Consolidated bugfixes for version 2.0#1230
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…the inventory nodes.
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Pull request overview
This PR bundles several small fixes/improvements across Tomb Editor, WadTool, and the TEN node catalog, primarily targeting UI stability and metadata correctness.
Changes:
- Improve WadTool skeleton editor display by including mesh names in the bone tree.
- Harden UI components and event teardown paths (null-safe texture path check, safer node dispose).
- Fix/adjust editor behaviors and node-catalog metadata (Content Browser add action routing, Level Settings checkbox behavior, inventory node argument filtering metadata, changelog updates).
Reviewed changes
Copilot reviewed 7 out of 7 changed files in this pull request and generated 4 comments.
Show a summary per file
| File | Description |
|---|---|
| WadTool/Forms/FormSkeletonEditor.cs | Adds helper for displaying bone + mesh names in the skeleton tree and uses it in node labels / rename path. |
| WadTool/Controls/PanelTextureMap.cs | Prevents a null dereference when checking for missing external textures. |
| TombLib/TombLib/Catalogs/TEN Node Catalogs/Inventory.lua | Updates inventory node argument enumeration filters so additional items appear in pickers. |
| TombLib/TombLib.Forms/Controls/VisualScripting/VisibleNodeBase.cs | Moves UI disposal into the managed-dispose branch to avoid unsafe cleanup patterns. |
| TombEditor/ToolWindows/ContentBrowser.cs | Routes “add imported geometry” through the command system instead of directly setting an editor action. |
| TombEditor/Forms/FormLevelSettings.cs | Stops forcibly overriding the “Map animated textures” checkbox state during dialog updates. |
| Installer/Changes.txt | Updates release notes to reflect the bundled fixes and additions. |
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