Hi, I’m Akspa — systems‑forensics engineer and digital reconstructionist.
I build the only universal World of Warcraft world viewer in modern .NET 10 (0.5.3 → 4.0.0), fully open‑source and multi‑platform (Windows, macOS Intel/ARM, Linux).
I specialize in systems engineering, ML/AI model architectures, and cross‑domain signal convergence.
I design complex training pipelines that restore game terrain from single images and reconstruct erased or undocumented data layers.
I build high‑performance tooling for every signal a WoW map or game object can provide — terrain, PM4/PD4 collision volumes, doodads, creature spawns, multi‑era formats, and more.
All my projects use C# + Python + Zarr for scalable, HPC‑grade data processing.
I’m self‑driven and focused on open, long‑term preservation of digital worlds and media.
If you want to support this work:
paypal.me/akspa


