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"Hello, world!"
  • 03:31 (UTC +03:00)
  • Joined Nov 30, 2025

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@uwudevz

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uwukle/README.md

Hi! My name is UwU KLE

At the moment I am developing plugins for the servers and client of the game Unturned. If you need any assistance or would like to order plugins, you can find my contact information below. I'm always open to discussion.

You can contact me at

/**
  *      _________  ____  ____ 
  *     || ctrl  ||||c ||||v ||
  *     ||_______||||__||||__||
  *     |/_______\||/__\||/__\|
  **/

#pragma warning disable TOO_MANY_UWU, SOSAL_OVERFLOW, MISSING_SOVRI

namespace UwU;

public sealed class KLE
{
    public string Tag => "dev.uwukle";

    public string DisplayName => "UwU KLE";

    public string FullName => "uwukle";

    public string ShortName => "kle";

    public string EmailAddress => "[email protected]";

    public string GitHubProfileUrl => "https://github.com/uwukle";

    public string DiscordProfileUrl => "https://discord.com/users/dev.uwukle";

    public string SteamProfileUrl => "https://steamcommunity.com/id/uwukle/";

    public string[] ProgrammingLanguages => ["CSharp", "LUA", "C", "Cpp"];

    public string[] Tools => ["Visual Studio", "Git"];
}

KLE.cs
Type: C# source file
Size: .81 KB (837 bytes)
Lines: 33
Last modified: 2025-12-08 07:48:56
Commit: 7a83406
Path: /KLE.cs

Pinned Loading

  1. Lua-CSharp-Unturned-Framework Lua-CSharp-Unturned-Framework Public

    [WIP] Lua-CSharp integration for Unity and Unturned (3.*).

    C# 1

  2. uwukle uwukle Public

    An accidentally created GitHub repository. I really feel bad deleting it.

    C#