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Timing.cpp
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71 lines (55 loc) · 1.22 KB
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#pragma once
#include "Timing.h"
#include <SDL\SDL.h>
namespace NeroEngine{
FpsLimter::FpsLimter(){
}
void FpsLimter::init(float maxFPS){
setMaxFps(maxFPS);
}
void FpsLimter::setMaxFps(float maxFPS){
_maxFPS = maxFPS;
}
void FpsLimter::begin(){
_startTicks = SDL_GetTicks();
}
float FpsLimter::end(){
calculateFPS();
float frameTicks = SDL_GetTicks() - _startTicks;
//ÏÞÖÆfps
if (1000.0f / _maxFPS>frameTicks){
SDL_Delay(1000.0f / _maxFPS - frameTicks);
}
return _fps;
}
void FpsLimter::calculateFPS(){
static const int NUM_SAMPLES = 10;
static float frameTimes[NUM_SAMPLES];
static int currentFrame = 0;
static float prevTicks = SDL_GetTicks();
float currentTicks;
currentTicks = SDL_GetTicks();
_frameTime = currentTicks - prevTicks;
frameTimes[currentFrame % NUM_SAMPLES] = _frameTime;
prevTicks = currentTicks;
int count;
currentFrame++;
if (currentFrame<NUM_SAMPLES){
count = currentFrame;
}
else{
count = NUM_SAMPLES;
}
float frameTimeAverage = 0;
for (int i = 0; i < count; i++){
frameTimeAverage += frameTimes[i];
}
frameTimeAverage /= count;
if (frameTimeAverage>0){
_fps = 1000.0f / frameTimeAverage;
}
else{
_fps = 60.0f;
}
}
}