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EmilySillars
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Apr 17, 2025
- Changing dispatch 9's tile size from 56x100 to 40x100 causes a build error.
- This must be a bug, because 40x100 is smaller than 56x100, meaning it definitely fits in L1 (tile size is not too big).
- Full build output attached: dispatch-9-build-error.txt
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If you look at the error, it's all in xDSL, not in Quidditch, so it's not really a bug related to L1 sizes. It seems like for some reason one of the kernels that shouldn't be compiled via xDSL, as we don't handle math.exp lowering, is still passed to it. Do you happen to know where the logic for this is? |
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Oh I see! That's annoying that the compilation is noisy like that, feels like a bug to me TBH. |
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