Psyker Stress Rebalance, QoL & Androids get their own version of hell - #1170
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TheOneAndOnlyCreeperJoe wants to merge 7 commits into
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TheOneAndOnlyCreeperJoe
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August 2, 2026 11:36
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August 2, 2026 13:57
…diac arrest + tk backlash
…t have valid wounds.
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About The Pull Request
Psyker Stress threshold now starts at a base 75 down from 100 (so you start suffering negatives at 75 and a catastrophic at 150), but every Psyker now gains a 5% increase for every point put into it (effectively giving you 7.5 max stress per point). This means at 20 points a Psyker's stress threshold is 150 and catastrophic threshold is 300.
Stress now more directly indicates your tiers. It now shows an unique icon at >0%, >25%, >50% and >75%. The threshold icon has been changed accordingly. This now resembles an eye with the spiked laurel, which is basically two existing sprites edited together. It now updates instantly on stress gain/loss.

The chemotropic gland now has support for arbitrary communicating values to it, meaning you can now add any chemical that you'd want to it through power upgrades. Adds Stimulant Boost which basically does that with the stimulated trait aka coffee, caffeine and monster energy drink. It also now only works if the chemical is actually being processed.
Androids were immune to several backlash events and have been barred from triggering those ones. To make up for the smaller pool, they now have 2 of their own events: Short Circuit, a severe event which applies a semi-shock (e.g shocking touch), and EMP wave, a catastrophic event which repeatedly EMPs the psyker and a small area nearby. There's also another new one that just makes your head flat-out explode.
Psyker events now have more agnostic wording to support admin smites.
Bunch of back-end changes to fix bugs such as stress capping out at the max which was unnecessary (as it resets to 0 due to a catastrophic anyway), making it so chemotropic never has a stress breakdown while intoxicated.
Why It's Good For The Game
Stress is a competitive resource: it becomes less powerful the more things you have drawing from it. This means that with the current system, a single power dip is better than full commitment, which felt odd. Now with dedicated commitment, you will see rewards. The base-value was lowered to not complicate the maths to get the intended maths curve of "you get bonus stress cap after 6-7 points", and most folks won't even notice the decrease if they're below the amount.
People found stress a very opaque resource, so more communication = good. It still is quite nebulous once you get to the threshold as intended and have to guess based upon how much your body is having a bad time.
Androids were just getting stress events without any of the downsides, and that ain't kosher so we're just sending them to their own caliber of hell when it comes to stress events. Also head exploding is classic, thanks Scanners.
Admin tools. Admin tools good.
Bug fixes. Bug fixes good.
Testing Evidence
Powers in-game, icons in-game, I drank 10 monster energies and did in fact destress before cardiac arrest. pog.

Changelog
🆑TheOneAndOnlyCreeperJoe
add: Psyker Stress now communicates what stage of stress you are while below the stress threshold.
add: Androids now have 2 unique stress events that explicitly target them. Suffer.
add: Psykers now have a chance to have their head explode. No, I won't elaborate.
add: Chemotropic gland now has an upgrade that lets you de-stress from caffeine consumption. Sponsored by Monster Energy.
balance: Psyker Stress Threshold now starts at 75 (prev 100), but that threshold increases by 5% per point put into Psyker. The more Psyker you are, the better you Psyker.
code: Chemotropic gland can now be fed arbitrary numbers by other powers, allowing others to easily add custom chemicals that it can process.
fix: Androids are no longer affected by Psyker events that can't affect them (such as cardiac arrest).
fix: Chemotropic no longer works with chemicals that aren't being naturally processed (such as androids with meth)
fix: Chemotropic not being able to experience a catastrophic stress event while recovering stress.
/:cl: