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Refactor Update
Fix gun code
Added some new code, fixed some prefabs, changed settings on the bullet
Just changing / fixing some things Known Bugs: Collision is gone in Map01_b for some reason. Will fix later.
Get rid of the settings that allowed for broken collision. Whoops
Realized bullets didn't travel properly, since they weren't normalized
Using a collision ended up creating issues by shoving the player around. Fixed this by switching around some code and making the bullet a trigger.
Fix a ton of bugs (Gabriel -> Master)
Add a way to access the new beta map
UI is completely untested, so I have zero idea if it works. It loads in the game window in the IDE, so I guess so.
Can re-enable / disable it
Lesson learned: Don't commit without thinking about what you did.
Code optimization by Chase in the Game Dev League Discord
Now the UI actually works, can leave to home screen. Still need a quit button.
Currently setting up weapon types. This is going to be a pain.
Use PlayerPrefs instead of messenger system
Pistol/Rifle. Only difference is reload/cooldown timer. Will add more in a bit.
Better / Improved Lifetime and Speed
Saving / Gun Changes
Defaults the weapon type to pistol if there is no type defined.
Add a functional (?) UI. Includes a basic "Avatar" image + a functional cool down meter that shows how long you have left on your cooldown.
Add UI and many misc changes
I'm tired, carvel cake is what's keeping me up
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Adding animations and replacing more sprites. heeeellllp
Í ặƌḍӗđ ẵ ľộԷ ձḟ șէկſғ ẗȍἦȋɕʜե
Add a ton of stuff
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robert doesn't know how pr's work