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Generated on 2026-05-16 (with manual extensions) from x64\DML\config.ini and the ImGui source files under overlay/.
This reference is ordered by the GUI sidebar tabs in overlay/overlay.cpp. It lists every GUI slider and every activate/deactivate checkbox, then documents config.ini settings that are not editable in the current DML GUI or are hidden/loadable config keys.
Note on stability: The runtime uses a HotConfigSnapshot pattern for consistent, lock-free reads of configuration from all real-time paths (PID actuator, Kalman/IMM, temporal prediction, neural refinement, wind simulation, aim curves, and overlay drawing). This makes live config reloads (F4) and GUI edits safe even under high-rate mouse control (240–2000 Hz actuator). Input method switches are hardened with explicit worker clear/reset paths and actuator health telemetry.
Search by GUI label, config key, tab, section, or source file. Rows marked CUDA GUI / DML config-only appear as GUI controls only in CUDA builds; the current x64/DML/config.ini keeps those values as config-only settings.
Perfect Aim v1.0
Perfect Aim v1.0 keeps all neural systems advisory only and default OFF. The runtime path remains:
Video Frame -> Detector -> Tracker -> State Estimator (Kalman/IMM) -> Temporal Predictor -> Neural Targeting Head -> Adaptive Influence + SmartBlender -> PID/Governor -> Mouse Output
PID/Kalman remains the convergence owner by default. Selecting IMM changes only the InnerAim tracker estimator in v1; temporal prediction and the neural targeting head can only add bounded feed-forward/refinement offsets, and they do not replace the tracked target, modify the PID observation point, or write directly to final actuator deltas.
Ego-motion compensation is an opt-in tracker stabilizer. It subtracts bounded, recent emitted mouse/view motion from tracker priors and temporal history only; raw detector boxes, PID observation points, and final actuator output remain unchanged.
The Neural tab exposes Balanced, Aggressive, Smooth, and Sniper presets. Presets tune prediction influence, neural refinement range, and SmartBlender damping/jerk limits while retaining opt-in master toggles. Optional telemetry can show current adaptive influence, confidence, predicted lead, neural refinement, and SmartBlender jitter/oscillation state on the game overlay, or write a throttled CSV log for tuning.
Build Launchers
0BS includes double-click and noninteractive build launchers modeled after sunone_aimbot_2 while retaining the existing Visual Studio/MSBuild project flow:
Script
Purpose
BUILDER.bat / RUN_BUILDER.bat
Interactive launcher for DML, CUDA, worker, or all targets.
BUILDER.ps1 -Backend DML -NonInteractive
Builds the DirectML app through tools/build_dml.ps1.
BUILDER.ps1 -Backend CUDA -NonInteractive
Builds the CUDA app through tools/build_cuda.ps1, which delegates to cuda/build-cuda.ps1.
BUILDER.ps1 -Backend WORKER -NonInteractive
Builds the CUDA YOLO worker through cuda/build-yolo-worker.ps1.
Direct wrappers for scriptable or double-click use.
Recommended policy: Use the DML backend for normal development and iteration. Only build the CUDA/TensorRT variant when you are actively modifying CUDA-specific code paths (detector, capture interop, depth, TensorRT workers, etc.). This keeps iteration fast and avoids unnecessary long CUDA rebuilds. See cuda/README.md for the isolated CUDA build surface details.
These launchers do not rebuild OpenCV. They reuse the current repository build paths and accept -DryRun for command inspection.
GUI Tab Order
Order
Tab
Notes
1
Capture
Adjustable controls documented below
2
Target
Adjustable controls documented below
3
Mouse
Adjustable controls documented below
4
Neural
Adjustable controls documented below
5
AI
Adjustable controls documented below
6
Buttons
Adjustable controls documented below
7
Overlay
Adjustable controls documented below
8
Game Overlay
Adjustable controls documented below
9
Stats
Read-only monitor tab
10
Debug
Adjustable controls documented below
Capture Tab
Sliders
Section
Slider
Config key
Range
Current
Notes
General Capture
Capture FPS
capture_fps
0-240
70
Limits capture loop FPS. 0 disables the cap path and the GUI warns at 0 or 61+.
Capture Preview
Debug scale
preview_debug_scale
0.1x-2.0x
n/a
Preview-only scale slider. It is not saved to config.ini.
