Summonable Bugfixes + QoL - #1141
Conversation
…nd prevents cryopod abductions
…upport. Includes MOD magboots in the magboot feature.
Signed-off-by: TheOneAndOnlyCreeperJoe <TheOneAndOnlyCreeperJoe@users.noreply.github.com>
BasilTamaya
left a comment
There was a problem hiding this comment.
minor thing from here that I can see
|
This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
|
Thanks git real cool I didn't know you'd go batshit insane rebasing with a removed file. Apologies to all the folks who suddenly find themselves involved here. |
ce7c02b to
84756db
Compare
Signed-off-by: TheOneAndOnlyCreeperJoe <TheOneAndOnlyCreeperJoe@users.noreply.github.com>
About The Pull Request
Tweaks Summonable to behave better in various ways.
Why It's Good For The Game
Various bugfixes and requested features. Generally speaking there's a lot more flavor now and allows people to play Summonable a bit more lowkey.
Testing Evidence
Can't record a video smoll enough but mobs properly have the shakes when summons are attempted and fail, and you can in fact be summoned in other languages.


Changelog
🆑TheOneAndOnlyCreeperJoe
add: Summonable now supports languages; you can make it so you are only summoned in specific languages. Best have kept up with those Spanish lessons.
add: Summonable now goes on cooldown if it resists a summon through magboots or buckles, and has a funny animation.
balance: Summonable can now be blocked by active magboots.
fix: You can no longer sneak into Centcomm by using Riftwalker and setting your summons to something the shuttle Medibot says.
fix: You can no longer be summoned out of Crypods
refactor: Summonable no longer uses the Beetlejuice component
/:cl: