14) Lua upvalue 'gu' at Steamodded file 'src/ui.lua:445'
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
(15) Lua upvalue 'upd' at file 'lib/gameset.lua:27' (from mod with id Cryptid)
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
(16) Lua method 'update' at file 'lib/overrides.lua:372' (from mod with id Cryptid)
Local variables:
self = table: 0x2ed1a370 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:1, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0164497
(17) Lua field 'update' at file 'main.lua:1044'
Local variables:
dt = number: 0.0164497
(18) Lua function '?' at file 'main.lua:962' (best guess)
(19) global C function 'xpcall'
(20) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 933 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])