fix: resolve defrag cross-page analysis findings#503
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kronosapiens merged 7 commits intomainfrom Apr 22, 2026
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- Spell out Entity-Component-System (ECS) on first mention in overview.mdx - Add Autonomous Worlds section with link to /theory/autonomous-worlds in overview.mdx - Add cross-reference between overview.mdx AI skills and installation.mdx - Add overview link from brand.mdx Core Dojo Brand section Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Standardize 'World Manager' to 'WorldManager' in unity.md to match technical implementation - Rename '## Example Game' to '## Example Project' in bevy.md for consistency - Add dojo.c foundation cross-reference to unrealengine.md Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Add /framework/models/entities link to systems/index.md Next Steps - Add /framework/world/permissions cross-reference to systems/architecture.md Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Standardize 'World contract' to 'World' and 'local blockchain' to 'sequencer' - Add next-steps.mdx cross-reference to your-first-dojo-app.mdx - Add understanding-the-toolchain cross-reference to development-workflow.mdx Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Replace 'Dojo engine' with 'Dojo framework' in origami/index.mdx - Replace 'Dojo's game development framework' with 'the Dojo framework' in alexandria/index.mdx Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
…katana/development.md Katana is a sequencer, not a miner; 'block production' is the accurate term. Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
- Add dojo-starter tutorial link to advanced.mdx prerequisites - Capitalize 'Katana' in react.mdx prose - Add dojo-starter LinkCard to react.mdx Next Steps section Co-authored-by: Daniel Kronovet <kronosapiens@users.noreply.github.com>
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Summary
Addresses the cross-page analysis findings from issue #498. Each section is addressed in a separate commit. Changes focus on concrete, low-judgment items: terminology consistency, cross-references, and heading alignment.
Changes Made
Section
.(root) — commit1874a42overview.mdx/theory/autonomous-worldsinoverview.mdxoverview.mdx↔installation.mdxbrand.mdxCore Dojo Brand sectionSection
client— commitf481448unity.mdto match the technical implementation (the prefab/class name)## Example Game→## Example Projectinbevy.mdfor consistency with other SDKsunrealengine.mdSection
framework— commita45bfad/framework/models/entitieslink tosystems/index.mdNext Steps/framework/world/permissionscross-reference tosystems/architecture.mdSection
getting-started— commita4b44b9your-first-dojo-app.mdxyour-first-dojo-app.mdxandunderstanding-the-toolchain.mdxnext-steps.mdxcross-reference toyour-first-dojo-app.mdxunderstanding-the-toolchain.mdxback-link todevelopment-workflow.mdxSection
libraries— commit6a13614origami/index.mdxalexandria/index.mdxSection
scaling— no commit neededBoth cross-references (
execution-sharding.md↔sovereign-rollups.md) already exist in source.Section
toolchain— commit382d186## Mining Modes→## Block Production Modesinkatana/development.md; Katana is a sequencer, not a minerSection
tutorials— commitcdbf20fadvanced.mdxprerequisitesreact.mdxprosereact.mdxNext Steps sectionDeferred for Human Review
Per project conventions, the following structural findings are not applied here — they require editorial judgment about user journeys:
c/index.mdxarchitecture overview does not list Bevy as a dojo.c consumer (Bevy uses native Rust/tokio directly); this finding may be inaccurate::::stepsformat — cosmetic, editorial callentity_idvsentity ID): These appear in code contexts; leaving code style decisions to maintainersCloses #498
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