Like the title says, It would be really handy to add support for half float textures. This would be really beneficial for mobile devices
I'm not sure how the api would look, however the current preferFloat, float is a bit error prone and ambiguous if you consider { float:false, preferFloat:true }. Could it be better to just pass int gl.FLOAT or ext.HALF_FLOAT_OES directly?
Like the title says, It would be really handy to add support for half float textures. This would be really beneficial for mobile devices
I'm not sure how the api would look, however the current
preferFloat,floatis a bit error prone and ambiguous if you consider{ float:false, preferFloat:true }. Could it be better to just pass intgl.FLOATorext.HALF_FLOAT_OESdirectly?