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There's a lot of capture TODOs here. I'm very interested in learning more about how this is done. If there are community resources for how to get these captures I'd be interested in helping out to make this PR more complete. |
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Can use mob:setAnimationSub() to switch between the different states (Missing arms etc) so other players or yourself will see the mob animations update correctly after moving out of range/zoning. You could probably set it using a listener in your mixin to trigger it (Likely on skill finish). Edit: Using different animation sub values, I could not find one where the left arm is destroyed. Might need to get a full capture to see if this actually exists. |
Awesome! TIL about animation sub. But yeah, if you have any info on how to do the captures I want to learn. This PR is functionally equivalent game play (as for the limb rules) but the animations are all wrong. |
There's a capture discord where you can find guides but I can't add you. If you ask around the FFXI Private Servers discord maybe someone can add you. This addon for Windower is generally used to capture information. An Ashita v4 version will be available in a few weeks. |
Addresses LandSandBoat#5494 by adding the acrolith family skills. There are TODOs left where more capture is needed.
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I wont be able to make more progress on this, but I have done some capture and study of retail Acrolith I think is worth sharing if anyone picks up the torch in the future. My notes are here: https://docs.google.com/document/d/184LPAs4-fFE9Zzh5eIBKowlmyB7IaFnKXCvp6ry3ajU/edit?tab=t.0
I have made this commit match roughly what I observed, its approximately the behaviors of the Acrolith in Salvage II. I never was able to test against an Acorlith in besieged as I could never play when Besieged was ongoing. I hope this helps my future self, or another supporter who takes on #5494. |
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Fwiw I don't mind fielding questions in discord if you'd like to learn more. I just did a PR that handles animation subs changed during mob skills: #7972 Separately there's a bit of a learning curve for passing cicd checks. The reports are mostly self explanatory if you click the failed jobs, but happy to help if you need it |
I affirm:
What does this pull request do?
Addresses #5494 by adding the acrolith family skills. There are TODOs left where more capture is needed.
There are still some capture TODOs:
Existential TODOs:
Steps to test these changes
!zone al zahbi
!spawnmob 16974118 (spawns near the gate to outside)
Feed TP until debug logging reports all of the limbs have been exhausted (Only way to do this since we still need to capture the proper limb falling animations)
Acrolith will only do earthshatter with no limbs or body left.