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[Mobskill] Make pollen use a modifier instead of checking for nm status#8109

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Xaver-DaRed wants to merge 1 commit intoLandSandBoat:basefrom
Xaver-DaRed:stupid-pollen
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[Mobskill] Make pollen use a modifier instead of checking for nm status#8109
Xaver-DaRed wants to merge 1 commit intoLandSandBoat:basefrom
Xaver-DaRed:stupid-pollen

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@Xaver-DaRed
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I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

As title sais.
TODO: One day, healing spells will get their conversion to the new magic system. And maybe said day we can give a similar treatment to healing mobskills.

Steps to test these changes

Run "Infernal Swarm" BCNM

@Xaver-DaRed Xaver-DaRed added hold On hold, pending further action/info audit Confirmation / Citation Needed™ labels Sep 17, 2025
@UmeboshiXI
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Not too familiar with this BCNM but wiki says Beezlebub can cast Cure. This modifier would also affect the spell power as well. Not sure if that would be the intention if we're just trying to boost Pollen power.

mob:addImmunity(xi.immunity.SILENCE)
mob:addImmunity(xi.immunity.PETRIFY)

mob:setMod(xi.mobMod.CURE_POTENCY_RCVD, 100) -- Double healing recieved.
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mobMod being set in setMod().

local entity = {}

entity.onMobInitialize = function(mob)
mob:setMod(xi.mobMod.CURE_POTENCY_RCVD, 100) -- Double healing recieved.
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mobMod being set in setMod().

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3 participants