Long-time Unity & blockchain service engineer.
I write Rust, SQL, & Typescript at work these days, but most of my old code on here is C#.
I'm on Bluesky @ piss.beauty
Long-time Unity & blockchain service engineer.
I write Rust, SQL, & Typescript at work these days, but most of my old code on here is C#.
I'm on Bluesky @ piss.beauty
this is a guide to the Unity job system circa 2019
Zero-copy sharing between managed and native arrays in Unity
An implementation of 'Ray Tracing in One Weekend', using C# and Unity's Burst compiler
C# 45
read an array config file at compile time and save the number of elements in it
Rust