Tapped for mana events should still fire when no mana produced#15411
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matoro wants to merge 1 commit into
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Tapped for mana events should still fire when no mana produced#15411matoro wants to merge 1 commit into
matoro wants to merge 1 commit into
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> 605.2. A mana ability remains a mana ability even if the game state doesn’t allow it to produce mana.
> Example: A permanent has an ability that reads “{T}: Add {G} for each creature you control.” The ability is still a mana ability even if you control no creatures or if the permanent is already tapped.
https://www.tumblr.com/magicjudge/71264631258/if-i-have-a-gaeas-cradle-enchanted-with-wild
> If I have a Gaea's Cradle enchanted with Wild Growth, and no creatures in play, can I tap it for {G}?
> Yes. Gaea's Cradle always has a mana ability, even if you have no creatures.
Fixes magefree#15362
I believe that since `ManaOptions` uses different logic, this won't take
the potential mana you could make into account when highlighting cards
as playable/not playable, but you can at least manually activate it and
pay from floating.
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Btw, I think this directly conflicts with this ruling on [[City of Shadows]]
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City of Shadows - (Gatherer) (Scryfall) (EDHREC)
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https://www.tumblr.com/magicjudge/71264631258/if-i-have-a-gaeas-cradle-enchanted-with-wild
Fixes #15362
I believe that since
ManaOptionsuses different logic, this won't take the potential mana you could make into account when highlighting cards as playable/not playable, but you can at least manually activate it and pay from floating.