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runtime: Control setters call into the game outside the handle lock - #74
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The control.state / control.disabled and control.cursorpos setters held the LockedHandle while calling Control::SetState / SetCursorPos. A backend may run those on the game thread and wait for it, which must not happen under the read lock, so the setters copy the handle out first and call it after the scope closes, as the text setter already does. docs/game_thread_safety.md lists SetState and SetCursorPos among the methods that can wait. Script-visible behaviour: none (1.14d resolves under its own lock). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Summary
The
control.state/control.disabledandcontrol.cursorpossetters held theLockedHandlewhile callingControl::SetState/SetCursorPos. A backend may run those on the game thread and wait for it, which must not happen under the read lock, so the setters now copy the handle out and call it after the scope closes - the same shape the text setter already uses.docs/game_thread_safety.mdlists both among the methods that can wait.No script-visible change (1.14d resolves under its own lock).
Verification
build.ps1 Release(Win32, the 1.14d DLL): buildsbuild.ps1 test: 169/169 passbuild.ps1 check-format: clean🤖 Generated with Claude Code