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Claude/test engine boot platforms 4w bo c#477

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Apr 16, 2026
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Claude/test engine boot platforms 4w bo c#477
Krilliac merged 34 commits intoWorkingfrom
claude/test-engine-boot-platforms-4wBoC

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if (settings.Graphics().fullscreen)
windowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
windowFlags |= SDL_WINDOW_OPENGL;
windowFlags |= preferVulkan ? SDL_WINDOW_VULKAN : SDL_WINDOW_OPENGL;
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P1 Badge Preserve OpenGL fallback when creating SDL window

When preferVulkan is true this creates a Vulkan-only SDL window, but RHIBridge::Initialize() still falls back to OpenGL if Vulkan device/swap-chain setup fails. In that path no SDL GL context is created (if (!preferVulkan) below), so the OpenGL backend is asked to present on a non-OpenGL SDL window and fallback rendering effectively breaks (often collapsing to headless behavior) on machines where Vulkan loads but cannot create a usable surface. Keep the window/context compatible with both backends (or recreate the window before fallback).

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Comment thread tools/wine-run.sh Outdated
# orphaned wineserver processes holding the prefix lock, breaking
# subsequent runs until manually cleared.
cleanup_wineserver() {
local wineserver_bin="${WINE%wine64}wineserver"
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P2 Badge Build wineserver path robustly for wine fallback

This derives the wineserver binary via ${WINE%wine64}wineserver, which only works when the launcher ends with wine64; when the script falls back to WINE=wine, it resolves to winewineserver and silently skips cleanup because of || true. That leaves wineserver lock/process cleanup unreliable in a supported execution path, causing intermittent prefix-lock failures on subsequent runs. Resolve wineserver via dirname/basename logic or command -v wineserver instead of suffix stripping.

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Code Coverage (GCC + lcov)

Utils/PerformanceStats.h                       |36.0%    25| 0.0%   9|    -    0
Utils/ProcessLinux.cpp                         |16.5%   182| 0.0%  28|    -    0
Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |15.8%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|29.2% 32420| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3214 942 29.3% 35%
Animation 755 277 36.7% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 3842 2736 71.2% 40%
ECS 302 213 70.5% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3230 48.9% 30%
Graphics 14994 8270 55.2% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 88 80 90.9% 30%
Utils 8381 5320 63.5% 60%

Total: 53.8% (26386/49019 lines)

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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |42.9%     7| 0.0%   3|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32601| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4864 2910 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3230 48.9% 30%
Graphics 16897 8270 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8847 5327 60.2% 60%

Total: 49.8% (26567/53381 lines)

claude added 23 commits April 16, 2026 10:35
…session

Booted SparkEngine across all four fallback tiers from
wine-role-and-fallback-tiers-2026-04-14.md inside the current gVisor
sandbox. Captured exit codes, log markers, and reproduction commands so
the next session in a similar environment can reach the same conclusion
in seconds instead of re-discovering the gVisor + Wine signal bug.

- Tier 4 (native Linux + NullRHI -headless): EXIT=0, full clean
  init/shutdown — 25 ECS systems, 10 game module DLLs, networking,
  memory-integrity scanning all healthy.
- Tier 3 (native Linux + SDL2 + Xvfb + Mesa OpenGL llvmpipe): EXIT=0,
  full graphics pipeline init via OpenGLDevice picking up SDL2's
  host-owned EGL context. OpenGL 4.5 / Mesa 25.2.8 / llvmpipe LLVM 20.1.2.
- Tier 1 (MinGW PE -> Wine -> DXVK -> Vulkan -> Lavapipe) and
  Tier 2 (MinGW PE -> Wine -> WineD3D -> OpenGL -> llvmpipe): both
  blocked by the documented gVisor Wine bug. The LD_PRELOAD trampoline
  from tools/gvisor-wine-shim.so gets past trap-0 but Wine then bails
  out at virtual_setup_exception (same address whether SparkEngine.exe
  or hello.exe is the target) — failure is environmental, not engine-
  side. CI's build-linux-mingw-wine on ubuntu-24.04 still validates
  these tiers on real Linux.

Confirms the MinGW cross-compile is healthy: 12MB PE32+ binary linking
d3d11.dll, dxgi.dll, D3DCOMPILER_47.dll, XAudio2_8.dll. New entry adds
itself to .claude/index.md and cross-references the existing wine-gvisor
and fallback-ladder entries.
The Wine maintainers may never accept PR #61 / #62 / #63, and patched
Wine builds need full network access (make_unicode + Khronos XML fetch)
which gVisor-class sandboxes block. This change makes the shim
self-sufficient enough to progress Wine boot past the trap-0 loop and
the gs.base cascade without touching Wine source.

## gvisor-wine-shim.c changes

- Interpose libc `syscall()` and catch `(SYS_arch_prctl, ARCH_SET_GS, teb)`.
  Forward to the real syscall, verify via `%gs:0x30`, and fall back to
  `wrgsbase` if the kernel silently dropped the write. This is exactly
  Wine PR #63's `set_gs_base` helper but applied at the libc boundary
  so stock Wine binaries pick it up transparently (confirmed: Wine 9.0's
  `init_syscall_frame` at offset 0x42420 calls `syscall@plt` with the
  expected rdi/rsi/rdx for this exact tuple).

- Probe `wrgsbase` availability at shim init via a SIGILL-enveloped
  sentinel write + read-back test. On hosts with `CR4.FSGSBASE` cleared
  the probe fails safely and the fallback path is disabled instead of
  trapping.

- Add an opt-in (`SPARK_WINE_GVISOR_FIX_RSP=1`) SIGSEGV trampoline path
  that bumps `REG_RSP` to a safe mid-stack location before chaining to
  Wine's handler, bypassing `virtual_setup_exception`'s cached-bounds
  overflow check. This is a partial Wine PR #62 bypass — not as clean
  as the pthread_getattr_np refresh upstream uses, but it doesn't need
  patching a static function and handles the common case where the
  cached stack bounds are just wrong.

- Record seen TEBs in a 16-entry ring (`g_known_tebs[]`) via the
  arch_prctl interception path, and use them in the SIGSEGV trampoline
  as a Wine PR #63 `init_handler` safety net: if the faulting thread's
  `%gs:0x30` doesn't look like a TEB self-pointer, iterate known TEBs
  and pick the one whose StackBase..StackLimit contains the current
  rsp, then `wrgsbase` it.

- Per-thread cascade counter so successive faults bump RSP 64 KiB lower
  each time instead of overwriting previous exception frames.

- Verbose diagnostics via `SPARK_WINE_GVISOR_SHIM_VERBOSE=1`.

## build-wine-patched.sh

New helper script that automates the patched-Wine build path for
environments with unrestricted network access. Fetches Wine 9.0 source,
applies `docs/wine-upstream/0001+0002.patch` cleanly, inline-patches the
static `arch_prctl` helper with the Wine 9.0 equivalent of PR #63, runs
`make_requests`/`make_unicode`/`make_vulkan`/`make_opengl` to generate
the headers the upstream tarball strips, configures with
`--disable-tests --without-x --without-mingw`, builds, installs to
`/opt/wine-patched`, and verifies with a hello-world rc=42 reproducer.

## wine-run.sh

Auto-detect `/opt/wine-patched/bin/wine64` and prefer it over the
system Wine. Sessions that have built the patched Wine pick it up
transparently without having to change any scripts or environment
variables. Env-var override order is now
`WINE → /opt/wine-patched → wine64 → /usr/lib/wine/wine64 → wine`.

## Empirical state (Ubuntu 9.0 Wine, this gVisor sandbox)

| Failure mode | Vanilla Wine | Shim + Wine 9.0 |
|--------------|--------------|-----------------|
| `Got unexpected trap 0` infinite loop | Infinite | **Gone** |
| `arch_prctl(ARCH_SET_GS)` silent no-op | gs.base stays wrong, NULL deref cascade in `loader_init` | **Fixed via wrgsbase, TEB correct** |
| `virtual_setup_exception stack overflow` | Kills the thread | **Suppressed on faults the RSP-bump catches**; some downstream cascades still trigger it |
| Minimal wWinMain runs to rc=42 | Never | Not yet reliably; deeper `init_handler` gaps that can't be injected via LD_PRELOAD |

Long-term path remains `build-wine-patched.sh` on a non-sandboxed host.

## Knowledge entry

New file: `.claude/knowledge/wine-user-space-hacks-2026-04-15.md`
documents the three hacks, their failure modes, the empirical results,
and the remaining work needed to get end-to-end rc=42.
Second iteration of the user-space Wine hacks. The key addition is an
async-signal-unsafe `/proc/self/maps` scanner that walks writable
memory regions looking for Wine TEBs, validated via the TIB.Self
invariant (`*(teb + 0x30) == teb`). This catches TEBs that exist in
memory but haven't been explicitly registered via our arch_prctl
interception — specifically the worker-thread case where a fault
arrives before `init_syscall_frame` has run for that thread. The scan
runs at shim init, on every successful arch_prctl(ARCH_SET_GS) call,
and at sigaction() time (which Wine makes early during bring-up,
giving us a good seed opportunity).

Empirical result: one verified run where wineboot --init populated
the full Windows directory tree (764 files in drive_c/windows/system32,
including kernel32.dll, explorer.exe, notepad.exe, regedit.exe).
Wine reports the expected "explorer failed to start (no display
driver)" error which is normal headless Wine behaviour, not our bug.
The result is race-condition dependent — some runs get further than
others — which is an irreducible limit of this LD_PRELOAD approach
that can't inject the init_handler safety net that upstream Wine PR
#63 adds at the source level.

Also this commit:

- Separates the gs.base repair (now always on, strict improvement)
  from the RSP-bump bypass (still opt-in, can corrupt SEH frame chains
  when it fires on non-cascade faults). Previously both lived behind
  SPARK_WINE_GVISOR_FIX_RSP.

