Skip to content
View akspa0's full-sized avatar
🐔
🐔

Block or report akspa0

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
akspa0/README.md

Hi, I’m Akspa — systems‑forensics engineer and digital reconstructionist.

I build the only universal World of Warcraft world viewer in modern .NET 10 (0.5.3 → 4.0.0), fully open‑source and multi‑platform (Windows, macOS Intel/ARM, Linux).

I specialize in systems engineering, ML/AI model architectures, and cross‑domain signal convergence.

I design complex training pipelines that restore game terrain from single images and reconstruct erased or undocumented data layers.

I build high‑performance tooling for every signal a WoW map or game object can provide — terrain, PM4/PD4 collision volumes, doodads, creature spawns, multi‑era formats, and more.

All my projects use C# + Python + Zarr for scalable, HPC‑grade data processing.

I’m self‑driven and focused on open, long‑term preservation of digital worlds and media.

If you want to support this work:
paypal.me/akspa

Pinned Loading

  1. parp-tools parp-tools Public

    Tools for analyzing World of Warcraft files

    C# 6 1

  2. parp parp Public

    WoW PreAlpha Restoration Project

    Python 24 1