diff --git a/.codacy.yml b/.codacy.yml deleted file mode 100644 index 44c0e92e..00000000 --- a/.codacy.yml +++ /dev/null @@ -1,4 +0,0 @@ ---- -exclude_paths: - - "README.md" - - "**/README.md" \ No newline at end of file diff --git a/.gitignore b/.gitignore deleted file mode 100644 index 154e1272..00000000 --- a/.gitignore +++ /dev/null @@ -1,477 +0,0 @@ -## Ignore Visual Studio temporary files, build results, and -## files generated by popular Visual Studio add-ons. -## -## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore - -# User-specific files -*.rsuser -*.suo -*.user -*.userosscache -*.sln.docstates - -# User-specific files (MonoDevelop/Xamarin Studio) -*.userprefs - -# Mono auto generated files -mono_crash.* - -# Build results -[Dd]ebug/ -[Dd]ebugPublic/ -[Rr]elease/ -[Rr]eleases/ -x64/ -x86/ -[Ww][Ii][Nn]32/ -[Aa][Rr][Mm]/ -[Aa][Rr][Mm]64/ -bld/ -[Bb]in/ -[Oo]bj/ -[Ll]og/ -[Ll]ogs/ - -# Visual Studio 2015/2017 cache/options directory -.vs/ -# Uncomment if you have tasks that create the project's static files in wwwroot -#wwwroot/ - -# Visual Studio 2017 auto generated files -Generated\ Files/ - -# MSTest test Results -[Tt]est[Rr]esult*/ -[Bb]uild[Ll]og.* - -# NUnit -*.VisualState.xml -TestResult.xml -nunit-*.xml - -# Build Results of an ATL Project -[Dd]ebugPS/ -[Rr]eleasePS/ -dlldata.c - -# Benchmark Results -BenchmarkDotNet.Artifacts/ - -# .NET -project.lock.json -project.fragment.lock.json -artifacts/ - -# Tye -.tye/ - -# ASP.NET Scaffolding -ScaffoldingReadMe.txt - -# StyleCop -StyleCopReport.xml - -# Files built by Visual Studio -*_i.c -*_p.c -*_h.h -*.ilk -*.meta -*.obj -*.iobj -*.pch -*.pdb -*.ipdb -*.pgc -*.pgd -*.rsp -*.sbr -*.tlb -*.tli -*.tlh -*.tmp -*.tmp_proj -*_wpftmp.csproj -*.log -*.tlog -*.vspscc -*.vssscc -.builds -*.pidb -*.svclog -*.scc - -# Chutzpah Test files -_Chutzpah* - -# Visual C++ cache files -ipch/ -*.aps -*.ncb -*.opendb -*.opensdf -*.sdf -*.cachefile -*.VC.db -*.VC.VC.opendb - -# Visual Studio profiler -*.psess -*.vsp -*.vspx -*.sap - -# Visual Studio Trace Files -*.e2e - -# TFS 2012 Local Workspace -$tf/ - -# Guidance Automation Toolkit -*.gpState - -# ReSharper is a .NET coding add-in -_ReSharper*/ -*.[Rr]e[Ss]harper -*.DotSettings.user - -# TeamCity is a build add-in -_TeamCity* - -# DotCover is a Code Coverage Tool -*.dotCover - -# AxoCover is a Code Coverage Tool -.axoCover/* -!.axoCover/settings.json - -# Coverlet is a free, cross platform Code Coverage Tool -coverage*.json -coverage*.xml -coverage*.info - -# Visual Studio code coverage results -*.coverage -*.coveragexml - -# NCrunch -_NCrunch_* -.*crunch*.local.xml -nCrunchTemp_* - -# MightyMoose -*.mm.* -AutoTest.Net/ - -# Web workbench (sass) -.sass-cache/ - -# Installshield output folder -[Ee]xpress/ - -# DocProject is a documentation generator add-in -DocProject/buildhelp/ -DocProject/Help/*.HxT -DocProject/Help/*.HxC -DocProject/Help/*.hhc -DocProject/Help/*.hhk -DocProject/Help/*.hhp -DocProject/Help/Html2 -DocProject/Help/html - -# Click-Once directory -publish/ - -# Publish Web Output -*.[Pp]ublish.xml -*.azurePubxml -# Note: Comment the next line if you want to checkin your web deploy settings, -# but database connection strings (with potential passwords) will be unencrypted -*.pubxml -*.publishproj - -# Microsoft Azure Web App publish settings. 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Backup files are not needed, -# because we have git ;-) -_UpgradeReport_Files/ -Backup*/ -UpgradeLog*.XML -UpgradeLog*.htm -ServiceFabricBackup/ -*.rptproj.bak - -# SQL Server files -*.mdf -*.ldf -*.ndf - -# Business Intelligence projects -*.rdl.data -*.bim.layout -*.bim_*.settings -*.rptproj.rsuser -*- [Bb]ackup.rdl -*- [Bb]ackup ([0-9]).rdl -*- [Bb]ackup ([0-9][0-9]).rdl - -# Microsoft Fakes -FakesAssemblies/ - -# GhostDoc plugin setting file -*.GhostDoc.xml - -# Node.js Tools for Visual Studio -.ntvs_analysis.dat -node_modules/ - -# Visual Studio 6 build log -*.plg - -# Visual Studio 6 workspace options file -*.opt - -# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) -*.vbw - -# Visual Studio 6 auto-generated project file (contains which files were open etc.) -*.vbp - -# Visual Studio 6 workspace and project file (working project files containing files to include in project) -*.dsw -*.dsp - -# Visual Studio 6 technical files -*.ncb -*.aps - -# Visual Studio LightSwitch build output -**/*.HTMLClient/GeneratedArtifacts -**/*.DesktopClient/GeneratedArtifacts -**/*.DesktopClient/ModelManifest.xml -**/*.Server/GeneratedArtifacts -**/*.Server/ModelManifest.xml -_Pvt_Extensions - -# Paket dependency manager -.paket/paket.exe -paket-files/ - -# FAKE - F# Make -.fake/ - -# CodeRush personal settings -.cr/personal - -# Python Tools for Visual Studio (PTVS) -__pycache__/ -*.pyc - -# Cake - Uncomment if you are using it -# tools/** -# !tools/packages.config - -# Tabs Studio -*.tss - -# Telerik's JustMock configuration file -*.jmconfig - -# BizTalk build output -*.btp.cs -*.btm.cs -*.odx.cs -*.xsd.cs - -# OpenCover UI analysis results -OpenCover/ - -# Azure Stream Analytics local run output -ASALocalRun/ - -# MSBuild Binary and Structured Log -*.binlog - -# NVidia Nsight GPU debugger configuration file -*.nvuser - -# MFractors (Xamarin productivity tool) working folder -.mfractor/ - -# Local History for Visual Studio -.localhistory/ - -# Visual Studio History (VSHistory) files -.vshistory/ - -# BeatPulse healthcheck temp database -healthchecksdb - -# Backup folder for Package Reference Convert tool in Visual Studio 2017 -MigrationBackup/ - -# Ionide (cross platform F# VS Code tools) working folder -.ionide/ - -# Fody - auto-generated XML schema -FodyWeavers.xsd - -# VS Code files for those working on multiple tools -.vscode/* -!.vscode/settings.json -!.vscode/tasks.json -!.vscode/launch.json -!.vscode/extensions.json -*.code-workspace - -# Local History for Visual Studio Code -.history/ - -# Windows Installer files from build outputs -*.cab -*.msi -*.msix -*.msm -*.msp - -# JetBrains Rider -*.sln.iml - -## -## Visual studio for Mac -## - - -# globs -Makefile.in -*.userprefs -*.usertasks -config.make -config.status -aclocal.m4 -install-sh -autom4te.cache/ -*.tar.gz -tarballs/ -test-results/ - -# Mac bundle stuff -*.dmg -*.app - -# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore -# General -.DS_Store -.AppleDouble -.LSOverride - -# Icon must end with two \r -Icon - - -# Thumbnails -._* - -# Files that might appear in the root of a volume -.DocumentRevisions-V100 -.fseventsd -.Spotlight-V100 -.TemporaryItems -.Trashes -.VolumeIcon.icns -.com.apple.timemachine.donotpresent - -# Directories potentially created on remote AFP share -.AppleDB -.AppleDesktop -Network Trash Folder -Temporary Items -.apdisk - -# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore -# Windows thumbnail cache files -Thumbs.db -ehthumbs.db -ehthumbs_vista.db - -# Dump file -*.stackdump - -# Folder config file -[Dd]esktop.ini - -# Recycle Bin used on file shares -$RECYCLE.BIN/ - -# Windows Installer files -*.cab -*.msi -*.msix -*.msm -*.msp - -# Windows shortcuts -*.lnk diff --git a/MathGameCorrected/MathGameCorrected.csproj b/MathGameCorrected/MathGameCorrected.csproj new file mode 100644 index 00000000..fd4bd08d --- /dev/null +++ b/MathGameCorrected/MathGameCorrected.csproj @@ -0,0 +1,10 @@ + + + + Exe + net9.0 + enable + enable + + + diff --git a/MathGameCorrected/Program.cs b/MathGameCorrected/Program.cs new file mode 100644 index 00000000..07266a1c --- /dev/null +++ b/MathGameCorrected/Program.cs @@ -0,0 +1,322 @@ +using System; + +string? input = "-1"; +int difficulty = -1; +int score = 0; +int answer = -1210; +bool validInput = false; +int number = 1; +var rand = new Random(); +int attempt = -1; +int lives = 3; +int questions = 0; +int questionAsked = 0; +List questionsList = new List(); + + +MainMenu(); + +while (input != "end") +{ + while (!validInput) + { + + input = Console.ReadLine(); + + + // In this case "Number" acts as a difficulty value. + if (int.TryParse(input, out number) && difficulty == -1) + { + if(number >= 1 && number <= 5) + { + Console.WriteLine("Please repeat your selection to confirm."); + //If a valid input has been entered, the game will start and the