- Adds an rsp-within-stack filter to the RSP bump: only fire when
  old_rsp is already inside the cached TEB stack region. Previously
  we bumped wow64 thunk stack addresses around 0x1000ff660, which
  corrupted the 32-bit compat state.

- Strengthens the "gs.base is wrong" detection heuristic to accept
  current gs.base when the stack layout fields look plausible, avoiding
  spurious repairs during Wine mid-init where TIB.Self may not yet be
  populated.

- Updates the shim trampoline to read rdgsbase for diagnostics even
  though the detection logic doesn't use it yet.

Knowledge entry updated with the iteration-2 empirical results, the
one verified 764-file wineboot run, and the remaining
race-condition-dependency caveats.
…kTests actually run

Third iteration of the Wine-under-gVisor investigation. After two
rounds of LD_PRELOAD shim engineering we found the recipe that
actually gets engine code executing under Wine in this sandbox class:

1. Pre-populate drive_c/windows/system32 from
   /usr/lib/x86_64-linux-gnu/wine/x86_64-windows/*.dll before running
   wineboot. Under gVisor, wineboot's cascade often leaves system32
   empty; hand-populating makes the prefix self-sufficient regardless
   of whether wineboot itself completes cleanly.

2. Set WINEDLLOVERRIDES=explorer.exe,winemenubuilder.exe=d to keep
   wineboot from trying to create X11 windows (explorer.exe hard-fails
   in a headless sandbox and takes the rest of wineboot with it).

3. Let the LD_PRELOAD shim handle the residual gs.base cascade.

With this setup, SparkTests.exe actually runs engine tests under
Wine. Best observed run: 1000+ [ OK ] test lines covering CSG,
DynamicQualityScaler, GamePackager, MobilePlatform, and many more
real engine subsystems, plus visible engine init logs in the test
fixture output.

Reproducibility is ~30-50% per cold start because the gs.base
cascade can still fire on thread-creation races before the shim's
SIGSEGV trampoline repairs it — Wine's init_handler is static inline
so there's no symbol to interpose from LD_PRELOAD. A patched Wine
built via tools/build-wine-patched.sh would close the remaining gap
on hosts with unrestricted network access.

## tools/wine-run.sh::setup_wineprefix

- Detects whether system32 is missing kernel32.dll and hand-populates
  from the shipped Wine DLL directory if so.
- Exports WINEDLLOVERRIDES with explorer.exe/winemenubuilder.exe=d
  as the default (user can override with their own).
- Calls wineboot via the already-resolved $WINE binary instead of
  assuming `wineboot` is in PATH.
- Uses `"${WINE%wine64}wineserver"` to find the matching wineserver
  binary (handles both /usr/lib/wine/wine64 and other install layouts).

## Knowledge entry

Added `.claude/knowledge/wine-sparktests-actually-runs-2026-04-15.md`
documenting:
- The full working recipe
- Empirical reproducibility (~30-50%)
- Why it works (removes the wineboot explorer.exe failure path)
- Why it sometimes doesn't (gs.base race)
- Comparison with user's earlier-session memory (Wine 10.0 has same
  trap-0 bug, Wine 6.0.3 segfaults — neither fixes the regression)
- What still needs work (SparkEngine.exe graphics init hangs on
  CreateWindowEx even with -headless)
- Reproduction commands

Also updated `.claude/index.md` with the new entry row.

## Relationship to earlier iterations

- Iteration 1 (commit 126db25): sigaction + syscall interposition
- Iteration 2 (commit 7c45370): /proc/self/maps TEB scanner, separated
  gs.base repair from RSP-bump
- Iteration 3 (this commit): the critical missing step was
  pre-populating system32 + WINEDLLOVERRIDES. Without these, the
  shim's fixes can't reach engine code because wineboot never leaves
  the prefix in a usable state.

## Remaining work

1. Make the recipe deterministic — needs patched Wine build.
2. SparkEngine.exe still hangs where SparkTests.exe runs, likely in
   CreateWindowEx during graphics init. The -headless flag's Windows
   path may not actually skip window creation. Separate follow-up.
3. Full D3D11 → DXVK → Vulkan → Lavapipe path not yet exercised
   end-to-end (blocked by 2).
Investigating the user's "SparkEngine.exe hangs where SparkTests.exe
runs" follow-up. Found four distinct bugs in the Windows entry point
that together made the engine either hang or die silently during
early init under Wine. None affect the native Windows double-click
launch path; all four are parity gaps with SparkEngineLinux.cpp.

## Bug 1: RunHeadlessWindows ignores -test-frames N

The Linux path (SparkEngineLinux.cpp::RunHeadlessLinux) honors
`g_testFrameLimit` and exits cleanly after N frames. The Windows
path had a bare 60 Hz loop with no frame counter, so
`SparkEngine.exe -test-frames 5 -headless` ran forever and CI /
automated wine-run.sh invocations timed out instead of finishing.

Fixed: added `int frameCount = 0;` + `++frameCount;` + the
`if (g_testFrameLimit > 0 && frameCount >= g_testFrameLimit) break;`
guard, matching the Linux path exactly. Also logs the Linux-style
`Test mode: will exit after N frames` banner at loop start.

## Bug 2: AllocHeadlessConsole unconditionally rebinds stdio

`AllocConsole()` fails when the process is already attached to a
console (which is the normal case when invoked from a terminal — a
wine64 process inherits its parent's console on Linux). Wine 9.0's
AllocConsole returns FALSE in that case, but the original code then
blindly called `freopen_s(CONOUT$, ...)` which blocks waiting for a
console that doesn't exist. Result: headless wWinMain hangs during
AllocHeadlessConsole before any code runs.

Fixed: guard the freopen_s calls behind `if (AllocConsole())`. The
SetConsoleCtrlHandler call stays outside the guard because it works
with an inherited console and is the primary Ctrl+C path.

## Bug 3: Logger init runs AFTER SetupCrashHandler

The comment in the code claimed "Initialize the unified Logger with
a stderr sink as the very first engine action" but the block was
placed *after* `SetupCrashHandler()`. SetupCrashHandler internally
calls `EngineSettings::GetInstance()` which loads the INI file and
can fault on a malformed or missing settings file. Any fault in that
path happened before Logger was initialized and left the operator
with zero visible output.

Fixed: moved the Logger init block to the top of wWinMain, before
SetupCrashHandler. LogWineEnvironmentIfApplicable moved with it.
Matches SparkEngineLinux.cpp::main ordering.

## Bug 4: GUI-subsystem PE has no stdio under Wine terminal runs

SparkEngine.exe is linked as a GUI-subsystem PE
(`add_executable(SparkEngine WIN32 ...)` on Windows). GUI-subsystem
Windows executables don't have stdout/stderr/stdin automatically
connected to the parent terminal. Under a native Windows double-click
launch that's correct (GUI app has no console). Under Wine running
from a Linux shell it means `fprintf(stderr, ...)` and
`Spark::Logger::StderrSink` silently discard every byte — the engine
*appears* to run without logs even when it's actually making
progress.

Fixed: call `AttachConsole(ATTACH_PARENT_PROCESS)` at the top of
wWinMain. Under Wine in a terminal this succeeds and attaches the
guest process to the host terminal's console. We then `freopen_s`
stdout+stderr to `CONOUT$` so the CRT's stdio reaches the terminal.
stdin is intentionally NOT rebound — CONIN$ can block during open
under Wine in a headless sandbox. On a real Windows double-click,
AttachConsole returns FALSE, we skip the freopen, and the engine
runs as a normal GUI app with no stdio (preserving the native
behaviour).

With this fix, running
  `wine64 SparkEngine.exe -test-frames 5 -headless`
from a Linux shell (with tools/wine-run.sh's prefix setup) now
actually prints the engine's init log to the terminal:

  [09:04:17.083] [TID:1] [INFO] [Core] Timer constructed (Timer.cpp:9)
  ...

which lets us see how far the engine gets before subsequent Wine
signal / thread races in the gVisor sandbox kill it.

## Non-regressions verified

- Native Linux `linux-gcc-release` still builds cleanly.
- Native Linux `SparkEngine -test-frames 5 -headless` still exits
  cleanly with EXIT=0 and the full init/shutdown log (Tier 4 from
  `.claude/knowledge/engine-live-boot-tiers-2026-04-15.md`).
- MinGW `linux-mingw-release` still builds cleanly.

## What this unblocks

With wWinMain now actually reaching Logger-visible code, the next
session can diagnose the remaining gVisor-specific crash (we saw one
run reach `Timer constructed` before hitting a NULL+0x70 write on a
Wine worker thread — that's a concrete next symptom to investigate
on a real-Linux host where the gs.base race doesn't fire). Before
this commit, there was no way to tell whether SparkEngine.exe was
reaching wWinMain at all.
…e runs

Context: every extra worker thread the engine spawns under Wine is
another roll of the dice against the gs.base race documented in
.claude/knowledge/wine-gvisor-root-cause-found-2026-04-14.md. On a
16-core host, JobSystem::Initialize(0) spawns 15 worker threads by
default and the engine almost never survives initialization on a
gVisor-class sandbox because at least one thread wins the race.

This commit adds a thread-count cap that's honoured by the JobSystem
pool, surfaced via command line (`-threads N` / `--threads N` on the
Linux path) and env var (`SPARK_MAX_WORKER_THREADS`). The command
line wins on conflict; the env var is a fallback for cases where the
launcher controls argv (CI jobs, wine-run.sh, test harnesses).

`-threads 1` makes the JobSystem initialize with exactly one worker
thread, which on an empirical 5-run sample under Wine 9.0 + gVisor:

  Before this flag: `SparkEngine.exe -headless -test-frames 5` never
    reaches wWinMain — the gs.base cascade kills the process during
    Wine's per-thread init in one of the 15 worker threads.

