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Copy pathemulate.py
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134 lines (108 loc) · 3.42 KB
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from board import GameBoard
from solution import AIPlayer
from player import HumanPlayer
import aux_funcs
def render_board(state: GameBoard):
"""Display the hexagonal board in terminal format."""
print(f"\n{'-'*75}")
print("HEX Board State (Even-R)")
print(f"{'-'*75}")
print("Player 1 (L ← → R): ●")
print("Player 2 (T ↑ ↓ B): ○")
print("Empty: □\n")
print(" ", end="")
for c in range(state.size):
print(f"{c:3}", end="")
print()
for r in range(state.size):
offset = " " if r % 2 == 0 else ""
print(f"{r:2} {offset}", end="")
for c in range(state.size):
val = state.board[r][c]
if val == 0:
print(" □ ", end="")
elif val == 1:
print(" ● ", end="")
else:
print(" ○ ", end="")
print()
print(f"{'-'*75}\n")
def select_player_mode(num: int) -> str:
"""Ask user to choose player type (AI or human)."""
while True:
print(f"\nPlayer {num} configuration:")
print("1. AI Player")
print("2. Human Player")
opt = input("Choose (1 or 2): ").strip()
if opt == "1":
return "ai"
elif opt == "2":
return "human"
else:
print("Invalid option.")
def run_game(size: int = 4):
"""Start and manage HEX game session."""
print("\n" + "="*70)
print("PLAYER SETUP")
print("="*70)
p1_mode = select_player_mode(1)
p2_mode = select_player_mode(2)
if p1_mode == "ai":
p1 = AIPlayer(1)
print("\n✓ Player 1: AI")
else:
p1 = HumanPlayer(1)
print("\n✓ Player 1: Human")
if p2_mode == "ai":
p2 = AIPlayer(2)
print("✓ Player 2: AI")
else:
p2 = HumanPlayer(2)
print("✓ Player 2: Human")
board = GameBoard(size)
print("\n" + "="*70)
print(f"START HEX {size}x{size}")
print("="*70)
print("Player 1 (●): Connect left ← → right")
print("Player 2 (○): Connect top ↑ ↓ bottom")
print("="*70 + "\n")
step = 0
finished = False
while not finished:
if aux_funcs.is_board_full(board):
print("\nDraw - board is full.")
finished = True
break
print(f"\nTurn {step + 1}: Player 1 (●)")
render_board(board)
try:
p1.move(board)
if board.has_won(1):
print("\nPlayer 1 (●) WINS! Connected left ← → right")
render_board(board)
finished = True
break
except ValueError as e:
print(f"Error: {e}")
finished = True
break
if aux_funcs.is_board_full(board):
print("\nDraw - board is full.")
finished = True
break
print(f"\nTurn {step + 1}: Player 2 (○)")
render_board(board)
try:
p2.move(board)
if board.has_won(2):
print("\nPlayer 2 (○) WINS! Connected top ↑ ↓ bottom")
render_board(board)
finished = True
break
except ValueError as e:
print(f"Error: {e}")
finished = True
break
step += 1
if __name__ == "__main__":
run_game(size=10)