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fix: resolve defrag cross-page analysis findings#503

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kronosapiens merged 7 commits intomainfrom
claude/issue-498-20260422-1951
Apr 22, 2026
Merged

fix: resolve defrag cross-page analysis findings#503
kronosapiens merged 7 commits intomainfrom
claude/issue-498-20260422-1951

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Summary

Addresses the cross-page analysis findings from issue #498. Each section is addressed in a separate commit. Changes focus on concrete, low-judgment items: terminology consistency, cross-references, and heading alignment.

Changes Made

Section . (root) — commit 1874a42

  • Spell out "Entity-Component-System (ECS)" on first mention in overview.mdx
  • Add "Autonomous Worlds" section with link to /theory/autonomous-worlds in overview.mdx
  • Cross-reference AI skills between overview.mdxinstallation.mdx
  • Add overview link from brand.mdx Core Dojo Brand section

Section client — commit f481448

  • Standardize "World Manager" → "WorldManager" in unity.md to match the technical implementation (the prefab/class name)
  • Rename ## Example Game## Example Project in bevy.md for consistency with other SDKs
  • Add dojo.c foundation cross-reference to unrealengine.md

Section framework — commit a45bfad

  • Add /framework/models/entities link to systems/index.md Next Steps
  • Add /framework/world/permissions cross-reference to systems/architecture.md

Section getting-started — commit a4b44b9

  • Standardize "World contract" → "World" in your-first-dojo-app.mdx
  • Standardize "local blockchain" → "local sequencer" in your-first-dojo-app.mdx and understanding-the-toolchain.mdx
  • Add next-steps.mdx cross-reference to your-first-dojo-app.mdx
  • Add understanding-the-toolchain.mdx back-link to development-workflow.mdx

Section libraries — commit 6a13614

  • Replace "Dojo engine" with "Dojo framework" in origami/index.mdx
  • Replace "Dojo's game development framework" with "the Dojo framework" in alexandria/index.mdx

Section scaling — no commit needed

Both cross-references (execution-sharding.mdsovereign-rollups.md) already exist in source.

Section toolchain — commit 382d186

  • Rename ## Mining Modes## Block Production Modes in katana/development.md; Katana is a sequencer, not a miner
  • Update frontmatter description accordingly
  • Other cited cross-references (sozo→cainome, katana→reference, sozo→configuration, katana→torii, torii→katana) already exist

Section tutorials — commit cdbf20f

  • Add dojo-starter tutorial link to advanced.mdx prerequisites
  • Capitalize "Katana" in react.mdx prose
  • Add dojo-starter LinkCard to react.mdx Next Steps section

Deferred for Human Review

Per project conventions, the following structural findings are not applied here — they require editorial judgment about user journeys:

  • Redundancy removal: Duplicate game loop patterns, account management sections, model storage examples across SDK files
  • Content relocations: Moving sections between files (resource tags → permissions.md, cheat codes consolidation, foundation architecture → c/index.mdx, Data Format Reference → world-interaction.md)
  • bevy.md → dojo.c cross-reference: The c/index.mdx architecture overview does not list Bevy as a dojo.c consumer (Bevy uses native Rust/tokio directly); this finding may be inaccurate
  • Heading standardization for step-based content: Numbered steps vs ::::steps format — cosmetic, editorial call
  • Entity terminology (entity_id vs entity ID): These appear in code contexts; leaving code style decisions to maintainers

Closes #498

Generated with Claude Code

github-actions Bot and others added 7 commits April 22, 2026 19:55
- Spell out Entity-Component-System (ECS) on first mention in overview.mdx
- Add Autonomous Worlds section with link to /theory/autonomous-worlds in overview.mdx
- Add cross-reference between overview.mdx AI skills and installation.mdx
- Add overview link from brand.mdx Core Dojo Brand section

Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Standardize 'World Manager' to 'WorldManager' in unity.md to match technical implementation
- Rename '## Example Game' to '## Example Project' in bevy.md for consistency
- Add dojo.c foundation cross-reference to unrealengine.md

Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Add /framework/models/entities link to systems/index.md Next Steps
- Add /framework/world/permissions cross-reference to systems/architecture.md

Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Standardize 'World contract' to 'World' and 'local blockchain' to 'sequencer'
- Add next-steps.mdx cross-reference to your-first-dojo-app.mdx
- Add understanding-the-toolchain cross-reference to development-workflow.mdx

Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Replace 'Dojo engine' with 'Dojo framework' in origami/index.mdx
- Replace 'Dojo's game development framework' with 'the Dojo framework' in alexandria/index.mdx

Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
…katana/development.md

Katana is a sequencer, not a miner; 'block production' is the accurate term.

Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Add dojo-starter tutorial link to advanced.mdx prerequisites
- Capitalize 'Katana' in react.mdx prose
- Add dojo-starter LinkCard to react.mdx Next Steps section

Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
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@kronosapiens kronosapiens merged commit 32a6ee4 into main Apr 22, 2026
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@kronosapiens kronosapiens deleted the claude/issue-498-20260422-1951 branch April 22, 2026 20:07
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defrag: cross-page analysis findings

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