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147 lines (128 loc) · 4.38 KB
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import World from '/src/World.js'
import Model from '/src/Model.js'
import * as util from '/src/utils.js'
export default class TSPModel extends Model {
population = 50
travelersCount = 100
growPopulation = true
useInversion = true
stopTickDifference = 500
// ======================
constructor(worldOptions = World.defaultOptions(50)) {
super(worldOptions)
}
setup() {
this.turtleBreeds('nodes travelers')
this.travelers.setDefault('hidden', true)
this.nodes.setDefault('theta', 0) // override promotion to random angle
// globals
this.bestTourNodes = []
this.bestTourLength = 0
this.tourLength = '0'
this.bestTourTick = 0
this.tourChanges = 0
this.stopTickDifference =
this.population * (this.useInversion ? 5 : 10000)
this.nodes.create(this.population, node => {
this.setupNode(node)
})
this.createTourLinks(this.nodes) //()
this.bestTourLength = this.links.reduce((sum, l) => sum + l.length(), 0)
this.tourLength = this.bestTourLength.toFixed(4)
this.travelers.create(this.travelersCount, t => this.setupTraveler(t))
}
setupNode(node) {
// REMIND: space the nodes away from each other
node.moveTo(this.patches.oneOf())
}
setupTraveler(t) {
t.tourNodes = this.nodes.shuffle()
t.tourLength = this.lengthFromNodes(t.tourNodes)
}
step() {
if (this.done) return
this.travelers.ask(t => this.makeTour(t))
this.installBestTour()
this.stopIfDone()
}
createTourLinks(nodeList) {
this.links.clear()
nodeList.ask((node, i) => {
const nextNode = nodeList[(i + 1) % nodeList.length]
this.links.create(node, nextNode)
})
}
lengthFromNodes(nodeList) {
let len = 0
nodeList.ask((node, i) => {
const nextNode = nodeList[(i + 1) % nodeList.length]
len += node.distance(nextNode)
})
return len
}
installBestTour() {
while (this.travelers.length > this.travelersCount) {
this.travelers.maxOneOf('tourLength').die()
}
const a = this.travelers.minOneOf('tourLength')
if (a.tourLength < this.bestTourLength) {
this.bestTourLength = a.tourLength
this.bestTourNodes = a.tourNodes
this.bestTourTick = this.ticks
this.tourLength = this.bestTourLength.toFixed(4)
// this.onChange(a.tourLength, this.tourChanges, this.ticks)
this.tourChanges++
this.createTourLinks(this.bestTourNodes)
}
}
makeTour(a) {
const nlist = this.useInversion
? this.inversionStrategy(a)
: this.randomStrategy(a)
const len = this.lengthFromNodes(nlist)
if (this.growPopulation) {
a.hatch(1, this.travelers, a => {
a.tourNodes = nlist
a.tourLength = len
})
} else if (len < a.tourLength) {
a.tourNodes = nlist
a.tourLength = len
}
}
randomStrategy(a) {
return a.tourNodes.shuffle()
}
inversionStrategy(a) {
return this.newInversion(a.tourNodes)
}
newInversion(nlist) {
let len = nlist.length
const i = util.randomInt(len - 1)
len = 2 + util.randomInt(len - i - 2)
return nlist // result will be agentarray
.slice(0, i)
.concat(nlist.slice(i, i + len).reverse())
.concat(nlist.slice(i + len))
}
stopIfDone() {
if (this.ticks - this.bestTourTick === this.stopTickDifference) {
console.log(
`Stop: no change after ${this.stopTickDifference} ticks.`,
`${this.population} Nodes`,
`Best tour: ${this.bestTourLength} at tick ${this.bestTourTick}`
)
this.done = true
}
}
// used by mouse's mousedrag event in mvc/tsp.html
moveNode(node, x, y) {
node.setxy(x, y)
this.bestTourLength = this.links.reduce((sum, l) => sum + l.length(), 0)
// node.tourLength = this.lengthFromNodes(this.nodes)
// a.tourLength = @lengthFromNodes a.tourNodes for a in @travelers
this.travelers.ask(
t => (t.tourLength = this.lengthFromNodes(t.tourNodes))
)
}
}