  After `-threads 1`: run 1/5 reached the `Running under Wine 9.0`
    banner, `CrashHandler stub`, `Timer constructed`, and
    `SaveSystem initializing with directory 'Saves'` before failing
    in Wine's SEH dispatcher on a worker thread. The other 4/5 runs
    timed out (still races in cascade paths we can't eliminate from
    user space) but ONE clean-looking progression is a massive
    improvement over zero.

This is a no-op on native Windows and on native Linux with a
conventional kernel — JobSystem spawns the same number of threads it
did before when the flag is absent or 0. The flag is strictly
additive: it only gives developers a way to opt *down* for
diagnostic work.

Files touched:

  SparkEngine/Source/Core/SparkEngine.cpp
    - Define g_maxWorkerThreads as a new global next to
      g_testFrameLimit. Documented as "0 = use hardware_concurrency -
      1".

  SparkEngine/Source/Core/SparkEngineWindows.cpp
    - Declare `extern uint32_t g_maxWorkerThreads`.
    - Add ParseThreadCount(LPWSTR cmdLine) that reads `-threads N`
      from the wide command line with SPARK_MAX_WORKER_THREADS
      fallback.
    - Wire the parse into wWinMain right after ParseTestFrameLimit.
    - Pass g_maxWorkerThreads into both InitializeJobSystem call
      sites (headless + windowed).

  SparkEngine/Source/Core/SparkEngineLinux.cpp
    - Declare `extern uint32_t g_maxWorkerThreads`.
    - Add ParseThreadCountArgs(argc, argv) matching the Windows path.
    - Wire the parse into main() right after ParseTestFrameLimitArgs.
    - Pass g_maxWorkerThreads into InitializeJobSystem.

## Verification

- Native Linux GCC release build: clean.
- MinGW linux-mingw-release build: clean.
- `build/linux-gcc-release/bin/SparkEngine -test-frames 5 -headless -threads 1`:
  EXIT=0, full init/shutdown log (Tier 4 unchanged — the flag is
  backward-compatible).
- Under Wine 9.0 + gvisor-wine-shim + gVisor sandbox, a 5-run
  sample shows one run reaching SaveSystem initialization (deep into
  the engine init path) for the first time in this session.

## Next obvious step

`-threads 1` isn't the whole story — SaveSystem, CoroutineScheduler,
FreezeDetector, DeadlockDetector, HitchDetector, AssetStallDetector,
NetworkHealthMonitor, GPUResourceLeakDetector, and InvalidStateDetector
all spawn their own threads in RunHeadlessWindows. Each is a potential
new gVisor race. Future sessions can either add per-subsystem thread
caps or add a `-minimal-init` flag that skips everything non-essential
to a headless test run.
…box wine

Continuing the Wine-under-gVisor unblock from commit a0ee034
(`-threads 1`). Two more changes that each push the engine one
more step further into init on this gVisor sandbox.

## 1. `-no-subprocess` engine flag

Skips the `ConsoleProcessManager::Initialize()` call in
`InitConsole()`. That call is what launches `SparkConsole.exe` as
a sibling process for the standalone console UI. Under a gVisor
sandbox, launching a second Wine-managed PE is another roll of the
dice against the gs.base race — the new process has to survive
Wine's per-thread signal/TLS setup independently of the parent. The
in-process `SimpleConsole` still works; only the standalone UI is
skipped.

Implementation:
  * SparkEngine.cpp: add `bool g_noSubprocess = false;` global next
    to g_maxWorkerThreads, with a forward extern declaration high
    in the file so InitConsole can read it before the definition.
  * SparkEngine.cpp::InitConsole: wrap the
    `ConsoleProcessManager::Initialize()` call in
    `if (!g_noSubprocess) { ... }`. When skipped, log
    `ConsoleProcessManager skipped (-no-subprocess)` so operators
    know which path was taken.
  * SparkEngineWindows.cpp: declare the extern, parse
    `-no-subprocess` from lpCmdLine (simple wstring::find, no new
    parser function needed), wire into wWinMain right after
    ParseThreadCount.
  * SparkEngineLinux.cpp: same pattern using the existing ParseFlag
    helper. `-no-subprocess` is a simple boolean so no dedicated
    parser is needed.

## 2. tools/wine-run.sh: stub system.reg after wineboot failures

Under gVisor-class sandboxes, `wineboot --init` crashes partway
through because services.exe / explorer.exe both lose the gs.base
race. The failure leaves drive_c/windows/system32 empty OR partial
AND leaves `$WINEPREFIX/system.reg` missing, which means the next
wine64 invocation tries to auto-run wineboot AGAIN and crashes the
same way. Rinse repeat.

Fix: after `WINEDEBUG=-all wine wineboot --init` returns (which
Wine reports as success even when the guest processes crashed), if
`$WINEPREFIX/system.reg` doesn't exist, write a minimal stub that
satisfies Wine's "is this prefix initialized?" check. The stub is
three lines and tells Wine the prefix exists so subsequent launches
go straight to the guest binary without re-running wineboot.

The engine only needs `kernel32.dll`, `ntdll.dll`, and friends to
resolve its imports at load time, and those are already copied into
`drive_c/windows/system32` by the earlier pre-populate step. So
this stub is sufficient — we're bypassing Wine's registry-driven
bootstrap because on this sandbox it's a blocker, not a helper.

Also added a `warn()` helper function to wine-run.sh alongside
`info()` and `error()` so the stub-registry fallback has a place
to log the downgrade.

## Empirical results under Wine + gvisor-wine-shim

5-run sample of
  `tools/wine-run.sh build/linux-mingw-release/bin/SparkEngine.exe
    -test-frames 5 -headless -threads 1 -no-subprocess`
on a fresh /tmp/clean-prefix with these commits (a0ee034 + this):

  run 1: exit=1   timer=0 save=0 loop=0  (wineboot died during init)
  run 2: exit=139 timer=0 save=0 loop=0  (SIGSEGV in wineboot cascade)
  run 3: exit=3   timer=1 save=1 loop=0  (reached SimpleConsole init)
  run 4: exit=139 timer=0 save=0 loop=0  (SIGSEGV in wineboot cascade)
  run 5: exit=124 timer=0 save=0 loop=0  (timeout in wineboot cascade)

Run 3 shows the engine reaching — in order —
  [Core]    CrashHandler stub
  [Core]    Timer constructed             ← TID:1 (main)
  [Save]    SaveSystem initializing       ← TID:3
  [Core]    SimpleConsole initializing    ← TID:3
which is **one more step** into init than the previous commit. We
went from "occasional Timer constructed" to "occasional
SimpleConsole::Initialize reached". Each commit in this series
unblocks one more subsystem.

## Non-regressions

- Native Linux GCC Release build: clean.
- MinGW cross-build: clean.
- `build/linux-gcc-release/bin/SparkEngine -test-frames 5 -headless
  -threads 1 -no-subprocess`: EXIT=0 with full init/shutdown log
  including the new `ConsoleProcessManager skipped (-no-subprocess)`
  marker. Tier 4 unchanged.

## Remaining blockers (for a future session)

Each successive subsystem Initialize spawns its own threads or
reads its own TLS in ways that can fire the gs.base race on this
sandbox. Concretely the next steps after SimpleConsole are:
  * LoadHeadlessModules — dlopens game module .so files
  * Eight detector singletons (Freeze / Deadlock / Hitch / etc.)
  * LifecycleCompositionRoot::RunInitialize() via InitDebugSystems
Each is its own gating step. Adding per-subsystem opt-outs (or a
umbrella `-minimal-init` flag) is the next obvious tactic.
Follow-up to c963fb4. Two quality-of-life improvements that make
flaky Wine runs diagnosable instead of silent.

## 1. Logger-visible progress breadcrumbs in InitConsole / RunHeadlessWindows

The engine init path relies on `SimpleConsole::LogInfo` to report
progress, which writes only to an in-memory buffer and is invisible
to terminal Wine runs — after `SimpleConsole initializing` (the one
log that goes through SPARK_LOG_INFO) the next visible line is
whatever comes from a downstream subsystem. On a flaky Wine run that
makes it impossible to tell which subsystem killed the process:
`SaveSystem initialized` is invisible, `Spark Engine runtime
initialized` is invisible, `InitDebugSystems completing` is
invisible.

Added six SPARK_LOG_INFO breadcrumbs in InitConsole and two in
RunHeadlessWindows so the init path now reports each major step
via the Logger's stderr sink:

  [Core] RunHeadlessWindows: SaveSystem::Initialize
  [Core] RunHeadlessWindows: SaveSystem initialized
  [Core] InitConsole: SimpleConsole::Initialize
  [Core] InitConsole: ConsoleProcessManager::Initialize
        (or: ConsoleProcessManager skipped (-no-subprocess))
  [Core] InitConsole: InitDebugSystems
  [Core] InitConsole: InitGameplaySystems
  [Core] InitConsole: Publishing EngineStartEvent
  [Core] InitConsole: complete
  [Core] RunHeadlessWindows: InitConsole returned

Verified on native Linux: every breadcrumb fires in order on a
clean `-test-frames 5 -headless -threads 1 -no-subprocess` run.
Under Wine, a future session can pinpoint which step killed the
process by reading the last breadcrumb in the output.

## 2. tools/wine-run.sh: timeout 5 on wine reg add calls

detect_dxvk and detect_vkd3d both shell out to
  `"${WINE}" reg add 'HKCU\Software\Wine\DllOverrides' /v ... /f`
to set the DXVK DLL overrides. On a sandbox where the Wine prefix
initialization is broken (stub system.reg, no registered HKCU hive,
etc.), `wine reg add` tries to auto-run wineboot to finish
initializing the prefix, which hangs indefinitely. The test loop
never reaches the actual engine invocation.

Fix: wrap each reg add in `timeout 5` so a hung reg command
fails-fast and the script moves on. Also set
`WINEDLLOVERRIDES=d3d11=n,b;dxgi=n,b;d3d12=n,b` in the process env
so DXVK is picked up even when the registry write failed — the env
var is always honored by Wine regardless of the registry state.

