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CreateGame.java
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39 lines (30 loc) · 901 Bytes
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package data;
import java.util.ArrayList;
import GameObjects.Tower;
import GameObjects.TowerType;
import helpers.Clock;
public class CreateGame {
Level level;
GameHandler game;
Spawn enemySpawn;
ArrayList<Tower> towerList;
TileGrid grid;
WaveController wavecon;
Player user;
public CreateGame(){
Level level = new Level();
level.nextLevel();
this.enemySpawn = new Spawn(level.getMaxEnemy());
this.grid = new TileGrid(level.getMap());
this.game = new GameHandler(grid.getPath(), grid.getTileMap(), enemySpawn, grid.getSpawnPoint(), grid.getEndPoint(), level);
this.wavecon = new WaveController(this.level, this.enemySpawn);
this.user = new Player(this.grid, this.wavecon, this.enemySpawn.getEnemyList());
}
public void update(){
Clock.update();
grid.Draw();
game.Update();
game.Movement();
user.update();
}
}