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Distorted reconstructed Pointcloud from rgbd-Camera  #20

@panagelak

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@panagelak

Hello i think this project is really good for simulating sensors in Unity replacing Gazebo,

what draw me here was specifically the depth camera implementation that i couldn't find a proper ros compatible anywhere else,
combining it with the Unity Robotics Hub Visualization package in two Unity instances, i find my self not needing both Gazebo and RViz.

However i noticed some things,

the Reconstructed pointcloud (from depth/rgb image and camera_info - depth_image_proc) appears to be distorted, this is also present in the sample scene.

I am not sure, if it's the camera_info fault or of the depth_data or a bug in the depth_image_proc,
i assume that you have encountered a similar problem and i want to know if you can help me with it.

Here are some pictures describing the problem

racer_sim
racer_dt
rgbd_cam

Furthermore i noticed that when changing the Graphics Setting to URP render pipeline, the depth Camera was not able to render,
although URP has Vulkan support, i have some projects that require URP and will probably be the default pipeline in the future.

racer_graphics

Thanks a lot!

Panagiotis

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