## Empirical impact (5-8 run samples)

Before this commit (a0ee034 + c963fb4 only):

  1/5 runs reached SaveSystem::Initialize

After this commit:

  1/8 runs reached SaveSystem::Initialize with:
    [Core] Running under Wine 9.0
    [Core] Timer constructed
    [Save] SaveSystem initializing with directory 'Saves'

Same success rate on the race, but now when a lucky run DOES make
progress, every step past SaveSystem is visible via SPARK_LOG_INFO
instead of being invisibly swallowed by SimpleConsole's in-memory
buffer. That's the only way to tell from the outside whether the
engine is actually progressing or just hung on a mutex.

## Non-regressions

- Native Linux GCC release: clean, EXIT=0 with all 8 breadcrumbs
  firing in order.
- MinGW cross-build: clean.
- `-threads 1 -no-subprocess` still works on native Linux.
…ay systems

The fifth flag in the `-headless / -threads N / -no-subprocess` series
unblocking SparkEngine.exe under Wine. Skips *everything* non-essential
to reaching the headless main loop:

  * InitDebugSystems (LifecycleCompositionRoot::RunInitialize)
  * InitGameplaySystems (no-op today but reserved)
  * LoadHeadlessModules (dlopen of every game module .so/.dll)
  * FreezeDetector / DeadlockDetector / HitchDetector /
    AssetStallDetector / NetworkHealthMonitor /
    GPUResourceLeakDetector / InvalidStateDetector /
    Assert::RegisterConsoleCommands and the Start() calls that
    spawn detector worker threads.

Retained (still initialized even with -minimal-init):

  * Timer, EventBus, EngineContext, FileCache
  * Physics (no-op on MinGW build, conditional on SPARK_BULLET_PHYSICS_AVAILABLE)
  * JobSystem (honours -threads N — cap to 1 under Wine)
  * SaveSystem::Initialize (just creates a directory)
  * SimpleConsole::Initialize
  * Optional ConsoleProcessManager::Initialize (gated on -no-subprocess)
  * EngineStartEvent publish

With these four flags combined:
  `-headless -threads 1 -no-subprocess -minimal-init`
the engine runs with exactly one JobSystem worker thread, no game
modules, no detector threads, no SparkConsole subprocess — the minimum
viable init path. Everything except these must be opted back in.

## Why this maps to the user's "earlier days it worked" observation

The user noted that earlier Claude sessions could compile the engine
with MinGW, boot it under Wine + Lavapipe, and everything ran smoothly.
The breakage since then correlates with "all the wiring took place in
later commits" — specifically, every subsystem added to
LifecycleCompositionRoot::RunInitialize, every detector singleton
added to RunHeadlessWindows, and every game module added to the
default module manifest adds another thread / init step that has to
survive the Wine gs.base race on a gVisor-class sandbox. Each
addition individually is fine; together they push the total failure
rate above the retry budget. `-minimal-init` is the restore-point:
with it set, the engine runs the init path the user remembers
working, regardless of how much wiring the current HEAD has accumulated.

## Implementation

SparkEngine.cpp:
  * New global `bool g_minimalInit = false;` next to g_noSubprocess,
    with matching extern forward declaration near InitPhysics so
    InitConsole can read it.
  * InitConsole wraps the InitDebugSystems+InitGameplaySystems pair
    in `if (!g_minimalInit)` and logs a "skipped (-minimal-init)"
    breadcrumb on the other branch.

SparkEngineWindows.cpp:
  * Declare `extern bool g_minimalInit`.
  * Parse `-minimal-init` via wstring::find alongside -no-subprocess.
  * RunHeadlessWindows wraps LoadHeadlessModules + all 8 detector
    registrations in `if (!g_minimalInit)`.

SparkEngineLinux.cpp:
  * Declare `extern bool g_minimalInit`.
  * Parse via the existing ParseFlag helper.
  * RunHeadlessLinux wraps InitLinuxModulesAndCommands + detector
    singletons the same way.

## Verification

Native Linux GCC release with
  `-test-frames 5 -headless -threads 1 -no-subprocess -minimal-init`:
  EXIT=0, every breadcrumb fires in order including:
    [Core] InitConsole: InitDebugSystems + InitGameplaySystems skipped (-minimal-init)
    [Core] RunHeadlessLinux: modules + detectors skipped (-minimal-init)

MinGW cross-build: clean.

Under Wine in this gVisor sandbox: the gs.base race still wins on
most runs (the Wine/kernel issue is upstream, not engine-side), but
when a run does break through the race, it now has a much shorter
init path to the main loop — fewer thread spawns, fewer subprocess
launches, fewer dlopen calls, fewer singleton constructions. On a
less-hostile environment (real Linux kernel, patched Wine, or CI)
this is the smallest possible engine init path that still proves
Wine/graphics code paths are exercised end-to-end.

## Non-regressions

- Native Tier 4 (linux-gcc-release -headless) still EXIT=0 with all
  the usual subsystems when -minimal-init is absent.
- Native Linux -minimal-init run exits cleanly and skips exactly the
  expected subsystems (verified via the new breadcrumb log lines).
- MinGW cross-build: 12 MB SparkEngine.exe, imports unchanged.
When `tools/wine-run.sh` is invoked with `SparkEngine.exe` as the
target (detected by basename match), automatically append the four
sandbox-safe engine flags we now support:

  -headless       (existing flag, skip graphics init)
  -threads 1      (JobSystem thread cap from commit a0ee034)
  -no-subprocess  (skip SparkConsole subprocess from commit c963fb4)
  -minimal-init   (skip detectors + modules from commit 58f2c5d)

Each flag is only added if the caller hasn't already supplied it —
explicit user flags always win. On non-SparkEngine.exe targets
(SparkTests.exe, hello.exe, probes) the auto-flag block is a no-op.

Opt out entirely with `SPARK_WINE_NO_AUTO_FLAGS=1`.

The four flags together are the absolute-minimum engine init path
and the only reliable way to run SparkEngine.exe end-to-end under
Wine on any host where the Wine gs.base race is a blocker (gVisor
sandboxes, restricted environments, older Wine versions). Every
caller of `tools/wine-run.sh SparkEngine.exe` would otherwise have
to remember to pass all four flags, which nobody does — documented
invocations in CI / wine-run.sh --help / the wiki would drift out
of sync with the flag set as more flags are added.

By defaulting to "safe" in the launcher and letting the user opt
out or override, we get:
  * `tools/wine-run.sh SparkEngine.exe` just works (as much as it
    can given the upstream Wine race).
  * `tools/wine-run.sh SparkEngine.exe -game foo.dll` still works
    because `-game` doesn't match any of the auto-flags.
  * `tools/wine-run.sh SparkEngine.exe -threads 4` honours the
    explicit 4 — auto-flag only adds `-threads 1` if `-threads`
    is absent from `$@`.
  * `SPARK_WINE_NO_AUTO_FLAGS=1 tools/wine-run.sh SparkEngine.exe`
    gets the exact argv the user typed — no auto-flags added.

The helper that checks whether a flag is present in `$@` was missing
a `shift` after capturing the needle. Without it, the function's own
$@ still contains the needle in position 1 and `for arg in "$@"`
always reports it as present, causing auto-flag to never fire. Added
the shift with a comment explaining the subtlety.

`detect_dxvk` and `detect_vkd3d` both shell out to
  `"${WINE}" reg add 'HKCU\Software\Wine\DllOverrides' /v ... /f`
to set the DXVK DLL overrides. On a sandbox where the Wine prefix
initialization is broken, `wine reg add` tries to auto-run wineboot
and hangs indefinitely. Wrapped each reg add in `timeout 5` so a
hung reg command fails-fast and the script moves on. DXVK is still
picked up via the `WINEDLLOVERRIDES` env var, which Wine honours
regardless of the registry state.

`.claude/knowledge/wine-user-space-hacks-2026-04-15.md` now has an
"Iteration 3" section documenting all the engine-side flags, the
four Windows entry-point fixes, the 10 Logger breadcrumbs, and the
auto-flag behaviour in `wine-run.sh`. This is the canonical
reference for what the user can expect when running under Wine on
any host.

- Native Linux GCC release: unchanged.
- MinGW cross-build: unchanged (no source changes).
- `bash -n tools/wine-run.sh`: syntax OK.
- `bash -x tools/wine-run.sh SparkEngine.exe` trace shows the
  auto-flag block firing and `exec` line includes
  `-headless -threads 1 -no-subprocess -minimal-init`.
- `bash -x tools/wine-run.sh SparkEngine.exe -minimal-init` trace
  shows only three auto-flags added (the explicit one is detected).
- `bash -x tools/wine-run.sh /tmp/hello.exe` trace shows zero
  auto-flags added (non-SparkEngine.exe target).
…e gs.base race

## The race this fixes

Iterations 1–3 left a known hole in the gs.base repair path. When Wine
allocated a TEB for a new thread after our last scan_maps_for_tebs()
call (which only runs at shim-init and each arch_prctl interception)
but before the thread's own init_syscall_frame ran, the first fault on
that thread would find nothing in g_known_tebs[], the trampoline would
chain into Wine's init_handler with bad gs.base, and the NULL-deref
cascade that Wine PR #63's init_handler safety net normally catches
would start. Wine PR #63 can't be injected via LD_PRELOAD because
init_handler is a static inline function, so this was the remaining
gap between our LD_PRELOAD shim and a real patched Wine.

## The fix — signal-safe maps rescan inside the trampoline

When the SIGSEGV trampoline fires with bad gs.base and the fast
g_known_tebs[] lookup fails, it now does a signal-safe re-read of
/proc/self/maps right there in the handler, parses every rw- region
page by page looking for the TIB.Self invariant (*(teb + 0x30) == teb),
and matches the rsp against the TEB's cached StackBase/StackLimit. On
match, wrgsbase is issued and Wine's handler sees a valid gs.base.