Virtual Camera
Virtual camera width
virtual_camera_width
128-3840
1920
Applies when capture_method is virtual_camera.
Virtual Camera
Virtual camera heigth
virtual_camera_heigth
128-2160
1080
Spelling follows the existing config key. Applies when capture_method is virtual_camera.
Activate/Deactivate
Section
Control
Config key
Values
Current
Notes
General Capture
Circle mask
circle_mask
true/false
true
Applies the circular capture mask.
General Capture
Use CUDA Direct Capture
capture_use_cuda
true/false
n/a
CUDA/TensorRT builds only. Available with duplication_api capture.
Capture Preview
Show Preview Window
show_window
true/false
true
Shows the capture preview/debug frame inside the Capture tab.
WinRT
Capture Borders
capture_borders
true/false
true
WinRT capture only. Disabled automatically on unsupported Windows builds.
WinRT
Capture Cursor
capture_cursor
true/false
true
WinRT capture only. Includes the cursor in captured frames.
Other GUI-Exposed Config Controls
Section
Control
Config key
Type/options
Current
Notes
General Capture
Detection Resolution
detection_resolution
160, 320, 640
640
Changes detector input resolution and restarts/reloads dependent paths.
Changes active mouse backend. All methods support the hardened switch path with actuator telemetry reset.
Input Method
Arduino/Teensy Port
arduino_port
COM1-COM30
COM0
Arduino and Teensy 4.1 serial input.
Input Method
Arduino/Teensy Baudrate
arduino_baudrate
9600-115200
115200
Arduino and Teensy 4.1 serial input.
Teensy 4.1 note:TEENSY41 supports both the classic serial passthrough sketch and a high-performance RawHID mode (no COM port, lower latency, preferred for gaming). See firmware/teensy41_mouse_bridge/ (RawHID) and TeensyMouseRawHidBridge/ for the two firmware options, plus mouse/Teensy41RawHid.* in the source. RawHID appears under the same TEENSY41 input method selection when the appropriate firmware is flashed.
| Input Method | Kmbox Net IP | kmbox_net_ip | text | 10.42.42.42 | Saved with Save & Reconnect. |
| Input Method | Kmbox Net Port | kmbox_net_port | text | 1984 | Saved with Save & Reconnect. |
| Input Method | Kmbox Net UUID | kmbox_net_uuid | text | DEADC0DE | Saved with Save & Reconnect. |
| Input Method | Kmbox A PIDVID | kmbox_a_pidvid | PPPPVVVV | | Saved with Save & Reconnect. |
| Input Method | Makcu Port | makcu_port | AUTO, COM1-COM30 | AUTO | Makcu input only. |
| Input Method | Makcu Baudrate | makcu_baudrate | 115200-4000000 | 4000000 | Makcu input only. |
Neural Tab
The Neural tab (and related controls scattered across Mouse / Game Overlay) governs the advisory neural pipeline components. All neural systems in Perfect Aim v1 are advisory / optional and default to OFF or low influence. The core PID + State Estimator (Kalman/IMM) remains the primary convergence mechanism.
Neural Tracker: Learned association helper that can improve target correspondence across frames.
Temporal Predictor: GRU (or experimental Transformer) model that predicts future target positions from recent track history. Provides feed-forward to PID and visualization.
Neural Targeting Head: Small MLP that suggests a bounded aim-point refinement given current state + temporal predictions. Outputs both offset and a confidence value.
PID Governor: Learned model that dynamically scales PID terms and output speed based on rich controller state features.
SmartBlender + Adaptive Influence: Smoothly combines the various advisory signals while penalizing jitter and oscillation.
Detailed training workflows for all components live in training/README.md.
Sliders & Controls
Section
Slider
Config key
Range
Current
Notes
Neural Tracker
Association blend
neural_tracker_blend
0.00-1.00
1.000
Blend strength between regular and neural association output.
Temporal Prediction
Influence
temporal_prediction_influence
0.0-1.0
0.35
Base strength of temporal feed-forward added to PID.
Temporal Prediction
Max lead
temporal_prediction_max_lead_px
0-200
45
Hard clamp on predicted lead distance (pixels at detection resolution).