player will be prompted. + GameStart(); + } + + else + { + Console.WriteLine("Invalid input, please enter a number between 1 and 5."); + Console.ReadLine(); + Console.Clear(); + MainMenu(); + GameStart(); + } + } + } + + input = Console.ReadLine(); + if (int.TryParse(input, out attempt)) + { questionAsked++; + questions++; + if(answer == attempt) + { + score ++; + Console.WriteLine($"Current Score: {score}\n"); + + playGame(difficulty); + } + //Only if the initial 5 questons is completed, the player will lose a life if the answer is wrong. + //If the answer is wrong, the player loses a life and the correct answer is displayed. + + else if( answer != attempt && questionAsked > 5 && lives >= 0) + { + lives --; + Console.WriteLine($"Sorry! The answer was: {answer}\n"); + Console.WriteLine($"Lives: {lives}"); + Console.WriteLine($"Current Score: {score}\n"); + if(lives >= 0) + { playGame(difficulty);} + + } + else if(answer != attempt && questionAsked <= 5) + { + Console.WriteLine($"Sorry! The answer was: {answer}\n"); + Console.WriteLine($"Current Score: {score}"); + playGame(difficulty); + + } + + + } + if(questionAsked < 5) + { + Console.WriteLine($"Question: {questionAsked}/5"); + } + else if(questionAsked >= 5) + { + Console.WriteLine($"-Survival Mode- {lives} Lives Remaining"); + } + else if(input == "end") + { + Console.WriteLine($"Game Ended! \nFinal Score: {score}"); + break; + } +//If the player runs out of lives, the game will end and display a game over message. + + if(lives < 0) + { + Console.Clear(); + Console.WriteLine("Sorry, out of lives! \n Game Over!"); + Console.ReadLine(); + MainMenu(); + GameStart(); + } + + + + + +} + + + + + + + + + +void playGame(int MathMode) +{ + switch (MathMode) + { + case 1: + + Console.WriteLine($"Question: {questionAsked}"); + PerofmCalculationAdd(); + break; + case 2: + Console.WriteLine($"Question: {questionAsked}"); + PerofmCalculationSubtract(); + break; + case 3: + Console.WriteLine($"Question: {questionAsked}"); + PerofmCalculationMulti(); + break; + case 4: + Console.WriteLine($"Question: {questionAsked}"); + PerofmCalculationDivide(); + break; + default: + Console.WriteLine("Invalid difficulty"); + break; + } + + + +} + +// Function to record the game data into a list of QuestionRecord objects. +void RecordGame(string Question, int QuestionNumber, int Answer, int UserAnswer) + { + var Record = new QuestionRecord(Question, QuestionNumber, Answer, UserAnswer); + questionsList.Add(Record); + } + + +//Funtions for each of the math operations. + int PerofmCalculationAdd() +{ + int x = rand.Next(1, 100); + int y = rand.Next(1, 100); + Console.WriteLine($"What is {x} + {y}?"); + answer = x + y; + RecordGame($"What is {x} + {y}?", questions, answer, attempt); + return (int)answer; + +} + int PerofmCalculationSubtract() +{ + int x = rand.Next(1, 100); + int y = rand.Next(1, 100); + Console.WriteLine($"What is {x} - {y}?"); + answer = x - y; + RecordGame($"What is {x} - {y}?", questions, answer, attempt); + return (int)answer; +} +int PerofmCalculationMulti() +{ + int x = rand.Next(1, 100); + int y = rand.Next(1, 100); + Console.WriteLine($"What is {x} * {y}?"); + answer = x * y; + RecordGame($"What is {x} * {y}?", questions, answer, attempt); + return (int)answer; +} +int PerofmCalculationDivide() +{ + int x = rand.Next(1, 100); + int y = rand.Next(1, 10); + Console.WriteLine($"What is {x} / {y}?"); + answer = x / y; + RecordGame($"What is {x} / {y}?", questions, answer, attempt); + return (int)answer; +} + + +// Function to print the game records after the player has completed the game. +void PrintGameRecords() +{ + Console.WriteLine("Game Records:"); + if (questionsList.Count == 0) + { + Console.WriteLine("No game records found."); + Console.ReadLine(); + MainMenu(); + GameStart(); + + } + else + { + Console.WriteLine($"Total Questions Answered: {questionsList.Count}"); + Console.WriteLine($"Final Score: {score}\n"); + + foreach (var record in questionsList) + { + Console.WriteLine($"Question {record.QuestionNumber}: {record.Question +1} \n| Correct Answer: {record.Answer} \n| User