Skip to content

High CPU use after stopping the animation with size animation enabled #3

Description

@martinflorek

Calling stop() does not disable the animation fully and takes a lot of CPU. The stop method incorrectly calls start() instead of stop on the ballSizeAnimator:

  public void stop() {
    ballPathAnimator.stop();
    if (sizeAnimationEnabled) {
      ballSizeAnimator.start();
    }
  }

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

Labels

Projects

No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions