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Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ mog_atp_start_cleanout_action = {
# # owner = ROOT
# # is_incorporated = yes
# # any_scope_building = {
# # is_building_type = building_chemical_plants
# # is_building_type = building_chemical_plant
# # level = 1
# # }
# # OR = {
Expand All @@ -53,9 +53,9 @@ mog_atp_start_cleanout_action = {
# # region = sr:region_south_germany
# # }
# # }
# # remove_building = building_chemical_plants
# # remove_building = building_chemical_plant
# # create_building={
# # building="building_chemical_plants"
# # building="building_chemical_plant"
# # add_ownership={
# # company={
# # type=company_IG_Farben
Expand All @@ -69,4 +69,4 @@ mog_atp_start_cleanout_action = {
# ## Repeat this block for x levels as needed.
# #}
# }
# }
# }
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ TRY_REPLACE:building_explosives_factory = {
levels_per_mesh = 50

production_method_groups = {
pmg_explosives_building_chemical_plants
pmg_explosives_building_chemical_plant
pmg_automation_building_explosives_factory
}

Expand All @@ -96,4 +96,4 @@ TRY_REPLACE:building_explosives_factory = {
ownership_type = self

background = "gfx/interface/icons/building_icons/backgrounds/building_panel_bg_heavy_industry.dds"
}
}
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
# We use the TTS named PMG with the vanilla pms in it, so that we can overwrite the building using a vanilla PMG that has the TTS name.
# This file must SUPERSEDE "tts_buildings.txt" for the purposes of the military shipyards
#
#building_military_shipyards = {
# building_group = bg_military_shipyards
#building_military_shipyard = {
# building_group = bg_military_industry
# icon = "gfx/interface/icons/building_icons/building_naval_yards.dds"
# city_type = port
#
Expand Down Expand Up @@ -32,4 +32,4 @@
# production_method_groups = {
# pmg_mil_shipyards_shiftwork
# }
#}
#}
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ REPLACE_OR_CREATE:pmg_automation_building_arms_industry = {
}
# Ref production_methods = { pm_automation_disabled pm_rotary_valve_engine_building_arms_industry pm_assembly_lines_building_arms_industry }

# pmg_base_building_munition_plants = { # Vanilla PMG untouched
# pmg_base_building_munition_plant = { # Vanilla PMG untouched
# Ref production_methods = { pm_percussion_caps pm_explosive_shells }

REPLACE_OR_CREATE:pmg_munitions_explosives_demob = { # Modded PMG
Expand All @@ -79,5 +79,5 @@ REPLACE_OR_CREATE:pmg_munitions_explosives_demob = { # Modded PMG
}
}

# pmg_automation_building_munition_plants = { # Vanilla PMG untouched
# Ref production_methods = { pm_automation_disabled pm_rotary_valve_engine_building_munition_plants pm_assembly_lines_building_munition_plants }
# pmg_automation_building_munition_plant = { # Vanilla PMG untouched
# Ref production_methods = { pm_automation_disabled pm_rotary_valve_engine_building_munition_plant pm_assembly_lines_building_munition_plant }
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ REPLACE_OR_CREATE:pmg_automation_building_motor_industry = { # Vanilla
}

## Explosives Factory:
REPLACE_OR_CREATE:pmg_explosives_building_chemical_plants = { # Vanilla PMG re-specified
REPLACE_OR_CREATE:pmg_explosives_building_chemical_plant = { # Vanilla PMG re-specified
texture = "gfx/interface/icons/generic_icons/mixed_icon_base.dds"
production_methods = {
pm_leblanc_process
Expand Down Expand Up @@ -81,4 +81,4 @@ REPLACE_OR_CREATE:pmg_automation_building_explosives_factory = { # Modde
# pm_mil_shipyards_triple_shifts
# pm_mil_shipyards_triple_shifts_arc_weld
# }
#}
#}
Original file line number Diff line number Diff line change
Expand Up @@ -166,10 +166,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.1
# building_military_shipyard_throughput_add = 0.1
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.02
# building_military_shipyard_throughput_add = 0.02
# }
# }
#}
Expand Down Expand Up @@ -210,10 +210,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.1
# building_military_shipyard_throughput_add = 0.1
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.02
# building_military_shipyard_throughput_add = 0.02
# }
# }
#}
Expand Down Expand Up @@ -251,10 +251,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.1
# building_military_shipyard_throughput_add = 0.1
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.02
# building_military_shipyard_throughput_add = 0.02
# }
# }
#
Expand Down Expand Up @@ -312,10 +312,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.2
# building_military_shipyard_throughput_add = 0.2
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.04
# building_military_shipyard_throughput_add = 0.04
# }
# }
#
Expand Down Expand Up @@ -358,10 +358,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.2
# building_military_shipyard_throughput_add = 0.2
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.04
# building_military_shipyard_throughput_add = 0.04
# }
# }
#
Expand Down Expand Up @@ -401,12 +401,12 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.2
# building_military_shipyard_throughput_add = 0.2
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.04
# building_military_shipyard_throughput_add = 0.04
# }
# }
#
# required_input_goods = electricity
#}
#}
Original file line number Diff line number Diff line change
Expand Up @@ -386,7 +386,7 @@ REPLACE_OR_CREATE:pm_no_self_explosives = {
}