Answer: {record.UserAnswer}\n"); + } + + Console.ReadLine(); + MainMenu(); + GameStart(); + } + + +} + + +// Funtion to restart the game after the player has lost all their lives. +void GameStart() +{ + input = Console.ReadLine(); + if(int.TryParse(input, out difficulty)) + { + + switch (difficulty) + { + case 1: + Console.Clear(); + Console.WriteLine("Add Mode\n"); + validInput = true; + playGame(difficulty); + break; + + case 2: + Console.Clear(); + Console.WriteLine("Subtract Mode\n"); + validInput = true; + playGame(difficulty); + break; + + case 3: + + Console.Clear(); + Console.WriteLine("Multiply Mode\n"); + validInput = true; + playGame(difficulty); + break; + + case 4: + Console.Clear(); + Console.WriteLine("Divide Mode\n"); + validInput = true; + playGame(difficulty); + break; + case 5: + Console.Clear(); + PrintGameRecords(); + break; + + default: + Console.WriteLine("Invalid difficulty"); + Console.WriteLine(difficulty); + break; + } + +} +else +{ + Console.WriteLine("Invalid input, please enter a number between 1 and 5."); + Console.ReadLine(); + MainMenu(); + GameStart(); + Console.Clear(); +} + +} +void MainMenu() +{ + Console.WriteLine("Main Menu"); + Console.WriteLine($@" + 1. Add + 2. Subtract + 3. Multiply + 4. Divide + 5. Game Records + End. End Game + + + "); + lives = 3; + score = 0; + attempt = -1; + validInput = false; + difficulty = -1; + questionAsked = 0; +} +public class QuestionRecord +{ + public string Question { get; set; } + public int QuestionNumber { get; set; } + public int Answer { get; set; } + public int UserAnswer { get; set; } + + public QuestionRecord(string question, int questionNumber, int answer, int userAnswer) + { + Question = question; + QuestionNumber = questionNumber; + Answer = answer; + UserAnswer = userAnswer; + } +} diff --git a/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.deps.json b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.deps.json new file mode 100644 index 00000000..a7130120 --- /dev/null +++ b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.deps.json @@ -0,0 +1,23 @@ +{ + "runtimeTarget": { + "name": ".NETCoreApp,Version=v9.0", + "signature": "" + }, + "compilationOptions": {}, + "targets": { + ".NETCoreApp,Version=v9.0": { + "MathGameCorrected/1.0.0": { + "runtime": { + "MathGameCorrected.dll": {} + } + } + } + }, + "libraries": { + "MathGameCorrected/1.0.0": { + "type": "project", + "serviceable": false, + "sha512": "" + } + } +} \ No newline at end of file diff --git a/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.dll b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.dll new file mode 100644 index 00000000..5d3c4a7f Binary files /dev/null and b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.dll differ diff --git a/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.exe b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.exe new file mode 100644 index 00000000..e60b02ce Binary files /dev/null and b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.exe differ diff --git a/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.pdb b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.pdb new file mode 100644 index 00000000..893c56ec Binary files /dev/null and b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.pdb differ diff --git a/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.runtimeconfig.json b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.runtimeconfig.json new file mode 100644 index 00000000..b19c3c8e --- /dev/null +++ b/MathGameCorrected/bin/Debug/net9.0/MathGameCorrected.runtimeconfig.json @@ -0,0 +1,12 @@ +{ + "runtimeOptions": { + "tfm": "net9.0", + "framework": { + "name": "Microsoft.NETCore.App", + "version": "9.0.0" + }, + "configProperties": { + "System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false + } + } +} \ No newline at end of file diff --git a/MathGameCorrected/obj/Debug/net9.0/.NETCoreApp,Version=v9.0.AssemblyAttributes.cs b/MathGameCorrected/obj/Debug/net9.0/.NETCoreApp,Version=v9.0.AssemblyAttributes.cs new file mode 100644 index 00000000..feda5e9f --- /dev/null +++ b/MathGameCorrected/obj/Debug/net9.0/.NETCoreApp,Version=v9.0.