feat: add EquipBlockManager to handle item level restrictions#24
Merged
AzureDoom merged 1 commit intoAzureDoom:mainfrom Mar 1, 2026
Merged
feat: add EquipBlockManager to handle item level restrictions#24AzureDoom merged 1 commit intoAzureDoom:mainfrom
AzureDoom merged 1 commit intoAzureDoom:mainfrom
Conversation
Owner
|
Not seeing anything offhand so gonna merge and test here locally! |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
📌 Description
Adds an equipment restriction manager that enforces item level requirements when players try to equip armor, and wires its lifecycle into plugin startup/shutdown behind the existing item-restriction config flag.
When a player equips armor above their level, the equip action is rolled back, the item is returned to inventory, and a localized level-required message is sent.
🧪 Type of Change
Please check the types of changes your PR introduces:
👩💻 Implementation Details
Introduced an event-driven equipment guard that listens to inventory/armor transactions and reverts invalid equips based on configured item level mapping vs player level.
🛠 Changes
What was added
What was removed
What was modified
✅ Checklist
Go over all the following items and check them before submitting your PR:
spotlessApplyto apply formatting)