Neural Targeting
Influence
neural_targeting_influence
0.0-1.0
0.25
Strength of the Neural Targeting Head refinement offset.
Neural Targeting
Max refinement
neural_targeting_max_refinement_px
5-80
35
Maximum allowed refinement offset (pixels). The model is trained to respect this bound.
PID Governor
Blend
pid_governor_blend
0.0-1.0
0.2
How strongly the learned governor scales the final PID output.
PID Governor
Max speed multiple
pid_governor_max_speed_multiple
1.0-10.0
5.0
Safety cap on speed scaling produced by the governor.
Enables the learned ONNX PID governor when a model is present.
Other GUI-Exposed Config Controls
Section
Control
Config key
Type/options
Current
Notes
Neural Tracker
Association model
neural_tracker_model_path
path
neural_models/neural_tracker.onnx
Path to the neural tracker ONNX file (searched in neural_models/, models/, training/models/).
Temporal Prediction
Model path
temporal_prediction_model_path
path
models/temporal_predictor.onnx
Exported temporal predictor.
Temporal Prediction
History length
temporal_prediction_history_length
4-32
12
Number of past frames fed to the temporal model. Must match export.
Temporal Prediction
Horizon
temporal_prediction_horizon
4-32
16
How many future frames the model predicts. Must match export.
Neural Targeting
Model path
neural_targeting_model_path
path
models/neural_targeting_head.onnx
Exported Neural Targeting Head model.
PID Governor
Model path
pid_governor_model_path
path
neural_models/pid_governor.onnx
Learned PID scaling model (see training/README.md).
Presets (Balanced / Aggressive / Smooth / Sniper) in the Neural section of the main overlay automatically adjust several of the influence, refinement, and SmartBlender damping values above while keeping the master toggles under your control.
See also the Game Overlay tab for extensive visualization of temporal history, neural refinement, aim simulation, and SmartBlender debug state.
AI Tab
Sliders
Section
Slider
Config key
Range
Current
Notes
Detection
Confidence Threshold
confidence_threshold
0.01-1.00
0.10
Minimum detector confidence accepted as a detection.
Detection
NMS Threshold
nms_threshold
0.00-1.00
0.50
Non-max suppression overlap threshold.
Detection
Max Detections
max_detections
1-100
100
Maximum detections retained after model output processing.
Depth Runtime
Depth FPS
depth_fps
0-120
100
CUDA builds only. 0 disables depth debug update throttling path.
Depth Runtime
Depth Mask FPS
depth_mask_fps
1-30
5
CUDA builds only. Mask update frequency.
Depth Mask
Depth Mask Near %
depth_mask_near_percent
1-100
20
CUDA builds only. Percentile cutoff for the near-depth mask.
Depth Mask
Depth Mask Expand (px)
depth_mask_expand
0-128
0
CUDA builds only. Expands the generated mask in pixels.
Depth Mask
Depth Mask Hold Frames
depth_mask_hold_frames
0-120
0
CUDA builds only. Reuses a recent mask for this many detector frames.
Depth Mask
Depth Mask Alpha
depth_mask_alpha
0-255
90
CUDA builds only. Visual alpha for the depth mask overlay.
Activate/Deactivate
Section
Control
Config key
Values
Current
Notes
Depth Inference
Enable Depth Inference
depth_inference_enabled
true/false
true
CUDA builds only. DML build shows a requires-CUDA message.
Depth Mask
Enable Depth Mask
depth_mask_enabled
true/false
false
CUDA builds only. Masks detections/capture based on estimated depth.
Depth Mask
Depth Mask Invert
depth_mask_invert
true/false
false
CUDA builds only. Flips near/far mask selection.
Depth Mask
Depth Debug Overlay (Game)
depth_debug_overlay_enabled
true/false
false
CUDA builds only. Shows depth debug output in the game overlay.
Other GUI-Exposed Config Controls
Section
Control
Config key
Type/options
Current
Notes
Model
Model
ai_model
models folder
sunxds_0.8.2_DML.onnx
Selects detector model from available files.
Backend
Backend
backend
TRT, DML
DML
CUDA builds only; DML build does not expose this combo.
Depth Inference
Depth model
depth_model_path
models/depth
depth_anything_v2.engine
CUDA builds only.
