What happened?
Description
Hi, I'm currently blocked by what appears to be an issue with the Pascal → Blender workflow.
I'm building an architectural house in Pascal using Pascal + Codex/Astra, with the goal of taking the completed architectural scene into Blender for high-quality/photorealistic rendering.
The scene renders correctly inside Pascal and contains the complete house, including two levels, architecture, interior objects, exterior elements, etc.
However, when I use Send to Blender, Blender does not receive the house.
Pascal reports:
Send to Blender. Imported Pascal scene: 1 objects, 0 levels, lighting set up.
In Blender I only see the default white cube. There are no floors, walls, rooms, furniture, exterior objects, or other Pascal scene content.
Expected behavior
The complete Pascal scene should be transferred/imported into Blender, including the two levels and the authored architectural scene.
Actual behavior
Blender receives/imports:
The actual house is missing.
Environment
- macOS
- Pascal CLI: 1.0.2
- Pascal web runtime: 1.0.2
- Node: 25.6.0
- Pascal editor health check: healthy
- Pascal MCP: healthy
- Pascal Blender extension installed
- Local Pascal editor
I originally had Pascal CLI 1.0.1, but updated to 1.0.2, restarted Pascal and Blender, and confirmed with pascal doctor that the CLI/runtime are current and healthy. The problem persists.
Scene
This is not an empty/test scene. It is a relatively large architectural project with two storeys and hundreds of authored nodes.
Pascal scene ID:
0cf564b04807
The complete scene is visible and works inside the Pascal editor.
Additional context
My intended workflow is:
Pascal + AI agent → complete architectural environment → Blender → photorealistic rendering
So I would like to understand whether:
- Send to Blender is expected to support a complete scene like this;
- the current Send to Blender implementation expects GLB or Pascal scene JSON;
1 objects, 0 levels indicates that only an export/root object is being transmitted rather than the Pascal scene graph;
- there is a recommended way to export/import the complete existing Pascal scene into Blender.
Screenshots
I can attach screenshots showing:
- the complete house inside Pascal;
- the Pascal
Send to Blender result showing 1 objects, 0 levels;
- the resulting Blender scene containing only the white/default cube.
Steps to reproduce
- Start the local Pascal editor.
- Open the existing architectural scene.
- Confirm that the complete two-storey house is visible in Pascal.
- Start Blender with the Pascal extension installed.
- Use Send to Blender from Pascal.
- Pascal connects to Blender successfully.
- The import completes, but reports:
1 objects, 0 levels
- Blender does not contain the Pascal house.
Expected behavior
The complete Pascal scene should be transferred/imported into Blender, including the two levels and the authored architectural scene.
Browser & OS
No response
Screenshots or screen recordings
Additional context
No response
What happened?
Description
Hi, I'm currently blocked by what appears to be an issue with the Pascal → Blender workflow.
I'm building an architectural house in Pascal using Pascal + Codex/Astra, with the goal of taking the completed architectural scene into Blender for high-quality/photorealistic rendering.
The scene renders correctly inside Pascal and contains the complete house, including two levels, architecture, interior objects, exterior elements, etc.
However, when I use Send to Blender, Blender does not receive the house.
Pascal reports:
Send to Blender. Imported Pascal scene: 1 objects, 0 levels, lighting set up.In Blender I only see the default white cube. There are no floors, walls, rooms, furniture, exterior objects, or other Pascal scene content.
Expected behavior
The complete Pascal scene should be transferred/imported into Blender, including the two levels and the authored architectural scene.
Actual behavior
Blender receives/imports:
The actual house is missing.
Environment
I originally had Pascal CLI 1.0.1, but updated to 1.0.2, restarted Pascal and Blender, and confirmed with
pascal doctorthat the CLI/runtime are current and healthy. The problem persists.Scene
This is not an empty/test scene. It is a relatively large architectural project with two storeys and hundreds of authored nodes.
Pascal scene ID:
0cf564b04807The complete scene is visible and works inside the Pascal editor.
Additional context
My intended workflow is:
Pascal + AI agent → complete architectural environment → Blender → photorealistic renderingSo I would like to understand whether:
1 objects, 0 levelsindicates that only an export/root object is being transmitted rather than the Pascal scene graph;Screenshots
I can attach screenshots showing:
Send to Blenderresult showing1 objects, 0 levels;Steps to reproduce
1 objects, 0 levelsExpected behavior
The complete Pascal scene should be transferred/imported into Blender, including the two levels and the authored architectural scene.
Browser & OS
No response
Screenshots or screen recordings
Additional context
No response