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51 lines (44 loc) · 1.56 KB
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<!doctype html>
<html>
<head>
<title>Model</title>
</head>
<body>
<script src="vendor/three.js"></script>
<script>
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x000000, 1 );
renderer.setSize(window.innerWidth, window.innerHeight);
// renderer.domElement: A canvas element to draw WebGL output
document.body.appendChild(renderer.domElement);
var scene = new THREE.Scene();
// new THREE.PerspectiveCamera(fov, aspect, near, far)
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 50);
// Load ufo image.
var ufoMap = THREE.ImageUtils.loadTexture('models/ufo/textures/ufo.png');
var ufoMaterial = new THREE.MeshPhongMaterial({map:ufoMap});
// Load ufo 3D JSON model.
var ufo;
var loader = new THREE.JSONLoader();
loader.load('models/ufo/ufo.js', function(geometry) {
ufo = new THREE.Mesh(geometry, ufoMaterial);
scene.add(ufo);
});
// Directional light affects objects using MeshLambertMaterial or MeshPhongMaterial.
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 0, 0, 1 );
scene.add(light);
var clock = new THREE.Clock();
function render() {
requestAnimationFrame(render);
if (ufo) {
ufo.rotation.y += 0.01;
ufo.rotation.x = Math.sin(clock.getElapsedTime())/2;
}
renderer.render(scene, camera);
}
render();
</script>
</body>
</html>