Depth Mask
Depth colormap
depth_colormap
0-21 OpenCV colormap index
18
CUDA builds only.
Buttons Tab
Sliders
No saved GUI sliders in this tab.
Activate/Deactivate
Section
Control
Config key
Values
Current
Notes
Arrow Key Options
Enable arrows keys options
enable_arrows_settings
true/false
false
Allows arrow-key adjustment of target offsets.
Other GUI-Exposed Config Controls
Section
Control
Config key
Type/options
Current
Notes
Button Bindings
Targeting Buttons
button_targeting
key list
RightMouseButton
Supports multiple bindings with + and -.
Button Bindings
Shoot Buttons
button_shoot
key list
LeftMouseButton
Supports multiple bindings with + and -.
Button Bindings
Zoom Buttons
button_zoom
key list
RightMouseButton
Supports multiple bindings with + and -.
Button Bindings
Exit Buttons
button_exit
key list
F2
Supports multiple bindings with + and -.
Button Bindings
Pause Buttons
button_pause
key list
F3
Supports multiple bindings with + and -.
Button Bindings
Reload Config Buttons
button_reload_config
key list
F4
Supports multiple bindings with + and -.
Button Bindings
Overlay Buttons
button_open_overlay
key list
Home
Supports multiple bindings with + and -.
Overlay Tab
Sliders
Section
Slider
Config key
Range
Current
Notes
Visual
Overlay Opacity
overlay_opacity
220-255
225
Window opacity. The UI clamps to a readable minimum of 220.
Visual
UI Fine Scale
overlay_ui_scale
0.85-1.35
1.00
Fine-grained scaling for the overlay UI.
Activate/Deactivate
Section
Control
Config key
Values
Current
Notes
Capture Privacy
Hide Overlays From Recording
overlay_exclude_from_capture
true/false
true
Applies capture exclusion so overlay windows are hidden from supported recording/capture paths.
Other GUI-Exposed Config Controls
Section
Control
Config key
Type/options
Current
Notes
Config
Save Config
config.ini
writes config.ini
n/a
Immediately writes the current runtime config.
Config
Load Config
config.ini
reads config.ini
n/a
Merges config.ini into current runtime values and refreshes runtime-sensitive paths.
Game Overlay Tab
Sliders
Section
Slider
Config key
Range
Current
Notes
General
Overlay Max FPS (0 = uncapped)
game_overlay_max_fps
0-256
0
Caps game overlay render rate. 0 is uncapped.
Box Color
A
game_overlay_box_a
0-255
255
Detection box alpha.
Box Color
R
game_overlay_box_r
0-255
0
Detection box red channel.
Box Color
G
game_overlay_box_g
0-255
255
Detection box green channel.
Box Color
B
game_overlay_box_b
0-255
0
Detection box blue channel.
Box Color
Box Thickness
game_overlay_box_thickness
0.5-10.0
2.00
Detection box line thickness.
Capture Frame
A
game_overlay_frame_a
0-255
180
Capture frame alpha.
Capture Frame
R
game_overlay_frame_r
0-255
255
Capture frame red channel.
Capture Frame
G
game_overlay_frame_g
0-255
255
Capture frame green channel.
Capture Frame
B
game_overlay_frame_b
0-255
255
Capture frame blue channel.
Capture Frame
Frame Thickness
game_overlay_frame_thickness
0.5-10.0
1.50
Capture frame line thickness.
Future Point Style
Point Radius
game_overlay_future_point_radius
1.0-20.0
5.00
Radius of future-position points.
Future Point Style
Point Step Alpha Falloff
game_overlay_future_alpha_falloff
0.10-5.00
1.00
Controls how quickly future-point alpha fades along the path.
Icon Overlay
Icon Width
game_overlay_icon_width
4-512
64
Icon width in pixels.
Icon Overlay
Icon Height
game_overlay_icon_height
4-512
64
Icon height in pixels.
Icon Overlay
Icon Offset X
game_overlay_icon_offset_x
-500.0-500.0
0.00
Horizontal icon offset from the selected anchor.
Icon Overlay
Icon Offset Y
game_overlay_icon_offset_y
-500.0-500.0
0.00
Vertical icon offset from the selected anchor.
