Skip to content

robert did a dumb#27

Open
GabrielRRussell wants to merge 31 commits intoRobertfrom
master
Open

robert did a dumb#27
GabrielRRussell wants to merge 31 commits intoRobertfrom
master

Conversation

@GabrielRRussell
Copy link
Contributor

robert doesn't know how pr's work

GabrielRRussell and others added 30 commits November 5, 2017 14:35
Added some new code, fixed some prefabs, changed settings on the bullet
Just changing / fixing some things
Known Bugs: Collision is gone in Map01_b for some reason. Will fix later.
Get rid of the settings that allowed for broken collision. Whoops
Realized bullets didn't travel properly, since they weren't normalized
Using a collision ended up creating issues by shoving the player around. Fixed this by switching around some code and making the bullet a trigger.
Fix a ton of bugs (Gabriel -> Master)
Add a way to access the new beta map
Add the scene to the settings so it can actually be opened.
UI is completely untested, so I have zero idea if it works. It loads in the game window in the IDE, so I guess so.
Can re-enable / disable it
Lesson learned: Don't commit without thinking about what you did.
Code optimization by Chase in the Game Dev League Discord
Now the UI actually works, can leave to home screen. Still need a quit button.
Currently setting up weapon types. This is going to be a pain.
Use PlayerPrefs instead of messenger system
Pistol/Rifle. Only difference is reload/cooldown timer. Will add more in a bit.
Better / Improved Lifetime and Speed
Defaults the weapon type to pistol if there is no type defined.
Add a functional (?) UI. Includes a basic "Avatar" image + a functional cool down meter that shows how long you have left on your cooldown.
changed sprites. My back hurts right now
I'm tired, carvel cake is what's keeping me up
Ȋ'ḿ ƃṝṍḱєñ, ῤḻèᾲѕê իểƚҏ ḿę
Adding animations and replacing more sprites.
heeeellllp
Í ặƌḍӗđ ẵ ľộԷ ձḟ șէկſғ ẗȍἦȋɕʜե
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants