[Mobskill] Make pollen use a modifier instead of checking for nm status#8109
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Xaver-DaRed wants to merge 1 commit intoLandSandBoat:basefrom
Open
[Mobskill] Make pollen use a modifier instead of checking for nm status#8109Xaver-DaRed wants to merge 1 commit intoLandSandBoat:basefrom
Xaver-DaRed wants to merge 1 commit intoLandSandBoat:basefrom
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Contributor
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Not too familiar with this BCNM but wiki says Beezlebub can cast Cure. This modifier would also affect the spell power as well. Not sure if that would be the intention if we're just trying to boost Pollen power. |
zach2good
approved these changes
Sep 18, 2025
UmeboshiXI
reviewed
Sep 19, 2025
| mob:addImmunity(xi.immunity.SILENCE) | ||
| mob:addImmunity(xi.immunity.PETRIFY) | ||
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| mob:setMod(xi.mobMod.CURE_POTENCY_RCVD, 100) -- Double healing recieved. |
Contributor
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mobMod being set in setMod().
UmeboshiXI
reviewed
Sep 19, 2025
| local entity = {} | ||
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| entity.onMobInitialize = function(mob) | ||
| mob:setMod(xi.mobMod.CURE_POTENCY_RCVD, 100) -- Double healing recieved. |
Contributor
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mobMod being set in setMod().
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I affirm:
What does this pull request do?
As title sais.
TODO: One day, healing spells will get their conversion to the new magic system. And maybe said day we can give a similar treatment to healing mobskills.
Steps to test these changes
Run "Infernal Swarm" BCNM