Aim Simulation
Sim X
aim_sim_x
-3000-3000
24
Aim simulation window X position.
Aim Simulation
Sim Y
aim_sim_y
-3000-3000
24
Aim simulation window Y position.
Aim Simulation
Sim Width
aim_sim_width
220-1600
560
Aim simulation window width.
Aim Simulation
Sim Height
aim_sim_height
180-1000
360
Aim simulation window height.
Aim Simulation
Sim FPS Min
aim_sim_fps_min
15-360
90
Minimum simulated frame rate.
Aim Simulation
Sim FPS Max
aim_sim_fps_max
15-360
120
Maximum simulated frame rate. The GUI keeps min and max ordered.
Aim Simulation
FPS Jitter
aim_sim_fps_jitter
0.000-0.800
0.150
Randomized FPS variance for the simulation.
Aim Simulation
Capture Delay (ms)
aim_sim_capture_delay_ms
0.0-80.0
6.00
Simulated capture delay.
Aim Simulation
Inference Delay (ms)
aim_sim_inference_delay_ms
0.0-120.0
12.00
Manual simulated inference delay when not using live timing.
Aim Simulation
Input Delay (ms)
aim_sim_input_delay_ms
0.0-60.0
2.00
Simulated input delay.
Aim Simulation
Extra Delay (ms)
aim_sim_extra_delay_ms
0.0-60.0
2.00
Additional simulated processing delay.
Aim Simulation
Target Max Speed
aim_sim_target_max_speed
20-2500
560.00
Maximum simulated target speed.
Aim Simulation
Target Accel
aim_sim_target_accel
20-10000
1850.00
Simulated target acceleration.
Aim Simulation
Target Stop Chance
aim_sim_target_stop_chance
0.00-0.95
0.25
Probability that the simulated target pauses during a retarget.
Activate/Deactivate
Section
Control
Config key
Values
Current
Notes
General
Enable
game_overlay_enabled
true/false
false
Enables the separate game overlay renderer.
General
Draw Detection Boxes
game_overlay_draw_boxes
true/false
true
Shows detection boxes in the game overlay.
General
Draw Future Positions
game_overlay_draw_future
true/false
true
Shows predicted future target points.
General
Draw Wind Debug Tail
game_overlay_draw_wind_tail
true/false
true
Shows the wind-mouse debug trail when wind motion is active.
General
Show Target Correction
game_overlay_show_target_correction
true/false
true
Shows correction indicators for target prediction/aim adjustment.
Capture Frame
Draw Capture Frame
game_overlay_draw_frame
true/false
true
Draws the capture frame rectangle.
Icon Overlay
Enable Icon Overlay
game_overlay_icon_enabled
true/false
false
Enables drawing an icon relative to detections.
Aim Simulation
Enable Aim Simulation Window
aim_sim_enabled
true/false
false
Shows the aim simulation overlay window.
Aim Simulation
Use Live Inference Delay
aim_sim_use_live_inference
true/false
true
Uses live backend timing for inference delay instead of the manual value.
Aim Simulation
Show Delayed Observation
aim_sim_show_observed
true/false
true
Shows delayed target observation in the simulation.
Aim Simulation
Show Trajectory History
aim_sim_show_history
true/false
true
Shows historical target/aim trails.
Aim Simulation
Show Kalman Debug
aim_sim_show_kalman_debug
true/false
true
Shows Kalman-related debug visuals in the simulation.
Other GUI-Exposed Config Controls
Section
Control
Config key
Type/options
Current
Notes
Icon Overlay
Icon Path
game_overlay_icon_path
path
icon.png
Image path for icon overlay.
Icon Overlay
Icon Class (-1 = all)
game_overlay_icon_class
-1 or class id
-1
Restricts icon to one class when >= 0.
Icon Overlay
Icon Anchor
game_overlay_icon_anchor
center, top, bottom, head
center
Anchor point used for icon placement.
Stats Tab
The Stats tab is read-only in the current GUI. It displays timing graphs, capture FPS, capture details, and CUDA/depth status where available.
Actuator Health Telemetry (new)
The Stats tab now includes real-time PID actuator health monitoring:
Missed frame count (how many times the high-rate actuator missed its deadline).
"Last miss X seconds ago" (or "never") using monotonic timestamps.
