Video Game engine now open source, moved to own repo #118
zshall
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As part of the transition to Television Simulator 6.0, the
video-gameengine (a thin wrapper over Nostalgist.js) has been split into its own project. https://github.com/zshall/tvs-video-game-engine is where you can find it and build it for yourself.Migration
If you previously used this channel syntax:
You would now use:
Improving the TVS IFrame API
While annexing the video game engine from the mainline TVS codebase, the IFrame API has been extended with new features.
Tvs.Terminateis a new message sent to deep integration IFrames so they can handle unloading code such as saving state when the channel is shut down. I'm hoping to continue to evolve the API to the point that we can have more capable 3rd party engines that can snap in via IFrames, including the ability to read channel and schedule information.Beta Was this translation helpful? Give feedback.
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