The user's framing of the problem — "block its thread ... tell it's
fully acquired" — is exactly what this does: the faulting thread is
blocked inside our trampoline while we find its real TEB, and when we
chain to Wine it's with gs.base "fully acquired" as if init_syscall_frame
had already run.

## Signal-safety design

POSIX's async-signal-safe function list includes open, read, close —
but NOT fopen, fgets, sscanf, fprintf, or malloc. Everything in the
new path uses only AS-safe primitives:

1. read_proc_maps_signal_safe — raw open()/read()/close() into a local
   stack buffer. No FILE*, no libc stdio, no heap.
2. parse_maps_line — hand-written hex parser. No sscanf. Walks the
   buffer byte-by-byte, parsing "start-end perms ..." into locals.
3. find_teb_for_rsp_signal_safe — the parser loop + per-page scan.
   Buffer is a STACK LOCAL `char buf[16 * 1024]`, not __thread. The
   reason: __thread inside a shared library is global-dynamic TLS by
   default, and first-time access from a signal handler goes through
   __tls_get_addr which is NOT async-signal-safe. A stack local is
   trivially signal-safe and 16 KiB fits in any reasonable thread stack.
4. as_safe_puts/as_safe_hex — debug output via write(2, ...) (AS-safe)
   instead of fprintf. Gated on SPARK_WINE_GVISOR_SHIM_VERBOSE.

## The coalesced-region bug (found during test-harness bring-up)

The first draft checked TIB.Self only at the reported region base —
teb = start; *(teb + 0x30) == start. This failed on the unit-test
fixture because Linux coalesces adjacent anonymous mmap regions with
identical permissions into a single /proc/self/maps entry. A fake
4 KiB TEB at 0x7ee0e8685000 was reported as part of a larger
0x4000-byte region starting at 0x7ee0e8684000; the base of that region
was page 0 of the coalesced run, and its TIB.Self was zero.

Fix: scan EVERY page inside each writable region for the TIB.Self
invariant. Per-page scanning is cheap (region_size / 4096 iterations,
bounded by size <= 16 MiB) compared to the signal-delivery overhead of
getting to the handler in the first place. The same per-page fix was
applied to the non-signal-safe scan_maps_for_tebs. The upper-size
filter on both was bumped from 1 MiB to 16 MiB to accommodate large
coalesced runs.

## Other refinements

- MAX_KNOWN_TEBS bumped 16 → 64. The SparkEngine process with
  -minimal-init -no-subprocess still creates a handful of worker
  threads; full-engine runs can easily exceed 16 TEBs.
- Forward declaration of g_trampoline_verbose at the top of the file,
  since the new signal-safe helpers appear earlier in the file than
  its original definition.
- Trampoline rescue arm logs once (or always with SPARK_WINE_GVISOR_SHIM_VERBOSE)
  so operators can tell which mechanism — fast known_tebs path or slow
  signal-safe rescan — rescued a given fault.

## Verification

Two test harnesses (built ad-hoc in /tmp, not committed — they compile
the shim source directly via #define main _shim_main_unused; #include):

  * shim-parser-test.c (unit, 6 assertions):
      PASS: read_proc_maps_signal_safe read 1895 bytes
      PASS: parse_maps_line got first line: 5645ab4f3000-5645ab4f4000 r--p
      PASS: parse_maps_line walked 21 lines
      PASS: find_teb_for_rsp_signal_safe(...) = fake TEB
      PASS: find_teb_for_rsp_signal_safe(out-of-range rsp) = 0
      PASS: fake TEB recorded in g_known_tebs[]

  * shim-e2e3.c (end-to-end, exercises the full rescue path):
      Creates fake TEB with retargeted stack range around current rsp,
      installs fake Wine segv_handler (wrapped by shim trampoline),
      CLEARS known_tebs AFTER sigaction so the fast path MUST fail,
      wrgsbase to a garbage page, raise(SIGSEGV).
      Result: trampoline detects bad gs.base, fast known_tebs path
      returns empty, signal-safe rescan walks /proc/self/maps, finds
      the fake TEB via per-page scan, wrgsbase-repairs, chains to
      fake Wine handler, handler reads correct gs.base. EXIT=0.

  * Simple syscall-forwarding probe + shim constructor still PASS.
  * Shim now 908 lines total (was 623 before this commit).

## What this does NOT fix

The rescue path requires the TEB to exist in /proc/self/maps at fault
time. If Wine hasn't yet mmap'd the TEB for the faulting thread —
allocation racing with signal delivery on the same thread — the rescan
will find nothing. In practice Wine always allocates the TEB
parent-side before spawning the Unix thread, so by the time any code
on the new thread can fault, the TEB mapping is already visible. This
rescue therefore handles the vast majority of the race window —
everything between "TEB mmap'd" and "init_syscall_frame completes".
The only remaining gap is the sub-microsecond window between
virtual_alloc_teb() and pthread_create(), during which no user-space
code runs on the child thread anyway.

Between iterations 1, 2, 3, and now 4, the shim is as close to Wine
PR #63's init_handler safety net as LD_PRELOAD allows without binary
patching ntdll.so or ptrace-based instrumentation.
Mesa 25.2.8 Lavapipe under gVisor SIGSEGVs inside VulkanDevice::Initialize
a few milliseconds after selecting the llvmpipe software device. Because
it crashes rather than returning a clean Initialize() → false, RHIBridge's
existing fallback loop never runs and the whole engine process dies with
RC=139.

Teach GetAvailableBackends() / GetRecommendedBackend() to honor three
environment escape hatches: SPARK_DISABLE_VULKAN, SPARK_DISABLE_OPENGL,
and SPARK_DISABLE_D3D11. When set to a truthy value (1/true/yes/on) the
matching backend is dropped from the list before the fallback loop runs,
RHIBridge::Initialize() logs why it was skipped, and the loop picks up
the next available backend.

Preserved: passing backend=GraphicsBackend::None with a valid window
handle still routes to NullRHIDevice — the "explicitly headless" path
the RHIBridge test suite depends on is unaffected. The env-var filter
only drops GPU backends.

Verified on gVisor with Xvfb + Mesa llvmpipe:
  - default (no env var): RC=139 SIGSEGV in VulkanDevice init
  - SPARK_DISABLE_VULKAN=1: clean 120-frame boot via OpenGL, RC=0
  - full SparkTests suite: 5661 passed / 0 failed
Xvfb-based live editor/engine test runs write PNG screenshots into
tmp-screenshots/ for manual inspection. They are ephemeral artifacts
(keyed to the specific host/session) and should never be committed.
…backend fallback

Root-caused via gdb: the Vulkan SIGSEGV on Linux was not in
VulkanDevice::Initialize — that completes fine. The crash was on the
very first line of VulkanSwapChain::CreateSwapChain, in a call to
vkGetPhysicalDeviceSurfaceCapabilitiesKHR() with a VK_NULL_HANDLE
surface. VulkanDevice::CreateSwapChain only had a #ifdef _WIN32
surface-creation branch, so on Linux the VkSurfaceKHR stayed null and
the swap-chain constructor immediately dereferenced it.

Three coordinated fixes:

1. VulkanDevice.h: enable VK_USE_PLATFORM_{XCB,XLIB,WAYLAND}_KHR on
   Linux so the Vulkan header pulls in the full set of surface
   extension names. #undef Xlib's unqualified macros (None, Status,
   Success, Bool, True, False, Always) right after the include so they
   don't poison the rest of the engine (RHICullMode::None etc.).

2. VulkanDevice.cpp: request VK_KHR_xcb_surface + VK_KHR_xlib_surface +
   VK_KHR_wayland_surface as instance extensions when the ICD
   advertises them. Add an #elif defined(SPARK_SDL2_AVAILABLE) branch
   to CreateSwapChain that calls SDL_Vulkan_CreateSurface(sdlWindow,
   m_instance, &surface) — SDL2 picks the right platform-specific
   surface (xlib/xcb/wayland) for its active video driver so we don't
   have to. Also bail with nullptr when desc.windowHandle is null, so
   the swap-chain constructor can never run with VK_NULL_HANDLE.

3. RHIBridge.cpp: fold swap-chain creation into the backend fallback
   loop. Previously, if Initialize() succeeded but CreateSwapChain()
   returned nullptr, the whole RHIBridge::Initialize bailed. Now a
   swap-chain failure logs "Backend 'X' failed to create swap chain —
   trying next", shuts the device down, and retries with the next
   candidate — this is what lets OpenGL actually pick up when Vulkan
   cannot make a surface for the current window.

Verified on a gVisor host with Xvfb + Mesa 25.2.8 Lavapipe:

  Default (no env vars):
    VulkanDevice::Initialize starting
    Vulkan: selected software device 'llvmpipe' (Lavapipe/CPU)
    VulkanDevice::CreateSwapChain: SDL_Vulkan_CreateSurface failed:
      The specified window isn't a Vulkan window
    Backend 'Vulkan' failed to create swap chain — trying next
    VulkanDevice::Shutdown
    GLDevice::Initialize starting
    Preferred backend 'Vulkan' unavailable — fell back to 'OpenGL'
    Initialized on Linux via RHI (OpenGL)
    ...120 frames run, RC=0

  SPARK_DISABLE_VULKAN=1: still works, short-circuits even earlier.

  Full SparkTests suite: 5660 passed / 0 failed / 1 pre-existing flaky-
    list tolerated warning (5661 total).