This telemetry is critical for validating 240–2000 Hz mouse output stability, especially when switching input methods or running under heavy overlay + neural load. The counters reset automatically on input method changes (covering Arduino, Makcu, GHUB, Razer, Teensy, Kmbox variants, and WIN32) and on resolution changes.
Use this data together with the Neural tab telemetry (adaptive influence, confidence, SmartBlender jitter/oscillation) and the Game Overlay aim-simulation / wind-debug visuals when tuning or validating a new game profile or model.
Debug Tab
Sliders
No saved GUI sliders in this tab.
Activate/Deactivate
Section
Control
Config key
Values
Current
Notes
Screenshot Buttons
Verbose console output
verbose
true/false
false
Enables extra console logging.
Log File
Enable log file
debug_log_file_enabled
true/false
false
Writes logs to debug_log_file_path when enabled.
Neural Diagnostics
Log neural tracker associations
neural_tracker_log_enabled
true/false
false
Writes neural association diagnostics to neural_tracker_log_path.
Neural Diagnostics
Show neural tracker debug
neural_tracker_debug_enabled
true/false
false
Shows neural tracker debug output in the game overlay path.
Other GUI-Exposed Config Controls
Section
Control
Config key
Type/options
Current
Notes
Screenshot Buttons
Screenshot buttons
screenshot_button
key list
None
Supports multiple bindings with + and -.
Screenshot Buttons
Screenshot delay
screenshot_delay
step 50/500
500
Delay before screenshot capture.
Log File
Log file path
debug_log_file_path
path
logs/0BS.log
Used when Enable log file is on.
Neural Diagnostics
Neural tracker log
neural_tracker_log_path
path
training/logs/neural_tracker_association.csv
CSV path for neural association diagnostics.
Config.ini Settings Not In The GUI
These settings are editable by changing config.ini directly. Some are build-gated: CUDA rows are emitted only by CUDA builds, and depth rows are GUI-editable only when the app is compiled with USE_CUDA.
Section
Setting
Current/default
Range/options
Visibility
Guidance
Notes
Mouse prediction
prediction_futurePositions
20
integer
Config only
Number of future target positions to retain/use for prediction visualization.
Saved in current config.ini, but no direct GUI control exists.
Mouse prediction
draw_futurePositions
true
true/false
Config only
Enables drawing future positions in preview/debug paths.
Separate from game_overlay_draw_future.
PID governor
pid_governor_model_path
neural_models/pid_governor.onnx
path
Config only
Model path for the ONNX PID governor. All neural models are searched in neural_models/, models/, and training/models/.
Relative paths are resolved against current/exe parent locations.
AI backend
backend
DML
DML or TRT
DML config-only / CUDA GUI
Selects DirectML or TensorRT backend.
GUI combo exists only in CUDA builds.
AI backend
dml_device_id
0
integer adapter id
Config only
DirectML adapter index used by ONNX Runtime DML.
Not exposed in the GUI.
System reserves
cpuCoreReserveCount
4
integer
Config only
CPU cores reserved away from worker assignment.
Not exposed in the GUI.
System reserves
systemMemoryReserveMB
2048
MB
Config only
System memory reserve used by runtime resource planning.
Not exposed in the GUI.
Custom classes
class_player
0
integer class id
Config only
Detector class id treated as player/body.
Not exposed in the GUI.
Custom classes
class_head
1
integer class id
Config only
Detector class id treated as head.
Not exposed in the GUI.
Debug
show_fps
false
true/false
Config only
Legacy/debug FPS display flag.
Saved in config.ini but not exposed in the current GUI.
Game profiles
Games.UNIFIED
1.00,0.02,0.02
sens,yaw,pitch[,true,baseFOV]
Config only
Default profile row used for degree-to-count conversion.
UNIFIED is shown read-only in the GUI.
