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Copy pathAssetLoadWindow.Designer.cs
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83 lines (77 loc) · 3.4 KB
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namespace CustomStreamMaker
{
partial class AssetLoadWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AssetLoadWindow));
this.Wait_Label = new System.Windows.Forms.Label();
this.AssetToMem_Progress = new System.Windows.Forms.ProgressBar();
this.SuspendLayout();
//
// Wait_Label
//
this.Wait_Label.AutoSize = true;
this.Wait_Label.Location = new System.Drawing.Point(21, 19);
this.Wait_Label.Name = "Wait_Label";
this.Wait_Label.Size = new System.Drawing.Size(171, 13);
this.Wait_Label.TabIndex = 0;
this.Wait_Label.Text = "Loading in assets from the game....";
this.Wait_Label.UseWaitCursor = true;
//
// AssetToMem_Progress
//
this.AssetToMem_Progress.Location = new System.Drawing.Point(24, 53);
this.AssetToMem_Progress.Name = "AssetToMem_Progress";
this.AssetToMem_Progress.Size = new System.Drawing.Size(350, 23);
this.AssetToMem_Progress.TabIndex = 1;
this.AssetToMem_Progress.UseWaitCursor = true;
//
// AssetLoadWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(401, 107);
this.ControlBox = false;
this.Controls.Add(this.AssetToMem_Progress);
this.Controls.Add(this.Wait_Label);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "AssetLoadWindow";
this.Text = "Please wait...";
this.UseWaitCursor = true;
this.Activated += new System.EventHandler(this.AssetLoadWindow_Activated);
this.Shown += new System.EventHandler(this.AssetLoadWindow_Shown);
this.Enter += new System.EventHandler(this.AssetLoadWindow_Enter);
this.Validated += new System.EventHandler(this.AssetLoadWindow_Validated);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label Wait_Label;
private System.Windows.Forms.ProgressBar AssetToMem_Progress;
}
}