SDL_Vulkan_CreateSurface currently fails here because RunSDL2Windowed()
creates the SDL window with SDL_WINDOW_OPENGL. Actually rendering via
Vulkan on Linux is a separate, larger change (needs to pick the window
flag based on preferred backend). OpenGL/llvmpipe is the working path
for headless Linux CI.
Two related cleanups shaken out by testing the full SPARK_DISABLE_*
fallback chain:

1. When the caller passed backend=Auto and GetAvailableBackends()
   returned an empty list (because every GPU backend was opted out via
   SPARK_DISABLE_* env vars), the "insert missing backend at front"
   branch would push Auto into backendsToTry. The loop would then call
   RHIFactory::CreateDevice(Auto), which resolves Auto via its own
   internal GetRecommendedBackend — and that helper does NOT honor the
   SPARK_DISABLE_* env vars, so it happily returned Vulkan, the device
   initialized on llvmpipe, CreateSwapChain failed with a clear error,
   and the loop only then fell through to NullRHI. End result was
   correct (headless) but Vulkan was being spun up despite
   SPARK_DISABLE_VULKAN=1, which is exactly what the opt-out is
   supposed to prevent. Fix: exclude GraphicsBackend::Auto from the
   insert path — Auto is a sentinel, never a real backend. When the
   list ends up empty, fall straight through to the NullRHIDevice
   branch below.

2. RHIBridge::GetBackendName() returned "Unknown" for
   GraphicsBackend::None, so the "Initialized on Linux via RHI (%s)"
   log line read "(Unknown)" in headless mode. Now it reads
   "NullRHI (headless)", which is what the branch immediately above
   already logs for itself.

Verified on the same gVisor/Xvfb/Lavapipe host:

  Default (no env):
    RHIBridge::Initialize → Vulkan init OK → SDL_Vulkan_CreateSurface
    fails (SDL_WINDOW_OPENGL) → "Backend 'Vulkan' failed to create
    swap chain — trying next" → OpenGL → RC=0.

  SPARK_DISABLE_VULKAN=1:
    "SPARK_DISABLE_VULKAN=1 — Vulkan backend skipped" → straight to
    OpenGL, no Vulkan spin-up at all → RC=0.

  SPARK_DISABLE_VULKAN=1 + SPARK_DISABLE_OPENGL=1:
    Both skipped → "All GPU backends failed — falling back to
    NullRHIDevice (headless)" → "Initialized on Linux via RHI
    (NullRHI (headless))" → RC=0.

  Full SparkTests suite: 5660 passed / 0 failed / 1 pre-existing
  flaky-list tolerated warning (5661 total, unchanged from prior
  commit on this branch).
Enable real Vulkan rendering on Linux. Two coordinated pieces:

1. SparkEngineLinux.cpp RunSDL2Windowed(): decide the graphics backend
   *before* creating the SDL window. SDL2 requires the
   backend-specific flag (SDL_WINDOW_VULKAN vs SDL_WINDOW_OPENGL) at
   window creation time and there's no way to retrofit a Vulkan
   surface onto an OpenGL window (or vice versa) after the fact.

   Flow:
     a. SDL_Init(VIDEO) runs first so we can inspect
        SDL_GetCurrentVideoDriver().
     b. Ask RHIBridge::GetRecommendedBackend() (which already honors
        SPARK_DISABLE_VULKAN / _OPENGL / _D3D11 env-var opt-outs).
     c. If the recommended backend is Vulkan AND the SDL video driver
        actually supports Vulkan (x11/wayland/cocoa/windows/KMSDRM —
        not the offscreen/dummy/evdev fallbacks), call
        SDL_Vulkan_LoadLibrary(nullptr). On success, set
        preferVulkan = true.
     d. Otherwise — either Vulkan was opt-out-disabled, libvulkan
        isn't loadable through SDL, or the current SDL driver has no
        Vulkan support — fall back to OpenGL and also
        setenv("SPARK_DISABLE_VULKAN", "1", 1) so the engine's
        RHIBridge agrees and doesn't try to spin up a VulkanDevice
        that can't present anywhere.
     e. Create the window with SDL_WINDOW_VULKAN or SDL_WINDOW_OPENGL
        + the existing GL attribute/context setup accordingly.
     f. Skip SDL_GL_CreateContext on the Vulkan path; the engine's
        VulkanDevice pulls the surface out of SDL_Vulkan_CreateSurface
        inside CreateSwapChain (committed previously on this branch).
     g. Cleanup symmetrically: SDL_Vulkan_UnloadLibrary() on exit if
        we loaded it.

2. VulkanDevice.cpp CreateLogicalDevice(): always request
   VK_KHR_swapchain as a device extension when the ICD advertises
   it, regardless of whether the device is software.

   The prior code had a "software devices don't need VK_KHR_swapchain"
   shortcut that was only correct for genuinely headless runs. Under
   SDL_WINDOW_VULKAN on Mesa Lavapipe, that shortcut meant
   vkCreateDevice succeeded without swapchain support, then
   vkCreateSwapchainKHR's function pointer came out NULL and the
   swap-chain constructor SIGABRT'd with:

     ERROR: vkCreateSwapchainKHR: Driver's function pointer was NULL

   Lavapipe advertises VK_KHR_swapchain fine — the host just needs
   to enable it at vkCreateDevice time. The device-extension
   enumeration is now done up-front (hoisted out of the old RT-only
   nested scope) so swapchain + the existing RT/VRS/push-descriptor
   paths share the same hasExt() lookup.

Verified on the gVisor/Xvfb sandbox where SDL only has the
"offscreen" video driver (x11 is listed but not reachable):

  SDL2 video driver: offscreen
  RunSDL2Windowed: recommended backend = Vulkan
  SDL2 driver 'offscreen' has no Vulkan support — falling back to OpenGL
  GLDevice::Initialize starting
  ...Initialized on Linux via RHI (OpenGL) → RC=0

The Vulkan code path itself (swap-chain build, VK_KHR_swapchain
enablement) can't be validated end-to-end on this host because SDL
has no working x11 here. On a real Linux host with x11/wayland +
libvulkan, the same binary picks the Vulkan window flag, calls
SDL_Vulkan_CreateSurface, and runs through VulkanDevice fully.
Users who hit a broken Vulkan ICD on a real host can still set
SPARK_DISABLE_VULKAN=1 to force the OpenGL path.

Full SparkTests suite: 5661 passed / 0 failed (clean, no flaky
warn this run).
Under a gVisor-backed Wine sandbox, every new Windows thread rolls the
dice on the gs.base race that the LD_PRELOAD shim in
tools/gvisor-wine-shim.c was built to mitigate. With -threads 1 the
engine still spawned one JobSystem worker thread, and that worker was
hitting either "call_stack_handlers invalid frame" or
"virtual_setup_exception stack overflow" on a separate thread ID from
the main thread, which the shim can't always catch in time.

-no-jobsystem skips Spark::EngineSetup::InitializeJobSystem entirely,
so zero worker threads get spawned. Code paths that dispatch work via
JobSystem::Get().Dispatch(...) fall back to inline execution on the
main thread because JobSystem::IsInitialized() returns false. The
existing -threads N flag stays unchanged (when it's set and
-no-jobsystem isn't, N workers are spawned as before).

New global g_noJobSystem in SparkEngine.cpp; parsed from -no-jobsystem
on both Linux (SparkEngineLinux.cpp main) and Windows (SparkEngineWindows
.cpp wWinMain) entry points; guarded around both
InitHeadlessEngineContext and the windowed InitEngineContext call sites
so the flag works in both headless and windowed mode. Logs
"-no-jobsystem: JobSystem worker threads skipped" when active.

Verified:

  Native Linux (Xvfb + llvmpipe), -no-jobsystem:
    Initialized on Linux via RHI (OpenGL)
    -no-jobsystem: JobSystem worker threads skipped
    ...60 frames, clean shutdown, RC=0.

  Wine 9.0 + gVisor + shim + -no-jobsystem -minimal-init -no-subprocess
  -threads 1 -test-frames 20:
    gvisor-shim installs SIGSEGV trampoline + wrgsbase fallback
    Timer constructed (main thread)
    -no-jobsystem: JobSystem worker threads skipped
    SaveSystem::Initialize → SimpleConsole init → EngineStartEvent
    RunHeadlessWindows main loop runs for 20 frames
    Full shutdown sequence runs all subsystem destructors
    (FoliageRenderer → ... → Timer destructor)
    RC=0.

  Before this flag (same env, without -no-jobsystem): worker thread
  spawned inside InitHeadlessEngineContext → Wine EXCEPTION_ACCESS
  _VIOLATION on a new TID → call_stack_handlers "invalid frame" → process
  killed by Wine's SEH unwinder. The main-thread init never got past
  Timer construction.

This is a strict improvement for Wine-on-gVisor: one more race condition
removed from the critical path. Wine runs are still intermittent (the
shim still has to race ntdll's early-init threads it can't control,
like Wine's own timer and PE loader threads), but -no-jobsystem lets
successful end-to-end runs happen, which was not possible before.

Out of scope: eliminating the remaining Wine-internal thread races.
That would require either a Wine/gVisor upstream fix or further shim
iteration; see tools/gvisor-wine-shim.c for the current coverage.
…hang

Three coordinated improvements that make bare

  tools/wine-run.sh build/linux-mingw-release/bin/SparkEngine.exe -test-frames N

produce a reliable end-to-end Wine+gVisor run most of the time, without
the user having to set any environment variables or remember which
flags to append.

1. gVisor shim auto-activation. Previously opt-in via
   SPARK_WINE_GVISOR_SHIM=1. Now it auto-enables whenever
   tools/gvisor-wine-shim.so exists on disk. The shim is strictly
   additive on hosts where Wine's native SEH path already works, so
   defaulting it on costs nothing. Opt out with
   SPARK_WINE_GVISOR_SHIM=0 to reproduce the unshimmed cascade.

2. -no-jobsystem added to the SparkEngine.exe auto-flag block. Joins
   the existing -headless, -threads 1, -no-subprocess, -minimal-init
   set. Rationale is the same as the other flags: under gVisor every
   worker thread the engine spawns is another roll of the dice
   against the Wine gs.base race, and -no-jobsystem eliminates the
   JobSystem worker entirely.

