Library version
2.1.0
Reproducible with the example app
Not tested
OS
macOS
OS version
macOS 26.5.1; iOS 26.5.2
Device connecting to
ESP32
BLE version of connecting device
No response
What happened?
I'm not sure if this is expected behaviour or a bug but when using QueueType.global or QueueType.perDevice on macOS, iOS or even chrome on mac we see successive messages take longer and longer so ~starting at 300us for 512 MTU and then growing by 50-100 ms per message until 1500 ms + eventually causing timeouts. We also cannot connect to more than one device at a time.
This does not occur on Windows/Android. Although Android shows issues with none and perDevice- which I believe is expected. Especially with multiple connections. Whereas on windows there is an issue with none.
Apologies in advance, this is challenging to produce sample code etc.
Perhaps this is just a documentation issue - in which case a table of what works where would be a nice addition? Perhaps there is a bug of sorts.
| Dev env |
App |
none |
global |
perDevice |
| Windows |
Android (physical device) |
❌ 1 |
✅ |
❌ 1 |
| Windows |
Chrome |
⚠️ 2 |
✅ |
⚠️ 2 |
| Windows |
Windows |
❌ 1 |
✅ |
✅ |
| Mac |
Chrome |
✅ |
❌ 3 |
❌ 3 |
| Mac |
macOS |
✅ |
❌ 4 |
❌ 4 |
| Mac |
iOS (physical device) |
✅ |
❌ 4 |
❌ 4 |
- Cannot transmit to multiple devices.
- Degraded throughput
- Cannot connect to multiple devices
- Performance (on at least one device) degrades with each transmission.
Library version
2.1.0
Reproducible with the example app
Not tested
OS
macOS
OS version
macOS 26.5.1; iOS 26.5.2
Device connecting to
ESP32
BLE version of connecting device
No response
What happened?
I'm not sure if this is expected behaviour or a bug but when using
QueueType.globalorQueueType.perDeviceon macOS, iOS or even chrome on mac we see successive messages take longer and longer so ~starting at 300us for 512 MTU and then growing by 50-100 ms per message until 1500 ms + eventually causing timeouts. We also cannot connect to more than one device at a time.This does not occur on Windows/Android. Although Android shows issues with
noneandperDevice- which I believe is expected. Especially with multiple connections. Whereas on windows there is an issue withnone.Apologies in advance, this is challenging to produce sample code etc.
Perhaps this is just a documentation issue - in which case a table of what works where would be a nice addition? Perhaps there is a bug of sorts.
noneglobalperDevice