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0")] diff --git a/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.AssemblyInfo.cs b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.AssemblyInfo.cs new file mode 100644 index 00000000..77adec98 --- /dev/null +++ b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.AssemblyInfo.cs @@ -0,0 +1,22 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("MathGameCorrected")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+2613e81db867c73b7ec8a4bfc947765f206472f2")] +[assembly: System.Reflection.AssemblyProductAttribute("MathGameCorrected")] +[assembly: System.Reflection.AssemblyTitleAttribute("MathGameCorrected")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// Generated by the MSBuild WriteCodeFragment class. + diff --git a/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.AssemblyInfoInputs.cache b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.AssemblyInfoInputs.cache new file mode 100644 index 00000000..f02a4014 --- /dev/null +++ b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.AssemblyInfoInputs.cache @@ -0,0 +1 @@ +44d09a522ff386c3137950d845959f6b4e1e2f1c9681e81b83f7e68197c77269 diff --git a/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.GeneratedMSBuildEditorConfig.editorconfig b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 00000000..d351536b --- /dev/null +++ b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,15 @@ +is_global = true +build_property.TargetFramework = net9.0 +build_property.TargetPlatformMinVersion = +build_property.UsingMicrosoftNETSdkWeb = +build_property.ProjectTypeGuids = +build_property.InvariantGlobalization = +build_property.PlatformNeutralAssembly = +build_property.EnforceExtendedAnalyzerRules = +build_property._SupportedPlatformList = Linux,macOS,Windows +build_property.RootNamespace = MathGameCorrected +build_property.ProjectDir = C:\Users\shano\Desktop\Scripts\C#\ChedilianMichaud.Console.MathGame\ChedilianMichaud.Console.MathGame\MathGameCorrected\ +build_property.EnableComHosting = +build_property.EnableGeneratedComInterfaceComImportInterop = +build_property.EffectiveAnalysisLevelStyle = 9.0 +build_property.EnableCodeStyleSeverity = diff --git a/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.GlobalUsings.g.cs b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.GlobalUsings.g.cs new file mode 100644 index 00000000..8578f3d0 --- /dev/null +++ b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.GlobalUsings.g.cs @@ -0,0 +1,8 @@ +// +global using global::System; +global using global::System.Collections.Generic; +global using global::System.IO; +global using global::System.Linq; +global using global::System.Net.Http; +global using global::System.Threading; +global using global::System.Threading.Tasks; diff --git a/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.assets.cache b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.assets.cache new file mode 100644 index 00000000..c47d6873 Binary files /dev/null and b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.assets.cache differ diff --git a/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.csproj.CoreCompileInputs.cache b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.csproj.CoreCompileInputs.cache new file mode 100644 index 00000000..9b0161ab --- /dev/null +++ b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +6cc060e69736d6327b86f62c302320b80aba28b61b159b73b62fc9de2763c965 diff --git a/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.csproj.FileListAbsolute.txt b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.csproj.FileListAbsolute.txt new file mode 100644 index 00000000..6176eab2 --- /dev/null +++ b/MathGameCorrected/obj/Debug/net9.0/MathGameCorrected.csproj.FileListAbsolute.txt @@ -0,0 +1,15 @@ +C:\Users\shano\Desktop\Scripts\C#\ChedilianMichaud.Console.MathGame\ChedilianMichaud.Console.MathGame\MathGameCorrected\obj\Debug\net9.0\MathGameCorrected.GeneratedMSBuildEditorConfig.editorconfig 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