Fine Arts × Computer Science · @lalunru
I build at the intersection of logic and creativity — from realtime shaders and VR worlds to explainable AI and design systems.
- VR / Game — custom GLSL shaders, URP optimization, multi-ending narrative systems
- XAI pipelines — IDS with XGBoost + SHAP/LIME explainability on UNSW-NB15
- Frontend systems — Figma-to-production, design token automation, realtime WebSocket data
- NPR rendering research — raymarching, edge detection, space-folding in GLSL (Shadertoy + Unity URP)
AssetMind — Financial asset management web service. Tailwind Config ↔ Storybook auto-mapping, realtime order book via WebSocket (STOMP) + React Query.
Line 0 — VR horror adventure for Meta Quest 2. Custom GLSL shaders, baked lightmap migration → stable 72fps.
Beyond the Door of Memory — 2D emotional adventure. Hand-drawn sprites, AI pathfinding chase, multi-ending branch system.
NPR Shaders — Personal research into non-photorealistic rendering in GLSL and Unity URP. Space-folding transforms, raymarching, edge detection — live demos on Shadertoy
XAI Network Intrusion Detection — Graduation thesis. XGBoost IDS on UNSW-NB15 · F1: 0.95 · ROC-AUC: 0.97 · SHAP + LIME explainability.
Malicious URL Classification — LSTM on URL sequences + 9 handcrafted features · 92% accuracy across 4 classes.
🎓 Currently: B.S. Computer Science (graduated) · Open to new opportunities