3. Disable Wine's crash-debugger auto-attach. Previously, a fault in
   any thread made Wine print "Unhandled page fault ... starting
   debugger..." and then block forever waiting for winedbg to attach
   — which on gVisor-class sandboxes doesn't work (winedbg itself
   loses the same gs.base race) and hung the parent process until the
   outer `timeout` killed it minutes later. Now we append an AeDebug
   registry stanza (Auto=0) to the Wine prefix's system.reg so
   faulting threads print their error and call ExitProcess instead of
   waiting for a debugger. Done via direct text append rather than
   `wine reg add` so it works even when the prefix is in the
   semi-broken state where reg.exe would itself lose the gs.base
   race. Also added a `trap cleanup_wineserver EXIT INT TERM` so
   orphan wineservers don't hold the prefix lock after a hung run.

Reliability measurement on gVisor / Wine 9.0 / Lavapipe after this
change: 5x `tools/wine-run.sh .../SparkEngine.exe -test-frames 10`
bare-invocation smoke runs yielded 4/5 RC=0 (full init → main loop →
shutdown → Timer destructor) and 1/5 early-fault RC=1 that exited in
~5 seconds. The remaining 20% failure is the race against Wine-
internal threads the shim can't currently catch (timers, PE loader,
ntdll workers). Before this commit, bare invocations were hitting
either RC=124 timeout (debugger hang, minutes) or RC=1 with only 20%
producing full shutdown logs — so this is roughly a 4x improvement in
successful-run rate AND a ~20x improvement in fail-fast time.
New knowledge entry documenting the -no-jobsystem flag, wine-run.sh
auto-flag/shim/debugger improvements, and the 4/5 (80%) RC=0 success
rate on gVisor + Wine 9.0 + Lavapipe. Includes the full 5-run
reliability sweep, the successful RC=0 trace, the remaining 20%
failure mode analysis, and the bare-invocation recipe.
…e + clone)

Three coordinated additions to the gVisor Wine shim, each closing a
different gap in the gs.base repair coverage:

Option C — Retry faulting instruction instead of dispatching via SEH.
  When the trampoline repairs gs.base, it now RETURNS from the signal
  handler instead of chaining to Wine's SIGSEGV handler. The kernel
  restores the saved context (with gs.base now correct) and re-executes
  the faulting instruction. Previously, chaining to Wine's handler
  triggered SEH dispatch on threads with no SEH chain yet, making Wine
  declare the exception unhandled and launch winedbg.

Option A — pthread_create interception.
  Interposes pthread_create via LD_PRELOAD and wraps every new thread's
  start function to fix gs.base BEFORE the original start_routine runs.
  This closes the window between clone() and init_syscall_frame where
  gs.base is garbage.

Option B — clone/clone3 syscall interception.
  Detects SYS_clone and SYS_clone3 in the existing syscall() wrapper.
  In the child (return value 0), immediately rescans /proc/self/maps
  to find the correct TEB and wrgsbase it. Catches raw clone calls that
  bypass pthread_create.

20-run reliability measurement on gVisor / Wine 9.0 / Lavapipe:
  Sweep 1 (cold start): 6/10 RC=0, 7/10 full shutdown
  Sweep 2 (warm prefix): 8/10 RC=0, 8/10 full shutdown
  Combined: 14/20 RC=0 (70%), 15/20 full shutdown (75%)
  Warm-only: ~80% RC=0

Remaining ~20% failures are Wine-internal threads that create threads
via paths none of our interceptions can reach (kernel-internal clone,
threads existing before LD_PRELOAD constructor runs). These require
upstream Wine or gVisor fixes.
CI installs libvulkan-dev but not libwayland-dev. My earlier commit
(1b7a24c) unconditionally defined VK_USE_PLATFORM_WAYLAND_KHR on
Linux, which makes <vulkan/vulkan.h> try to #include <wayland-client.h>.
On CI runners without that header, the compile fails and the
VulkanParity_* tests never run, breaking the CI gate that greps for
their names in test-results.log.

Fix: guard VK_USE_PLATFORM_XLIB_KHR and VK_USE_PLATFORM_WAYLAND_KHR
behind __has_include(<X11/Xlib.h>) and __has_include(<wayland-client.h>)
respectively. VK_USE_PLATFORM_XCB_KHR is always defined on Linux
(xcb headers come with libvulkan-dev). Also guard the corresponding
VK_KHR_XLIB_SURFACE_EXTENSION_NAME / VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME
usage in CreateInstance behind #ifdef VK_USE_PLATFORM_*_KHR so the
extension name macros are only referenced when the platform support
is actually compiled in.

Verified: SparkTests 5661 passed / 0 failed, all three VulkanParity
tests pass (D3D11MilestoneSnapshot, GoldenSceneRoute,
ShaderCompilePath_Asserted).
… Lifecycle, Wine)

Cover EngineBootstrap dependency ordering, cycle detection, failure
cascading, shutdown reverse order, and exception safety. Validate
Platform.h compile-time macros (one platform, C++23, compiler version).
Test LifecycleStage factory and ordering enum. Verify WineDetection
stubs on non-Windows builds.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
Three fixes for the build-linux-gcc Release CI failure:

1. Add `set -o pipefail` to all "Run Tests" steps (gcc, clang, macos)
   so SparkTests crashes are detected instead of being masked by tee's
   exit code. Without pipefail, a segfault in SparkTests still exits 0
   through the pipe, producing a truncated test-results.log that fails
   the subsequent grep assertions.

2. Fix "Assert Vulkan preset is enabled" to check build/CMakeCache.txt
   (the actual build directory) instead of running `cmake --preset
   linux-gcc-release` which creates a separate build/linux-gcc-release/
   directory unrelated to the CI build.

3. Add diagnostic line count output before the VulkanParity grep checks
   so failures show how many lines test-results.log contains.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |42.9%     7| 0.0%   3|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32601| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4864 2910 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3230 48.9% 30%
Graphics 16897 8270 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8847 5327 60.2% 60%

Total: 49.8% (26567/53381 lines)

@Krilliac Krilliac force-pushed the claude/test-engine-boot-platforms-4wBoC branch from d58f772 to a5539bd Compare April 16, 2026 10:44
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github-actions bot commented Apr 16, 2026

❌ CI Error Report

Failed jobs: clang-tidy, coverage, linux-clang-Debug, linux-gcc-Release, macos-Debug, macos-Release
Errors: 4 | Test failures: 0 | Compiler warnings: 14

Build Errors

File Line Error Jobs
SparkEngine/Source/Core/SparkEngineLinux.cpp 939 ‘class GraphicsEngine’ has no member named ‘IsHeadless’ coverage
SparkEngine/Source/Core/SparkEngineLinux.cpp 939 no member named 'IsHeadless' in 'GraphicsEngine' linux-clang-Debug
SparkEngine/Source/Core/SparkEngineLinux.cpp 939 ‘class GraphicsEngine’ has no member named ‘IsHeadless’ linux-gcc-Release
Other errors (1)
clang++: error: linker command failed with exit code 1 (u e -v to  ee invocation) [macos-Debug, macos-Release]
Full error output
SparkEngine/Source/Core/SparkEngineLinux.cpp:939:43: error: ‘class GraphicsEngine’ has no member named ‘IsHeadless’
../SparkEngine/Source/Core/SparkEngineLinux.cpp:939:43: error: no member named 'IsHeadless' in 'GraphicsEngine'
../SparkEngine/Source/Core/SparkEngineLinux.cpp:939:43: error: ‘class GraphicsEngine’ has no member named ‘IsHeadless’
clang++: error: linker command failed with exit code 1 (u e -v to  ee invocation)
Compiler Warnings (14)
../SparkEngine/Source/Physics/PhysicsBodyImpl.cpp:270:23: warning: comparing floating point with == or != is unsafe [-Wfloat-equal] [linux-clang-Debug]
../SparkEngine/Source/Physics/PhysicsSystem.cpp:401:12: warning: use of old-style cast [-Wold-style-cast] [linux-clang-Debug]
../../Tests/TestReliableChannel.cpp:390:9: warning: variable 'retransmitCount' set but not used [-Wunused-but-set-variable] [linux-clang-Debug]
../SparkEngine/Source/Utils/CrashHandler.cpp:1017:20: warning: ignoring return value of ‘ssize_t write(int, const void*, size_t)’ declared with attribute ‘warn_unused_result’ [-Wunused-result] [linux-gcc-Release]
../../Tests/TestSparkError.cpp:34:17: warning: ignoring return value of ‘FILE* freopen(const char*, const char*, FILE*)’ declared with attribute ‘warn_unused_result’ [-Wunused-result] [linux-gcc-Release]
../../Tests/../SparkEngine/Source/Engine/ECS/Components.h:101: warning: type ‘struct World’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../SparkEngine/Source/Engine/AI/ParallelPerception.h:65: warning: type ‘struct PerceivableEntity’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../SparkEngine/Source/Engine/AI/ParallelPerception.h:87: warning: type ‘struct AgentPerceptionJob’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../SparkEngine/Source/Engine/AI/AIBudgetLimiter.h:67: warning: type ‘struct AgentBudgetEntry’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../Tests/../SparkEngine/Source/Graphics/MaterialDefinition.h:150:12: warning: type ‘struct MaterialDefinition’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../Tests/../SparkEngine/Source/Engine/Loading/LoadingScreen.h:137:14: warning: ‘Cancel’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../Tests/../SparkEngine/Source/Engine/Loading/LoadingScreen.h:171:21: warning: ‘Console_GetStatus’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../Tests/../SparkEngine/Source/Engine/Loading/LoadingScreen.h:166:42: warning: ‘OnComplete’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]
../../Tests/../SparkEngine/Source/Engine/Loading/LoadingScreen.h:103:14: warning: ‘AddLoadingTip’ violates the C++ One Definition Rule [-Wodr] [linux-gcc-Release]

Updated: 2026-04-16T18:47:54Z — this comment is updated in-place, not duplicated.

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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32646| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4864 2910 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3237 49% 30%
Graphics 16928 8276 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8889 5359 60.3% 60%

Total: 49.8% (26612/53454 lines)

…all build steps

Two fixes for CI build failures:

1. OpenGLDevice.h: VulkanDevice.h #undefs X11 macros (Bool, Status, None)
   after its vulkan.h include to prevent C++ identifier collisions. When
   OpenGLDevice.h is included after VulkanDevice.h, <GL/glx.h> fails
   because it depends on those macros (Bool is `#define Bool int` in
   Xlib.h, not a typedef). Fix: re-define Bool and Status before the GLX
   include, then undef them again afterward (existing cleanup block).

2. build.yml: add `set -o pipefail` to all cmake --build | tee steps
   (ASan, TSan, MSan, GCC, Clang, Windows, macOS). Without pipefail, a
   build failure is masked by tee's exit code 0, causing the "Run Tests"
   step to attempt running a non-existent binary.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32646| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4864 2910 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3237 49% 30%
Graphics 16928 8276 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8889 5359 60.3% 60%

Total: 49.8% (26612/53454 lines)

Three fixes for remaining CI failures:

1. Platform.h: add std::expected/std::unexpected polyfill (via
   std::variant) when __cpp_lib_expected is absent. Clang 18 with
   libstdc++ 13 lacks std::expected despite C++23 mode. Process.h and
   AssetMigration.h now include Platform.h instead of <expected>.
   Includes void specialization for expected<void, E>.

2. ProcessLinux.cpp: replace pipe2() with pipe()+fcntl() on macOS.
   pipe2(O_CLOEXEC) is Linux-specific; macOS POSIX only has pipe().

3. build.yml: add `shell: bash` to Windows vs2022 build/configure/test
   steps. The `set -o pipefail` added in the previous commit fails in
   PowerShell (the default shell on windows-latest runners).

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32652| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4878 2916 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3237 49% 30%
Graphics 16928 8276 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8889 5359 60.3% 60%

Total: 49.8% (26618/53468 lines)

SDL2's bundled C libm (e_fmod.c, e_log.c, etc.) is compiled with MSan
instrumentation flags inherited from CMAKE_C_FLAGS, but the SDL2 build
target doesn't link against the MSan runtime, producing undefined
__msan_* symbols at link time. Since MSan requires all code to be
instrumented with a matching runtime, disable SDL2 entirely for the MSan
build (-DENABLE_SDL2=OFF) and add SDL2 to the MSan ignorelist as a
safety net.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32655| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4878 2916 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3240 49% 30%
Graphics 16928 8276 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8889 5359 60.3% 60%

Total: 49.8% (26621/53468 lines)

The std::variant-based std::expected polyfill added heavy template
instantiations that contributed to linker OOM on Clang Release builds.
Replace with a simple union + bool discriminator that produces minimal
template bloat. Also revert the lld experiment (didn't help with the
sandbox linker crash).

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32637| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4882 2920 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3228 48.8% 30%
Graphics 16928 8273 48.9% 30%
Networking 3420 2262 66.1% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8889 5359 60.3% 60%

Total: 49.8% (26603/53472 lines)

ThinLTO + --gc-sections on Clang Release discards Logger::Log/Get/
ShouldLog symbols from SparkEngineLib because they're only referenced
through SPARK_LOG_* macro expansions in test object files. The linker
sees no direct calls from SparkTests' own TUs and GCs the symbols.

Fix: set INTERPROCEDURAL_OPTIMIZATION OFF on SparkTests. The engine
library and executables still benefit from LTO; only the test binary
opts out.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32644| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4882 2920 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3228 48.8% 30%
Graphics 16928 8273 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8889 5359 60.3% 60%

Total: 49.8% (26610/53472 lines)

claude added 2 commits April 16, 2026 16:38
INTERPROCEDURAL_OPTIMIZATION OFF only prevents LTO on SparkTests' own
TUs. SparkEngineLib.a still contains LLVM bitcode from -flto=thin, and
the linker still runs LTO + GC on those objects during the final link,
stripping Logger/LightManager symbols. Adding -fno-lto to the link
line tells the linker to treat bitcode objects as regular code, fully
bypassing the ThinLTO pipeline for the test executable.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
Cached build directories may contain precompiled headers built against
older system headers. When apt-get install updates system headers (e.g.
unistd_64.h mtime changes), Clang's PCH mtime validation rejects the
stale PCH with a fatal error. Fix: delete *.pch files before cmake
--build so the PCH is rebuilt fresh against the current headers.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
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Code Coverage (GCC + lcov)

Utils/Profiler.cpp                             |14.2%   113| 0.0%  15|    -    0
Utils/Profiler.h                               |36.4%    33| 0.0%  12|    -    0
Utils/RandomEngine.h                           |29.3%    41| 0.0%  12|    -    0
Utils/Result.h                                 | 100%    29| 0.0%  28|    -    0
Utils/RingBuffer.h                             | 142%    59| 0.0%  84|    -    0
Utils/ScheduledCallback.h                      |    -     0|    -   0|    -    0
Utils/ScopeGuard.h                             | 142%    36| 0.0%  51|    -    0
Utils/ScopedTimer.h                            |25.0%    12| 0.0%   3|    -    0
Utils/Serializer.h                             | 100%    48| 0.0%  42|    -    0
Utils/SparkConsole.cpp                         |27.5%   149| 0.0%  18|    -    0
Utils/SparkConsole.h                           | 100%     2| 0.0%   2|    -    0
Utils/SparkError.h                             |10.9%    55| 0.0%   6|    -    0
Utils/SplineMath.cpp                           |20.5%    39| 0.0%   5|    -    0
Utils/SplinePath.h                             |    -     0|    -   0|    -    0
Utils/StackTrace.h                             |10.8%    74| 0.0%   8|    -    0
Utils/StateMachine.h                           |85.9%    64| 0.0%  49|    -    0
Utils/StringUtils.h                            |18.1%   116| 0.0%  21|    -    0
Utils/Telemetry.h                              |20.6%   136| 0.0%  23|    -    0
Utils/ThreadDebugger.h                         |11.6%   199| 0.0%  23|    -    0
Utils/ThreadSafeQueue.h                        |27.5%    40| 0.0%  11|    -    0
Utils/Timer.cpp                                |19.4%    36| 0.0%   7|    -    0
Utils/Timer.h                                  | 100%     2| 0.0%   2|    -    0
Utils/TimerManager.h                           |18.6%   102| 0.0%  19|    -    0
Utils/Tween.h                                  |26.3%    38| 0.0%   6|    -    0
Utils/UUID.h                                   |43.2%    37| 0.0%  16|    -    0
Utils/Validate.h                               |    -     0|    -   0|    -    0
Utils/WineDetection.cpp                        |23.1%    39| 0.0%   9|    -    0

[/home/runner/work/SparkEngine/SparkEngine/SparkSDK/Include/Spark/]
IEngineContext.h                               |7300%     1| 0.0%   1|    -    0
ServiceInterfaces.h                            | 200%     3| 0.0%   3|    -    0
Version.h                                      |    -     0|    -   0|    -    0
================================================================================
                                         Total:|31.7% 32645| 0.0%  5k|    -    0

Per-Subsystem Coverage

Subsystem Lines Hit Coverage Threshold Status
AI 3716 942 25.3% 35%
Animation 905 277 30.6% 35%
Audio 0 0 0% 30%
Camera 0 0 0% 40%
Core 4882 2920 59.8% 40%
ECS 426 213 50% 40%
Editor 7415 3049 41.1% 25%
GameModules 6608 3229 48.9% 30%
Graphics 16928 8273 48.9% 30%
Networking 3420 2269 66.3% 35%
Physics 0 0 0% 35%
Scripting 283 80 28.3% 30%
Utils 8889 5359 60.3% 60%

Total: 49.8% (26611/53472 lines)

claude added 3 commits April 16, 2026 17:20
…tch)

Ubuntu 24.04 ships ld.gold with an LLVM 16 gold plugin, but Clang 18
produces LLVM 18 bitcode. When SparkTests links with -fno-lto, the
linker falls back to the system gold plugin which can't read the newer
bitcode: "Unknown attribute kind (91) (Producer: LLVM18.1.3 Reader:
LLVM 16.0.6)".

Fix: pass -DENABLE_LTO=OFF to the Clang CI build. GCC Release already
validates LTO; the Clang build's purpose is compilation correctness,
not LTO optimization. Remove the per-target -fno-lto workaround from
Tests/CMakeLists.txt since it's no longer needed.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
P1 — Preserve OpenGL fallback when creating SDL window:
When preferVulkan is true and VulkanDevice fails to initialize, the
SDL window was created with SDL_WINDOW_VULKAN only, so the OpenGL
fallback path had no GL context and silently collapsed to headless.
Fix: after InitializeSDL2Subsystems, detect if Vulkan didn't activate;
if so, destroy the Vulkan window, recreate with SDL_WINDOW_OPENGL,
create a GL context, and re-initialize GraphicsEngine.

P2 — Build wineserver path robustly:
${WINE%wine64}wineserver only works when $WINE ends with 'wine64'.
When the script falls back to WINE=wine, it produces 'winewineserver'.
Fix: use command -v wineserver with dirname fallback.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
Four-service daemon architecture (Asset, Shader, Collab Broker, Build
Monitor) inspired by Wine's wineserver pattern. Phased implementation:
foundation → shader service → asset service → collab broker. Each
phase independently shippable with in-process fallback.

https://claude.ai/code/session_01YBbA4EM2b7k9fUwP2jMKYD
@Krilliac Krilliac merged commit 04ff636 into Working Apr 16, 2026
4 checks passed
@Krilliac Krilliac deleted the claude/test-engine-boot-platforms-4wBoC branch April 16, 2026 18:07
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2 participants