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Apply a real elementary reflector
H = I - tau * v * v^Tto a real M by N matrixC.
A Householder transformation (or an elementary reflector) is a linear transformation that describes a reflection about a plane or a hyperplane containing the origin. This routine applies an elementary reflector of the form
Depending on side, C is overwritten by either H * C or C * H.
npm install @stdlib/lapack-base-dlarfAlternatively,
- To load the package in a website via a
scripttag without installation and bundlers, use the ES Module available on theesmbranch (see README). - If you are using Deno, visit the
denobranch (see README for usage intructions). - For use in Observable, or in browser/node environments, use the Universal Module Definition (UMD) build available on the
umdbranch (see README).
The branches.md file summarizes the available branches and displays a diagram illustrating their relationships.
To view installation and usage instructions specific to each branch build, be sure to explicitly navigate to the respective README files on each branch, as linked to above.
var dlarf = require( '@stdlib/lapack-base-dlarf' );Applies a real elementary reflector H = I - tau * v * v^T to a real M by N matrix C.
var Float64Array = require( '@stdlib/array-float64' );
var C = new Float64Array( [ 1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0 ] );
var V = new Float64Array( [ 0.5, 0.5, 0.5, 0.5 ] );
var work = new Float64Array( 3 );
var out = dlarf( 'row-major', 'left', 4, 3, V, 1, 1.0, C, 3, work );
// returns <Float64Array>[ -1.5, -1.5, -1.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5 ]The function has the following parameters:
- order: storage layout.
- side: specifies the side of multiplication with
C. - M: number of rows in
C. - N: number of columns in
C. - V: the vector
vas aFloat64Array. - strideV: stride length for
V. IfstrideVis negative, the elements ofVare accessed in reverse order. - tau: scalar constant.
- C: input matrix stored in linear memory as a
Float64Array. - LDC: stride of the first dimension of
C(a.k.a., leading dimension of the matrixC). Must be at leastmax(1,N)whenorderis'row-major'and at leastmax(1,M)whenorderis'column-major'. - work: workspace
Float64Array.
When side is 'left',
workshould haveNindexed elements.Vshould have1 + (M-1) * abs(strideV)indexed elements.Cis overwritten byH * C.
When side is 'right',
workshould haveMindexed elements.Vshould have1 + (N-1) * abs(strideV)indexed elements.Cis overwritten byC * H.
The sign of the increment parameter strideV determines the order in which elements of V are accessed. For example, to access elements in reverse order,
var Float64Array = require( '@stdlib/array-float64' );
var C = new Float64Array( [ 1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0 ] );
var V = new Float64Array( [ 0.5, 0.4, 0.3, 0.2 ] );
var work = new Float64Array( 3 );
var out = dlarf( 'row-major', 'left', 4, 3, V, -1, 1.0, C, 3, work );
// returns <Float64Array>[ 0.2, ~3.08, ~5.96, 0.8, ~3.12, ~5.44, 1.4, ~3.16, ~4.92, 2.0, 3.2, 4.4 ]To perform strided access over V, provide an abs(strideV) value greater than one. For example, to access every other element in V,
var Float64Array = require( '@stdlib/array-float64' );
var C = new Float64Array( [ 1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0 ] );
var V = new Float64Array( [ 0.5, 999, 0.5, 999, 0.5, 999, 0.5 ] );
var work = new Float64Array( 3 );
var out = dlarf( 'row-major', 'left', 4, 3, V, 2, 1.0, C, 3, work );
// returns <Float64Array>[ -1.5, -1.5, -1.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5 ]Note that indexing is relative to the first index. To introduce an offset, use typed array views.
var Float64Array = require( '@stdlib/array-float64' );
// Initial arrays...
var C0 = new Float64Array( [ 0.0, 1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0 ] );
var V0 = new Float64Array( [ 0.0, 0.5, 0.5, 0.5, 0.5 ] );
var work0 = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] );
// Create offset views...
var C1 = new Float64Array( C0.buffer, C0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var V1 = new Float64Array( V0.buffer, V0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var work1 = new Float64Array( work0.buffer, work0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
var out = dlarf( 'row-major', 'left', 4, 3, V1, 1, 1.0, C1, 3, work1 );
// C0 => <Float64Array>[ 0.0, -1.5, -1.5, -1.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5 ]Applies a real elementary reflector H = I - tau * v * v^T to a real M by N matrix C using alternative indexing semantics.
var Float64Array = require( '@stdlib/array-float64' );
var C = new Float64Array( [ 1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0 ] );
var V = new Float64Array( [ 0.5, 0.5, 0.5, 0.5 ] );
var work = new Float64Array( 3 );
var out = dlarf.ndarray( 'left', 4, 3, V, 1, 0, 1.0, C, 3, 1, 0, work, 1, 0 );
// returns <Float64Array>[ -1.5, -1.5, -1.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5 ]The function has the following parameters:
- side: specifies the side of multiplication with
C. - M: number of rows in
C. - N: number of columns in
C. - V: the vector
vas aFloat64Array. - sv: stride length for
V. - ov: starting index for
V. - tau: scalar constant.
- C: input matrix as a
Float64Array. - sc1: stride of the first dimension of
C. - sc2: stride of the second dimension of
C. - oc: starting index for
C. - work: workspace array as a
Float64Array. - sw: stride length for
work. - ow: starting index for
work.
When side is 'left',
workshould haveNindexed elements.Vshould have1 + (M-1) * abs(sv)indexed elements.Cis overwritten byH * C.
When side is 'right',
workshould haveMindexed elements.Vshould have1 + (N-1) * abs(sv)indexed elements.Cis overwritten byC * H.
While typed array views mandate a view offset based on the underlying buffer, the offset parameters support indexing semantics based on starting indices. For example,
var Float64Array = require( '@stdlib/array-float64' );
var C = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0 ] );
var V = new Float64Array( [ 0.0, 0.0, 0.5, 0.5, 0.5, 0.5 ] );
var work = new Float64Array( [ 0.0, 0.0, 0.0, 0.0 ] );
var out = dlarf.ndarray( 'left', 4, 3, V, 1, 2, 1.0, C, 3, 1, 4, work, 1, 0 );
// C => <Float64Array>[ 0.0, 0.0, 0.0, 0.0, -1.5, -1.5, -1.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 1.5, 1.5, 1.5 ]var Float64Array = require( '@stdlib/array-float64' );
var ndarray2array = require( '@stdlib/ndarray-base-to-array' );
var shape2strides = require( '@stdlib/ndarray-base-shape2strides' );
var dlarf = require( '@stdlib/lapack-base-dlarf' );
// Specify matrix meta data:
var shape = [ 4, 3 ];
var order = 'row-major';
var strides = shape2strides( shape, order );
// Create a matrix stored in linear memory:
var C = new Float64Array( [ 1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0 ] );
console.log( ndarray2array( C, shape, strides, 0, order ) );
// Define the vector `v` and a workspace array:
var V = new Float64Array( [ 0.5, 0.5, 0.5, 0.5 ] );
var work = new Float64Array( 3 );
// Apply the elementary reflector:
dlarf( order, 'left', shape[ 0 ], shape[ 1 ], V, 1, 1.0, C, strides[ 0 ], work );
console.log( ndarray2array( C, shape, strides, 0, order ) );TODOTODO.
TODOTODO
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