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Enemy.java
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142 lines (124 loc) · 3.19 KB
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// Inheritance
public class Enemy {
protected String enemyName;
protected int enemyMagic;
protected int enemyAttack;
protected int enemySpeed;
protected int enemyHealth;
public String getEnemyName() {
return enemyName;
}
public int getEnemyMagic() {
return enemyMagic;
}
public int getEnemyAttack() {
return enemyAttack;
}
public int getEnemySpeed() {
return enemySpeed;
}
public int getEnemyHealth() {
return enemyHealth;
}
public void setEnemyHealth(int enemyHealth) {
this.enemyHealth = enemyHealth;
}
public void displayStats() {
System.out.println("\n" + enemyName + " Stats:");
System.out.println("Magic: " + enemyMagic);
System.out.println("Attack: " + enemyAttack);
System.out.println("Speed: " + enemySpeed);
System.out.println("Health: " + enemyHealth);
System.out.println();
}
}
class Slime extends Enemy {
public Slime() {
this.enemyName = "Slime";
this.enemyMagic = 1;
this.enemyAttack = 1;
this.enemySpeed = 1;
this.enemyHealth = 10;
}
}
class Goblin extends Enemy {
public Goblin() {
this.enemyName = "Goblin";
this.enemyMagic = 0;
this.enemyAttack = 2;
this.enemySpeed = 2;
this.enemyHealth = 15;
}
}
class Thieves extends Enemy {
public Thieves() {
this.enemyName = "Thieves";
this.enemyMagic = 0;
this.enemyAttack = 5;
this.enemySpeed = 5;
this.enemyHealth = 20;
}
}
class Zombie extends Enemy {
public Zombie() {
this.enemyName = "Zombie";
this.enemyMagic = 0;
this.enemyAttack = 5;
this.enemySpeed = 5;
this.enemyHealth = 40;
}
}
class Robot extends Enemy {
public Robot() {
this.enemyName = "Robot";
this.enemyMagic = 0;
this.enemyAttack = 15;
this.enemySpeed = 10;
this.enemyHealth = 80;
}
}
class Alien extends Enemy {
public Alien() {
this.enemyName = "Alien";
this.enemyMagic = 5;
this.enemyAttack = 15;
this.enemySpeed = 15;
this.enemyHealth = 100;
}
}
class Phoenix extends Enemy {
public Phoenix() {
this.enemyName = "Phoenix";
this.enemyMagic = 10;
this.enemyAttack = 20;
this.enemySpeed = 20;
this.enemyHealth = 100;
}
}
class Dragon extends Enemy {
public Dragon() {
this.enemyName = "Dragon";
this.enemyMagic = 10;
this.enemyAttack = 20;
this.enemySpeed = 20;
this.enemyHealth = 110;
}
}
class Demon extends Enemy {
public Demon() {
this.enemyName = "Demon";
this.enemyMagic = 15;
this.enemyAttack = 25;
this.enemySpeed = 25;
this.enemyHealth = 130;
}
}
class God extends Enemy {
public God() {
this.enemyName = "God";
this.enemyMagic = 20;
this.enemyAttack = 25;
this.enemySpeed = 30;
this.enemyHealth = 150;
}
}