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Removed Generals code for now.
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  • Generals/Code/GameEngine/Source/GameClient/Input

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Generals/Code/GameEngine/Source/GameClient/Input/Keyboard.cpp

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@@ -748,21 +748,6 @@ void Keyboard::update( void )
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void Keyboard::resetKeys( void )
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{
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// TheSuperHackers @fix Caball009 13/12/2025 Fix bug where game remains in waypoint mode
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// because the key up state for the alt key is not detected after alt tab.
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if (BitIsSet(m_keyStatus[KEY_LALT].state, KEY_STATE_DOWN))
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{
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GameMessage* msg = TheMessageStream->appendMessage(GameMessage::MSG_RAW_KEY_UP);
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msg->appendIntegerArgument(KEY_LALT);
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msg->appendIntegerArgument(KEY_STATE_UP);
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}
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else if (BitIsSet(m_keyStatus[KEY_RALT].state, KEY_STATE_DOWN))
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{
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GameMessage* msg = TheMessageStream->appendMessage(GameMessage::MSG_RAW_KEY_UP);
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msg->appendIntegerArgument(KEY_RALT);
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msg->appendIntegerArgument(KEY_STATE_UP);
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}
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memset( m_keys, 0, sizeof( m_keys ) );
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memset( m_keyStatus, 0, sizeof( m_keyStatus ) );
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m_modifiers = KEY_STATE_NONE;

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