Because we currently only got 4 Textures for Shaders, we cant process the entire thing in one.
Split system:
-
Step:
_d,_m,_h-> Diffuse Color -
Step:
_d,_s,_m,_h-> Specular Color -
Step
1 output,2 output,_n-> Final Outcum
Step 1:
Palatte 1: `c0`
Palette 2: `c1`
Step 2:
Palatte 1:
`c0`: specular
`c1`: metallic specular
Palette 2:
`c2`: specular
`c3`: metallic specular