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EFSAdvent

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A level editor for the Nintendo GameCube game Four Swords Adventures.
This project is an unofficial continuation of EFSAdvent, based on the original source code by Jay (theHam) Harland.

Features & Improvements

  • Improved stability, error handling, and overall editor reliability.
  • Enhanced level editing with easier room management, importing, exporting, and tile editing tools.
  • Added advanced actor support, including variable editing, templates, documentation, rendering, and clipboard support.
  • Added visual tools for actor paths, layer usage, Overlay effects, and tile modifications.
  • Added native sprite and tile rendering based on the original data.arc resources.
  • Added full RARC archive support for loading and saving FSA resources.
  • Added support for Shadow Battle Maps and improved GBA level rendering.
  • Added Tiled TMX import/export and PNG level export.
  • Added a Sprite Converter tool.
  • Improved tile information, metadata, and property visualization.

Goals

  • Fully document all actor variables and their behavior.
  • Continue improving support for advanced FSA level editing features.

Getting Started

  • Use Dolphin to extract the entire The Legend of Zelda: Four Swords Adventures game disc into a folder. Launch the editor.
  • On first launch, the editor will ask you to locate data.arc. Select: files/GC4Sword/data.arc The editor will copy this file to its local data folder, so this step only needs to be completed once.
  • After the editor has started, open a stage archive from the extracted game files. For example, the first stage is located at: files/GC4Sword/Boss/boss010.arc

Changes can be saved directly to the stage archive.
Since Dolphin can boot extracted game folders, you can test your changes immediately without rebuilding the disc image!

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A level editor for the Nintendo GameCube game Four Swords Adventures.

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