### Automation Replacements ###
REPLACE_OR_CREATE:pm_rotary_valve_engine_building_munition_plants = {
REPLACE_OR_CREATE:pm_rotary_valve_engine_building_munition_plant = {
texture = "gfx/interface/icons/production_method_icons/rotary_valve_engine.dds"

state_modifiers = {
Expand All @@ -410,7 +410,7 @@ REPLACE_OR_CREATE:pm_rotary_valve_engine_building_munition_plants = {
}
}

REPLACE_OR_CREATE:pm_assembly_lines_building_munition_plants = {
REPLACE_OR_CREATE:pm_assembly_lines_building_munition_plant = {
texture = "gfx/interface/icons/production_method_icons/assembly_lines.dds"

state_modifiers = {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -165,10 +165,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.1
# building_military_shipyard_throughput_add = 0.1
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.02
# building_military_shipyard_throughput_add = 0.02
# }
# }
#}
Expand Down Expand Up @@ -211,10 +211,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.1
# building_military_shipyard_throughput_add = 0.1
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.02
# building_military_shipyard_throughput_add = 0.02
# }
# }
#}
Expand Down Expand Up @@ -256,10 +256,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.1
# building_military_shipyard_throughput_add = 0.1
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.02
# building_military_shipyard_throughput_add = 0.02
# }
# }
#}
Expand Down Expand Up @@ -299,10 +299,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.1
# building_military_shipyard_throughput_add = 0.1
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.02
# building_military_shipyard_throughput_add = 0.02
# }
# }
#}
Expand Down Expand Up @@ -346,10 +346,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.2
# building_military_shipyard_throughput_add = 0.2
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.04
# building_military_shipyard_throughput_add = 0.04
# }
# }
#
Expand Down Expand Up @@ -393,10 +393,10 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.2
# building_military_shipyard_throughput_add = 0.2
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.04
# building_military_shipyard_throughput_add = 0.04
# }
# }
#
Expand Down Expand Up @@ -438,12 +438,12 @@
#
# state_modifiers = {
# unscaled = {
# building_military_shipyards_throughput_add = 0.2
# building_military_shipyard_throughput_add = 0.2
# }
# level_scaled = {
# building_military_shipyards_throughput_add = 0.04
# building_military_shipyard_throughput_add = 0.04
# }
# }
#
# required_input_goods = electricity
#}
#}
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ company_somali_food_chain = {
building_banana_plantation
building_coffee_plantation
building_tea_plantation
building_vineyard_plantation
building_vineyard
}

possible_prestige_goods = {
Expand Down
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
### Subsistence Production
TRY_INJECT:default_building_subsistence_farms = {
TRY_INJECT:default_building_subsistence_farm = {
state_modifiers = { # This is inherited from USU, and is not strictly in scope for this mod - but I've seen that it works and people should have access to this feature without USU if they want it.
workforce_scaled = {
state_birth_rate_mult = -0.0045 # For some reason this one gets modifiers but the other doesn't, and the goal is to cancel out when fully employed.
Expand All @@ -10,7 +10,7 @@ TRY_INJECT:default_building_subsistence_farms = {
}
}

TRY_INJECT:default_building_subsistence_orchards = {
TRY_INJECT:default_building_subsistence_orchard = {
state_modifiers = {
workforce_scaled = {
state_birth_rate_mult = -0.0045
Expand All @@ -21,7 +21,7 @@ TRY_INJECT:default_building_subsistence_orchards = {
}
}

TRY_INJECT:default_building_subsistence_pastures = {
TRY_INJECT:default_building_subsistence_pasture = {
state_modifiers = {
workforce_scaled = {
state_birth_rate_mult = -0.0045
Expand All @@ -32,7 +32,7 @@ TRY_INJECT:default_building_subsistence_pastures = {
}
}

TRY_INJECT:default_building_subsistence_fishing_villages = {
TRY_INJECT:default_building_subsistence_fishing_village = {
state_modifiers = {
workforce_scaled = {
state_birth_rate_mult = -0.0045
Expand All @@ -43,7 +43,7 @@ TRY_INJECT:default_building_subsistence_fishing_villages = {
}
}

TRY_INJECT:default_building_subsistence_rice_paddies = {
TRY_INJECT:default_building_subsistence_rice_farm = {
state_modifiers = {
workforce_scaled = {
state_birth_rate_mult = -0.0045
Expand Down
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