Depth
depth_inference_enabled
true
true/false
DML config-only / CUDA GUI
Enables depth inference runtime.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_model_path
depth_anything_v2.engine
path
DML config-only / CUDA GUI
Depth model or engine path.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_fps
100
0-120
DML config-only / CUDA GUI
Depth debug inference rate.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_colormap
18
0-21
DML config-only / CUDA GUI
OpenCV colormap index for depth debug view.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_mask_enabled
false
true/false
DML config-only / CUDA GUI
Enables depth mask generation.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_mask_fps
5
1-30 GUI, >=0 load clamp
DML config-only / CUDA GUI
Depth mask update frequency.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_mask_near_percent
20
1-100
DML config-only / CUDA GUI
Near-depth percentile threshold for mask generation.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_mask_expand
0
0-128 px
DML config-only / CUDA GUI
Expands the mask after generation.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_mask_hold_frames
0
0-120
DML config-only / CUDA GUI
Frames to hold/reuse the last mask.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_mask_alpha
90
0-255
DML config-only / CUDA GUI
Depth mask overlay alpha.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_mask_invert
false
true/false
DML config-only / CUDA GUI
Inverts near/far mask selection.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Depth
depth_debug_overlay_enabled
false
true/false
DML config-only / CUDA GUI
Shows depth debug overlay in the game overlay.
In the DML build this remains config-only; CUDA builds expose it in AI -> Depth.
Advanced mouse
minSpeedMultiplier
0.1
float
Loadable hidden key
Legacy minimum movement speed multiplier.
Loadable from config.ini if added manually; saveConfig does not currently emit it.
Advanced mouse
maxSpeedMultiplier
0.1
float
Loadable hidden key
Legacy maximum movement speed multiplier.
Loadable from config.ini if added manually; saveConfig does not currently emit it.
Advanced mouse
predictionInterval
0.01
seconds
Loadable hidden key
Prediction sample interval used by legacy/auxiliary prediction logic.
Loadable from config.ini if added manually; saveConfig does not currently emit it.
Legacy snap
snapRadius
1.5
float
Config only
Legacy snap radius.
Loadable hidden key; no GUI control.
Legacy snap
nearRadius
25.0
float
Config only
Legacy near-target radius.
Loadable hidden key; no GUI control.
Legacy snap
speedCurveExponent
3.0
float
Config only
Legacy speed curve exponent.
Loadable hidden key; no GUI control.
Legacy snap
snapBoostFactor
1.15
float
Config only
Legacy snap boost multiplier.
Loadable hidden key; no GUI control.
Legacy recoil
easynorecoil
false
true/false
Config only
Legacy recoil helper flag.
Loadable hidden key; no GUI control and not emitted by saveConfig.
Legacy recoil
easynorecoilstrength
0.0
float
Config only
Legacy recoil helper strength.
Loadable hidden key; no GUI control and not emitted by saveConfig.
Wind mouse
wind_mouse_enabled
false
true/false
Config only
Enables wind-style motion noise in supported runtime/simulation paths.
Loadable hidden key; no GUI control.
Wind mouse
wind_G
18.0
float
Config only
Wind mouse gravity parameter.
Loadable hidden key; no GUI control.
Wind mouse
wind_W
15.0
float
Config only
Wind mouse wind parameter.
Loadable hidden key; no GUI control.
Wind mouse
wind_M
10.0
float
Config only
Wind mouse max-step parameter.
Loadable hidden key; no GUI control.
Wind mouse
wind_D
8.0
float
Config only
Wind mouse damping/distance parameter.
Loadable hidden key; no GUI control.
CUDA
export_enable_fp8
false
true/false
CUDA config-only
Enables FP8 TensorRT export where supported.
CUDA builds only; no GUI checkbox.
CUDA
export_enable_fp16
true
true/false
CUDA config-only
Enables FP16 TensorRT export where supported.
CUDA builds only; no GUI checkbox.
CUDA
use_cuda_graph
false
true/false
CUDA config-only
Enables CUDA graph execution path.
CUDA builds only; no GUI checkbox.
CUDA
use_pinned_memory
true
true/false
CUDA config-only
Uses pinned host memory for CUDA paths.
CUDA builds only; no GUI checkbox.
CUDA
gpuMemoryReserveMB
2048
MB
CUDA config-only
GPU memory reserve for CUDA resource planning.
CUDA builds only; no GUI control.
CUDA
enableGpuExclusiveMode
true
true/false
CUDA config-only
Attempts GPU exclusive mode at startup.
CUDA builds only; no GUI checkbox.
Source Map
Area
Source
Tab order
overlay/overlay.cpp
Capture
overlay/draw_capture.cpp and overlay/draw_debug.cpp